glovemaster Posted February 22, 2007 Share Posted February 22, 2007 I don't expect anyone to actually know this but i suppose we need to work it out. Does anyone know how to import a walkmesh for editing (assuming that it is a sort-of 3D model). The most i have ever seen of a walkmesh is figures: Verts: 114 11.3294 15.1879 -1.2750 12.6703 15.1879 -1.2750 19.4569 15.1879 -1.2750 11.2663 30.4127 -1.2750 12.5152 30.4127 -1.2750 19.5850 30.4127 -1.2750 19.5850 23.6826 -1.2750 19.4569 17.8891 -1.2750 20.6904 17.8891 -1.2750 20.6904 23.6826 -1.2750 19.7714 15.1879 -1.1050 The list goes on............. By the fact that it says "Verts" i would say that it is a 3D sort of model but how do you edit it, or create one?!?! btw, i have been told: "we just dont have the tools to edit them" but theres nothing wrong with checking. Maybe some one who has/is working at a video game company thing.. like Bioware knows...? Help! lol Link to comment Share on other sites More sharing options...
SithRevan Posted February 22, 2007 Share Posted February 22, 2007 I know Darth_InSidious would know more about this but from what I can understand walkmesh you have to edit in a hex editor. I could be wrong though. Link to comment Share on other sites More sharing options...
glovemaster Posted February 22, 2007 Author Share Posted February 22, 2007 I think your right but i dont have a clue how to go about getting the figures 11.3294 15.1879 -1.2750 X Y Z ??? Also, im not a superbrain... much.. lol, i can't work out the verts of a shape in my head and write down all the coorinates, assuming there coordinates... Is there anyway to get 3ds max to tell you? Link to comment Share on other sites More sharing options...
SithRevan Posted February 22, 2007 Share Posted February 22, 2007 There might be a way to dump all of the vert coords in 3ds max. I have never used the program though. So I would not be able to tell you. I think the first step though to possibly figuring this put though would be to open up a walkmesh in the hex editor. That way you could see what exactly you have to work with. Good luck. Edit: Just out of curiosity a couple minutes ago I opened up an extracted walkmesh in my hex editor and it did not work. So I went back into KotorTool and double-clicked the walkmesh to extract it but this time instead of doing a simple extract I extracted it in ASCII mode then opened it up with the hex editor and this is what I saw... # Written by Kotor Tool v1.0.2210.16738 node trimesh PWK parent walk_parent position 0.208569 -0.494316 4.89327 orientation 1.0 0.0 0.0 0.0 wirecolor 0.694118 0.580392 0.101961 multimaterial 20 Dirt Obscuring Grass Stone Wood Water Nonwalk Transparent Carpet Metal Puddles Swamp Mud Leaves Lava BottomlessPit DeepWater Door Snow Sand ambient 0.588 0.588 0.588 diffuse 0.705882 0.0 1.0 specular 0.0 0.0 0.0 selfillumcolor 0.0 0.0 0.0 bitmap NULL verts 4 -9.820848 -10.1759 4.89327 10.17915 -10.1759 4.89327 -9.820848 9.824104 4.89327 10.17915 9.824104 4.89327 faces 2 0 1 3 1 0 0 0 10 3 2 0 1 0 0 0 10 endnode I am not sure if that would be significant but that is what I get when I extract it in ASCII. Link to comment Share on other sites More sharing options...
knightmare66 Posted February 22, 2007 Share Posted February 22, 2007 I've observed that walkmeshes seem to have two components- one that controls where characters can move, and another that controls where the third-person camera can move (so it can't go through walls, etc). In 202TEL, if you can manage to move your party into normally inaccessible areas (intended for background NPCs), you'll see that the walkmeshes there don't have any limits on where the camera can move. Link to comment Share on other sites More sharing options...
glovemaster Posted February 22, 2007 Author Share Posted February 22, 2007 Yes, i have extracted a few as ASCII and they show up like that, this certainly helps but we want still want to edit then easily so we need some sort of "Walkmesh Import/Export MaxScript" Maybe by looking at the information it gives us in ACSII format, we can work out how to import/export them...? Link to comment Share on other sites More sharing options...
