MdKnightR Posted January 29, 2007 Share Posted January 29, 2007 I know it has been addressed a thousand times, but I guess I need it explained to me as if I was a 3 year old. Specifically, I am attempting to make Malak's facemask/jaw more reflective. I have his envmap set the CM_Baremetal in the appearance.2da and even place a .txi file named N_DarthMalakh01.txi in the override folder, but I can't seem to manipulate in Photoshop and make it do anything but wind up opaque. Can someone please help me? Link to comment Share on other sites More sharing options...
Kristy Kistic Posted January 29, 2007 Share Posted January 29, 2007 You need to darken the jaw areas in the alpha channel. Since the original head already contains an alpha channel I wouldn't think you'd need the txi. Link to comment Share on other sites More sharing options...
MdKnightR Posted January 29, 2007 Author Share Posted January 29, 2007 Okay, dummy me. I figured it out. When all else fails, do the opposite of what hasn't been working, right? Link to comment Share on other sites More sharing options...
SithRevan Posted January 29, 2007 Share Posted January 29, 2007 Okay, dummy me. I figured it out. When all else fails, do the opposite of what hasn't been working, right? Yup, that is how it usually works. Also here is another suggestion/idea if you are up for it... try making the makings on his head look a little more link they are armor like LORD SPARTAN did with his "Malak fan of Vader" mod. That looked really cool. Anyway good luck! Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.