Hybris Posted December 21, 2006 Share Posted December 21, 2006 I want to know if any has or knows of a mod that turns the clothes that your party has on when you first meet them into decent armor (8+ defence and no dex penalty) that can be upgraded with anything. The reason I want this is when I look at the characters what they are wearing then is what they are personality wise and I want to keep it that way. (To make up for the less then average story) Thanks in advance Link to comment Share on other sites More sharing options...
stoffe Posted December 21, 2006 Share Posted December 21, 2006 The reason I want this is when I look at the characters what they are wearing then is what they are personality wise and I want to keep it that way. (To make up for the less then average story) A quicker alternative could be to just change the appearance of all armor worn by them to use their standard clothes appearance. Since the appearance of a particular type of armor is tied to the appearance of that character it wouldn't affect how the armor looks when worn by anyone else. That way party members could wear anything you find in the game without changing how they look. Perhaps not very realistic, but at least that doesn't render all the standard armors in the game obsolete. All that would be needed to do that is to change their lines in appearance.2da to make the columns named model* and tex* have the same value as found in the modelb and texb columns. (Where * is letters from C-N if you want to change appearance of everything. Columns I and N are for robes, and L is for the Vogga Dancer Outfit.) * * * As for your original request, it would require you to copy the clothes line in baseitems.2da (line 85) and add as a new line at the bottom. Then on this new line change the value in the baseac column to 8 (the Defense the clothes grant). This is to prevent all clothes in the game from becoming armored. Then locate the UTI files for their personal clothing and change the Base Item field to point to the new line added in baseitems.2da. Also change the UpgradeLevel field to 4 to allow all upgrades. (If you use KotorTool's UTI editor for this you have to set the UpgradeLevel in the BodyVariation box instead since that field is incorrectly mapped in KT.) The personal clothing should be: a_light_x02.uti -- Atton a_light_x09.uti -- Mira a_robe_x01.uti -- Handmaiden's robe (equipped after sparring) a_heavy_x01.uti -- Mandalore's armor (can't be changed anyway...) The Disciple, Bao-Dur, Visas and Kreia doesn't seem to have any custom clothing, so you'd have to make new UTIs for them if you want to give them an armored clothes outfit as well. Link to comment Share on other sites More sharing options...
Hybris Posted December 21, 2006 Author Share Posted December 21, 2006 A quicker alternative could be to just change the appearance of all armor worn by them to use their standard clothes appearance. Since the appearance of a particular type of armor is tied to the appearance of that character it wouldn't affect how the armor looks when worn by anyone else. That way party members could wear anything you find in the game without changing how they look. Perhaps not very realistic, but at least that doesn't render all the standard armors in the game obsolete. Actually that sounds like what I have been looking for. I'll try to do it but I'm not much of a coder. (If it works I may just release it as a mod) Link to comment Share on other sites More sharing options...
darthriddick Posted December 21, 2006 Share Posted December 21, 2006 ohh, cool! you could just give the basic clothing a +8 bonus to defense, but then normal clothing would be better than almost all the other armor in the game..... Link to comment Share on other sites More sharing options...
Grayhamster Posted January 7, 2007 Share Posted January 7, 2007 Hi there I DL'd the KOTOR tool etc tonight and attempted the above with Handmaiden and Visas, however every time I load the game, the character vanishes from the screen and the game crashes. I'm trying to have it so her default clothing displays when she is wearing light armour and clothing instead of worn item (Robes, Medium and heavy armour would remain unmodified and display as per game default). I think my problem is to do with her having three different models (Handmaiden, handmaiden_head and evil.)? I spent a good few hours reading .2da guides and retrying it, but can't see where im going wrong. Im trying what's suggested above with the "columns named model* and tex* have the same value as found in the modelb and texb columns". I then save the file as appearance.2da and put in the game override folder. I'd be really grateful if somone could throw it together and send it to me so I can see how it's done and compare my flawed attempts! Any help gettin started appreciated! Link to comment Share on other sites More sharing options...
Darkkender Posted January 7, 2007 Share Posted January 7, 2007 As a Note Achilles had done a mod like was requested above for TSL. I believe they can be found at his site as well as PCGM. I'll try to find a link or 2 for you. Link to comment Share on other sites More sharing options...
Grayhamster Posted January 7, 2007 Share Posted January 7, 2007 I'd appreciate that, thanks. Ive also started a game where I changed my female Character into the handmaiden model through the save game editor, but again, lode the white suit as soon as I don robes etc. Ive noticed that Kriea doesnt get changed at all when you put different robes on her, which is the effect im lookin for with Hand Maiden and Visas. Ill have a poke around and see how her 2da appearance is laid out and see if I can figure it. Cheers again Edit: Not sure if this is the right forum for this, so please redirect me if it isn't. REgarding the above, I managed to have it so the default appearance of Handmaiden would remain with any armour or clothing and robes with two exceptions. The game still crashes with type "M" or "N" base item variables. I.e. Jedi MASTER robes and the jedi ARMOUR types (like Zeishon Sha or Jal shey armours that dont affect force powers). Ive treated them exactly the same way as I've treated the armours and jedi KNIGHT robes and clothing (i.e. all the other variables except M and N), making the Mod* and Tex* the same value as Modb* and Texb*. The game crashes whenever I try to equip the armour from these two variable types of armour. Can anyone suggest a soloution. Thanks. Link to comment Share on other sites More sharing options...
MetalMark Posted January 8, 2007 Share Posted January 8, 2007 Visas has the same as Kreia. Her appearance doesn't change. Expectetion is the miner uniform. Link to comment Share on other sites More sharing options...
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