Darth InSidious Posted February 22, 2007 Share Posted February 22, 2007 If you're talking about .WOK files, forget it. You can't import them, and the strings of data are tricky at best to work out. .PWK's and .DWK's are talked about in a couple of threads started not long ago here in Holowan. If you dig around, you can find an excellent post by oldflash on the subject... Link to comment Share on other sites More sharing options...
glovemaster Posted February 22, 2007 Author Share Posted February 22, 2007 I'll do a bit of digging, but i arn't WOK, DWK and PWK files the same? look at these files: DWK File # Written by Kotor Tool v1.0.2210.16738 node trimesh PWK parent walk_parent position -0.0522408 -0.136862 0 orientation 1.0 0.0 0.0 0.0 wirecolor 0.694118 0.580392 0.101961 multimaterial 20 Dirt Obscuring Grass Stone Wood Water Nonwalk Transparent Carpet Metal Puddles Swamp Mud Leaves Lava BottomlessPit DeepWater Door Snow Sand ambient 0.588 0.588 0.588 diffuse 0.705882 0.0 1.0 specular 0.0 0.0 0.0 selfillumcolor 0.0 0.0 0.0 bitmap NULL verts 8 -1.03165 0.027297 0 1.15989 0.0272945 0 -1.03165 0.331912 0 1.15989 0.33191 0 -1.03165 0.027297 2.88495 1.15989 0.0272945 2.88495 -1.03165 0.331912 2.88495 1.15989 0.33191 2.88495 faces 12 0 2 3 1 0 0 0 7 3 1 0 1 0 0 0 7 4 5 7 1 0 0 0 7 7 6 4 1 0 0 0 7 0 1 5 1 0 0 0 7 5 4 0 1 0 0 0 7 1 3 7 1 0 0 0 7 7 5 1 1 0 0 0 7 3 2 6 1 0 0 0 7 6 7 3 1 0 0 0 7 2 0 4 1 0 0 0 7 4 6 2 1 0 0 0 7 endnode WOK File # Written by Kotor Tool v1.0.2210.16738 node trimesh PWK parent walk_parent position -0.285795 0.605535 0.21 orientation 1.0 0.0 0.0 0.0 wirecolor 0.694118 0.580392 0.101961 multimaterial 20 Dirt Obscuring Grass Stone Wood Water Nonwalk Transparent Carpet Metal Puddles Swamp Mud Leaves Lava BottomlessPit DeepWater Door Snow Sand ambient 0.588 0.588 0.588 diffuse 0.705882 0.0 1.0 specular 0.0 0.0 0.0 selfillumcolor 0.0 0.0 0.0 bitmap NULL verts 114 11.32936 15.18793 -1.275 12.67031 15.18793 -1.275 19.45687 15.18793 -1.275 11.26634 30.41269 -1.275 12.51517 30.41269 -1.275 19.58501 30.41269 -1.275 19.58501 23.68261 -1.275 19.45687 17.8891 -1.275 20.69044 17.8891 -1.275 20.69044 23.68261 -1.275 19.77135 15.18793 -1.105 19.77135 17.62109 -1.105 20.69044 15.18793 -1.07215 20.69044 17.62109 -1.07215 20.7021 19.01287 -1.275 20.69049 22.41384 -1.275 18.19202 15.18793 -1.275 11.32936 18.58792 -1.275 11.02427 18.58792 -1.105 11.02427 15.18793 -1.105 10.1453 18.58792 -1.07215 10.1453 15.18793 -1.07215 11.26634 30.41269 1.70272 10.1453 15.18793 1.70272 19.58501 30.41269 1.70272 19.58501 23.68261 1.70272 20.70205 22.41282 1.69797 20.69044 23.68261 1.70272 20.69044 17.74498 1.70272 20.69044 19.01326 1.70272 20.69044 15.18793 1.70272 11.26634 18.58792 1.70272 10.1453 18.58792 1.70272 18.21149 23.89963 -1.275 12.66708 23.89632 -1.275 12.83941 24.90705 -1.275 18.06697 24.83254 -1.275 13.78681 25.98555 -1.275 17.21601 25.87733 -1.275 15.90069 26.27129 -1.275 16.27497 15.18793 1.70272 16.27497 15.18793 -1.275 14.56932 15.18793 1.70272 14.56932 15.18793 -1.275 14.56932 17.40425 -1.275 16.27497 17.40425 -1.275 14.56932 15.7776 -0.369719 16.27497 16.31312 -0.8373501 14.56932 16.31312 -0.8373501 16.27497 15.7776 -0.369719 12.67031 18.4946 -1.275 14.33236 18.49424 -1.275 16.49192 18.50277 -1.275 18.19202 18.4995 -1.275 18.31897 30.41269 -1.275 12.44436 28.65844 -1.275 18.43826 28.65946 -1.275 12.44436 29.5189 -1.275 18.43826 29.55274 -1.275 14.14837 30.41269 -1.275 16.78023 30.41269 -1.275 16.78023 29.5414 -1.275 13.95006 29.52806 -1.275 14.52741 28.65844 -1.275 15.01105 29.16857 -1.275 15.84842 29.16857 -1.275 16.30401 28.66593 -1.275 15.84842 30.41269 -1.275 15.01105 30.41269 -1.275 14.9587 26.22765 -1.275 13.56221 23.89632 -1.275 13.93631 24.95415 -1.275 17.35493 23.89963 -1.275 17.00763 24.81776 -1.275 14.9587 25.31457 -1.275 15.90069 25.31457 -1.275 15.26481 15.7776 -0.369719 15.26577 15.18793 1.70272 15.58679 15.7776 -0.369719 15.59109 15.18793 1.70272 15.26481 15.9125 -0.369719 15.26577 15.91249 1.70272 15.58679 15.9125 -0.369719 15.59109 15.91249 1.70272 19.52073 25.38638 -1.275 19.52073 28.78793 -1.275 19.58501 25.38638 1.70272 19.58501 28.78793 1.70272 11.26634 20.28638 1.70272 11.26634 23.68991 1.70272 11.26634 28.7879 1.70272 11.26634 25.38667 1.70272 11.32936 20.28638 -1.275 11.32936 23.68991 -1.275 11.32936 25.38667 -1.275 11.32936 28.7879 -1.275 11.02427 20.28638 -1.105 11.02427 23.68991 -1.105 11.02427 25.38667 -1.105 11.02427 28.7879 -1.105 19.76793 28.78793 -1.105 19.76793 25.38638 -1.105 20.41887 25.38638 1.70272 20.41887 28.78793 1.70272 10.43276 20.28638 1.70272 10.43276 23.68991 1.70272 10.43276 28.7879 1.70272 10.43276 25.38667 1.70272 10.43276 20.28638 -1.105 10.43276 23.68991 -1.105 10.43276 25.38667 -1.105 10.43276 28.7879 -1.105 20.41887 28.78793 -1.105 20.41887 25.38638 -1.105 faces 195 17 0 1 1 0 0 0 10 34 55 17 1 0 0 0 10 34 35 55 1 0 0 0 10 34 51 70 1 0 0 0 10 72 53 7 1 0 0 0 10 58 5 54 1 0 0 0 10 15 9 6 1 0 0 0 10 14 7 8 1 0 0 0 10 2 11 7 1 0 0 0 10 11 2 10 1 0 0 0 10 12 13 11 1 0 0 0 10 11 10 12 1 0 0 0 10 7 14 6 1 0 0 0 10 14 15 6 1 0 0 0 10 34 17 50 1 0 0 0 10 18 19 0 1 0 0 0 10 0 17 18 1 0 0 0 10 20 21 19 1 0 0 0 10 19 18 20 1 0 0 0 10 101 85 84 1 0 0 0 10 36 6 56 1 0 0 0 10 50 51 34 1 0 0 0 10 7 6 33 1 0 0 0 10 57 3 55 1 0 0 0 10 55 92 17 1 0 0 0 10 33 72 7 1 0 0 0 10 6 36 33 1 0 0 0 10 5 58 56 1 0 0 0 10 56 38 36 1 0 0 0 10 35 37 55 1 0 0 0 10 72 52 53 1 0 0 0 10 50 17 1 1 0 0 0 10 44 45 51 1 0 0 0 10 51 45 52 1 0 0 0 10 16 2 53 1 0 0 0 10 53 2 7 1 0 0 0 10 55 37 69 1 0 0 0 10 69 63 55 1 0 0 0 10 56 39 38 1 0 0 0 10 57 59 4 1 0 0 0 10 4 3 57 1 0 0 0 10 5 56 85 1 0 0 0 10 58 54 61 1 0 0 0 10 61 54 60 1 0 0 0 10 57 62 59 1 0 0 0 10 39 56 66 1 0 0 0 10 64 65 68 1 0 0 0 10 63 69 64 1 0 0 0 10 69 65 64 1 0 0 0 10 39 66 65 1 0 0 0 10 68 65 67 1 0 0 0 10 69 39 65 1 0 0 0 10 70 51 72 1 0 0 0 10 70 72 71 1 0 0 0 10 72 74 71 1 0 0 0 10 72 51 52 1 0 0 0 10 72 73 75 1 0 0 0 10 72 75 74 1 0 0 0 10 13 8 7 1 0 0 0 10 7 11 13 1 0 0 0 10 39 69 74 1 0 0 0 10 74 75 39 1 0 0 0 10 84 56 6 1 0 0 0 10 85 56 84 1 0 0 0 10 55 95 94 1 0 0 0 10 55 93 92 1 0 0 0 10 55 94 93 1 0 0 0 10 55 3 95 1 0 0 0 10 93 96 92 1 0 0 0 10 93 97 96 1 0 0 0 10 95 98 94 1 0 0 0 10 95 99 98 1 0 0 0 10 85 101 100 1 0 0 0 10 98 99 111 1 0 0 0 10 111 110 98 1 0 0 0 10 96 97 109 1 0 0 0 10 109 108 96 1 0 0 0 10 100 101 113 1 0 0 0 10 113 112 100 1 0 0 0 10 16 10 2 1 0 0 0 7 92 18 17 1 0 0 0 7 3 4 22 1 0 0 0 7 1 19 23 1 0 0 0 7 24 22 4 1 0 0 0 7 54 5 24 1 0 0 0 7 87 24 5 1 0 0 0 7 26 27 9 1 0 0 0 7 9 15 26 1 0 0 0 7 27 25 6 1 0 0 0 7 6 9 27 1 0 0 0 7 28 29 14 1 0 0 0 7 14 13 28 1 0 0 0 7 30 28 13 1 0 0 0 7 13 12 30 1 0 0 0 7 12 10 30 1 0 0 0 7 10 16 30 1 0 0 0 7 88 31 18 1 0 0 0 7 90 3 22 1 0 0 0 7 32 23 21 1 0 0 0 7 21 20 32 1 0 0 0 7 19 21 23 1 0 0 0 7 31 32 20 1 0 0 0 7 20 18 31 1 0 0 0 7 1 0 19 1 0 0 0 7 34 70 35 1 0 0 0 7 38 39 73 1 0 0 0 7 37 35 71 1 0 0 0 7 69 37 71 1 0 0 0 7 73 33 36 1 0 0 0 7 30 16 41 1 0 0 0 7 1 23 42 1 0 0 0 7 41 40 30 1 0 0 0 7 45 16 52 1 0 0 0 7 1 42 43 1 0 0 0 7 79 40 49 1 0 0 0 7 1 43 44 1 0 0 0 7 78 79 49 1 0 0 0 7 41 16 45 1 0 0 0 7 41 45 47 1 0 0 0 7 49 40 41 1 0 0 0 7 45 44 48 1 0 0 0 7 48 47 45 1 0 0 0 7 46 43 42 1 0 0 0 7 43 48 44 1 0 0 0 7 48 46 76 1 0 0 0 7 49 47 78 1 0 0 0 7 41 47 49 1 0 0 0 7 43 46 48 1 0 0 0 7 1 44 50 1 0 0 0 7 50 44 51 1 0 0 0 7 52 16 53 1 0 0 0 7 4 59 24 1 0 0 0 7 55 64 57 1 0 0 0 7 58 61 65 1 0 0 0 7 63 64 55 1 0 0 0 7 60 54 24 1 0 0 0 7 59 68 24 1 0 0 0 7 62 68 59 1 0 0 0 7 62 64 68 1 0 0 0 7 56 58 66 1 0 0 0 7 66 58 65 1 0 0 0 7 65 61 60 1 0 0 0 7 67 65 60 1 0 0 0 7 67 60 24 1 0 0 0 7 62 57 64 1 0 0 0 7 68 67 24 1 0 0 0 7 70 71 35 1 0 0 0 7 69 71 74 1 0 0 0 7 72 33 73 1 0 0 0 7 38 73 36 1 0 0 0 7 39 75 73 1 0 0 0 7 14 8 13 1 0 0 0 7 46 42 76 1 0 0 0 7 76 47 48 1 0 0 0 7 42 77 76 1 0 0 0 7 80 81 82 1 0 0 0 7 78 47 76 1 0 0 0 7 81 83 82 1 0 0 0 7 79 78 82 1 0 0 0 7 82 83 79 1 0 0 0 7 76 77 81 1 0 0 0 7 81 80 76 1 0 0 0 7 78 76 80 1 0 0 0 7 80 82 78 1 0 0 0 7 101 6 25 1 0 0 0 7 86 101 25 1 0 0 0 7 112 102 103 1 0 0 0 7 100 87 5 1 0 0 0 7 96 88 18 1 0 0 0 7 109 105 104 1 0 0 0 7 111 106 107 1 0 0 0 7 98 91 89 1 0 0 0 7 111 107 110 1 0 0 0 7 109 104 108 1 0 0 0 7 98 89 97 1 0 0 0 7 3 90 99 1 0 0 0 7 92 96 18 1 0 0 0 7 94 97 93 1 0 0 0 7 94 98 97 1 0 0 0 7 3 99 95 1 0 0 0 7 113 102 112 1 0 0 0 7 85 100 5 1 0 0 0 7 101 84 6 1 0 0 0 7 101 86 102 1 0 0 0 7 102 113 101 1 0 0 0 7 87 100 112 1 0 0 0 7 112 103 87 1 0 0 0 7 88 96 108 1 0 0 0 7 108 104 88 1 0 0 0 7 97 89 105 1 0 0 0 7 105 109 97 1 0 0 0 7 99 90 106 1 0 0 0 7 106 111 99 1 0 0 0 7 91 98 110 1 0 0 0 7 110 107 91 1 0 0 0 7 endnode PWK File # Written by Kotor Tool v1.0.2210.16738 node trimesh PWK parent walk_parent position 0.51 0.88 0 orientation 1.0 0.0 0.0 0.0 wirecolor 0.694118 0.580392 0.101961 multimaterial 20 Dirt Obscuring Grass Stone Wood Water Nonwalk Transparent Carpet Metal Puddles Swamp Mud Leaves Lava BottomlessPit DeepWater Door Snow Sand ambient 0.588 0.588 0.588 diffuse 0.705882 0.0 1.0 specular 0.0 0.0 0.0 selfillumcolor 0.0 0.0 0.0 bitmap NULL verts 26 -1.18872 -6.96978 -0.00044945 1.63439 -6.96987 -0.00044945 2.91117 -5.7234 -0.00044945 3.9953 -4.41798 -0.00044945 4.83434 -2.67108 -0.00044945 5.09448 -1.1523 -0.00044945 5.46158 -0.205955 -0.00044945 6.1892 1.52736 -0.00044945 6.28817 5.12681 -0.00044945 5.01859 5.57838 -0.00044945 3.56922 5.55831 -0.00044945 2.41928 5.11353 -0.00044945 2.42392 1.7136 -0.00044945 1.36368 2.06884 -0.00044945 -0.93651 2.06884 -0.00044945 -2.5426 1.61181 -0.00044945 -2.68742 3.50198 -0.00044945 -4.49404 3.81118 -0.00044945 -5.12064 3.83093 -0.00044945 -6.3022 3.43281 -0.00044945 -6.4304 1.24915 -0.00044945 -6.19419 -1.50831 -0.00044945 -5.2878 -1.95424 -0.00044945 -4.33808 -2.67108 -0.00044945 -3.56037 -4.4637 -0.00044945 -2.41489 -5.7234 -0.00044945 faces 24 15 16 17 1 0 0 0 7 7 8 9 1 0 0 0 7 7 9 10 1 0 0 0 7 7 10 11 1 0 0 0 7 7 11 12 1 0 0 0 7 6 7 12 1 0 0 0 7 5 6 12 1 0 0 0 7 18 19 20 1 0 0 0 7 17 18 20 1 0 0 0 7 15 17 20 1 0 0 0 7 15 20 21 1 0 0 0 7 15 21 22 1 0 0 0 7 15 22 23 1 0 0 0 7 14 15 23 1 0 0 0 7 14 23 24 1 0 0 0 7 13 14 24 1 0 0 0 7 13 24 25 1 0 0 0 7 12 13 25 1 0 0 0 7 5 12 25 1 0 0 0 7 4 5 25 1 0 0 0 7 3 4 25 1 0 0 0 7 2 3 25 1 0 0 0 7 1 2 25 1 0 0 0 7 0 1 25 1 0 0 0 7 endnode These are 3 different file types that all look the same (talking about the layout and not the values... DUHHH... lol) EDIT: and can some one help me find this post!!! lol Link to comment Share on other sites More sharing options...
glovemaster Posted February 22, 2007 Author Share Posted February 22, 2007 I GOT IT! Let's see. You want a rectangle walkmesh. Let's take a rectangle walkmesh, like one which is used for beds on telos station. Those beds are placeables and has walkmeshes and most important are rectangles. So, start KotorTools and locate BIFs=>models.bif=>Praceable Object Walkmesh=>plc_bed1.pwk Doubleclick on that. By doubleclicking you will start PWK/DWK Editor. Hit File menu and select Save as ASCII.... A small window will prompt you for a custom file name but there just hit OK button. Now start GMax (sorry, all tests are made under 3dsmax but shoud be the same for gmax), and under NWmax panel select plc_bed1.pwk (to see that file you need to select "All Files (*.*)" on "Files of type:"). Now look at This picture. I've marked with 1,2,3,4,5 and 6 the intrested areas. One reclangle plane will be imported. Select that one(1) and in modify panel(2) hit "Build WOK Data" button(3). Some values will show up in "Boxes". Lick on first row with values ans some infos will appear(5). Bring again PWK/DWK Editor and have a look to values on "Verts" section(6). As you see on PWK Editor there are 3 columns. Focus on first two columns. There are 4 values: 2 positive and 2 negative (6) Also in gmax there are 4 values (5) pretty much like those from PWK Editor. On "Editable mesh" select vertex and move to another possition. Hit again on AuroraWalkmesh, hit "BuildWOK Data", select first values row from "Boxes" and read the new values showed on "BL:" and "TR:". Open plc_bed1.pwk with notepad and go to "verts 4". Under that there ar 4 lines with floating values (originals) which need to be replaced with the new values (in my example I replace -1.46323 with -2.2788). Save the file opened with notepad. Open again PWK/PDK Editor window by doubleclicking plc_bed1.pwk (under KT). Now in file menu select "Open ASCII PWK...", select the one which was edited with notepad and again in same menu select "Sy ave as Binary". Now there just 2 more important steps: 1 rename pwk file to have same name with your placeable model 2 put renamed pwk in override directory (folder). That is all. I case you want to know what is relation between placeable and walkmesh import plc_bed1.mdl and plc_bed1.pwk in same gmax session. EDIT This is great and works but the actual reason i set up this thread was so that we can get WOK files imported... The reason i actually want to be able to edit WOK files is because if we can (theoretically) we will be able to create custom areas... But we oviously can't do that if we are editing them by changing values... That would take literally years! Is there a tool that is capable of exporting PWK, DWK or WOK files quickly? Link to comment Share on other sites More sharing options...
oldflash Posted February 23, 2007 Share Posted February 23, 2007 This is great and works but the actual reason i set up this thread was so that we can get WOK files imported... The reason i actually want to be able to edit WOK files is because if we can (theoretically) we will be able to create custom areas... But we oviously can't do that if we are editing them by changing values... That would take literally years! Is there a tool that is capable of exporting PWK, DWK or WOK files quickly? Even if you manage to edit walkmesh you still need to set lightmap for that area. Link to comment Share on other sites More sharing options...
glovemaster Posted February 23, 2007 Author Share Posted February 23, 2007 I know were a while off but lightmaps and the other things arn't as much of a problem as walkmeshes. Can some one please explain my post about 3 above^ this one with the file types all looking the same. I don't know why we can't import walkmeshes when they look exactly like DWK and PWK files. Also, is there a exporter capable to exporting DWK and PWK files, and even WOK files? Link to comment Share on other sites More sharing options...
oldflash Posted February 23, 2007 Share Posted February 23, 2007 I know were a while off but lightmaps and the other things arn't as much of a problem as walkmeshes. Can some one please explain my post about 3 above^ this one with the file types all looking the same. I don't know why we can't import walkmeshes when they look exactly like DWK and PWK files. Also, is there a exporter capable to exporting DWK and PWK files, and even WOK files? I will have a look on that files. Could be because PWK and DWK set restriction and not permission to walk. BTW, lightmap IS a big problem (at least for me). Link to comment Share on other sites More sharing options...
glovemaster Posted February 23, 2007 Author Share Posted February 23, 2007 Okay, thanks for lookin into it. I've just had a look at lightmaps and it seems that there broke into the VIS file, TGA files and there TXI files. (thats looking at how KotOR Tool breaks them down) Also, if its not too much trouble, can someone post how to create the PWK and DWK files showing the how the "verts" and "faces" are found, etc. (only if it isn't too much trouble) btw, i have looked at 3ds max and it can export some information that looks like that of the "verts" via the listener. By selecting the PWK (or DWK) after import, manually applying the property "AuroraWalkmesh" and then clicking "Build WOK Data" and then "List AABB" Link to comment Share on other sites More sharing options...
Darth InSidious Posted February 23, 2007 Share Posted February 23, 2007 Lightmaps are a pretty massive problem, actually Without lightmaps, it's just a big black void you're walking in... Also, exporting room models from max doesn't work... Furthermore, the WOK files are a problem largely because they are much more complex, as well as because we cannot import them... Link to comment Share on other sites More sharing options...
oldflash Posted February 24, 2007 Share Posted February 24, 2007 I have loaded a walkmesh in 3dmax. For that I rename .wok to .pwk Few other hints: Have a look at material and yes, you can use listener to copy vertex coord. but beware, tose are only vertex coord and not polys def. Also have some pic Horwever, what I test it wasn't work in game. Link to comment Share on other sites More sharing options...
glovemaster Posted February 24, 2007 Author Share Posted February 24, 2007 Changing the name works well however, it is too much hastle to manually imput the data, especially if I haven't got a clue! I've got a screenshot to the module file m01aa_01a with its model file and its walkmesh (WOK) file. (I have rendered the image to make it look clearer, the golden-yellow colour is the walkmesh (WOK renamed to PWK) file) EDIT: Also, exporting room models from max doesn't work... Assuming you mean the .MDL file, i have imported a room model, re-exported it and imported the model i had just exported (lol, try to follow) and there was nothing wrong with it? EDIT: (again to stop double posting) I've looked at the way that the listener gives you the information (according to Oldflash, vertex coordinates) of the placeable plc_bed1.pwk This is what i was given (im just showing how the coordinates are given and are probably given differently for other placeables) This might just be a load of rubbish though... But i am trying! lol Link to comment Share on other sites More sharing options...
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