razorace Posted April 12, 2007 Share Posted April 12, 2007 How about landing an attack fake on the Y carrier destroys the Y? Link to comment Share on other sites More sharing options...
JRHockney* Posted April 12, 2007 Share Posted April 12, 2007 How about landing an attack fake on the Y carrier destroys the Y? Hmm, that might be a good idea. Or maybe it just knocks it away from them and can be picked up again unless its destroyed with a swing or shot or something? Unless thats too hard to code. Link to comment Share on other sites More sharing options...
Maxstate Posted April 12, 2007 Share Posted April 12, 2007 Well if I'm not mistaken people are vulnerable to force while on high mishap right? If gunners just wildly shoot their gun (I'm looking at you clone rifle) and let their mishap go up high they should have one level lower force protection than normally maybe? This is countered by mishap going up half as fast in aiming mode, and if we make manual deflecting a bit more taxing for the jedi it should be a hell of a lot more fun to play Jedi too. Link to comment Share on other sites More sharing options...
UDM Posted April 12, 2007 Author Share Posted April 12, 2007 I can do the point bubbles don't worry Link to comment Share on other sites More sharing options...
Maxstate Posted April 12, 2007 Share Posted April 12, 2007 Don't worry about the point bubbles, that's an easy photoshop fix UDM, I have done some already, contact meesa on EMMESSEENN Link to comment Share on other sites More sharing options...
ensiform Posted April 12, 2007 Share Posted April 12, 2007 I think a better idea would be to just have the empty bubbles and have the menu code paint the number on. Link to comment Share on other sites More sharing options...
Maxstate Posted April 12, 2007 Share Posted April 12, 2007 I think a better idea would be to just have the empty bubbles and have the menu code paint the number on. It'll be really hard to correctly display two numbers without some major cropping Any luck on that force speed code? Link to comment Share on other sites More sharing options...
JRHockney* Posted April 13, 2007 Share Posted April 13, 2007 Well if I'm not mistaken people are vulnerable to force while on high mishap right? If gunners just wildly shoot their gun (I'm looking at you clone rifle) and let their mishap go up high they should have one level lower force protection than normally maybe? This is countered by mishap going up half as fast in aiming mode, and if we make manual deflecting a bit more taxing for the jedi it should be a hell of a lot more fun to play Jedi too. thats not a bad idea either, although it might be frustrating to loose your ysalimiri that way accidently alot. I feel like I'm mentioned it before though to someone and I can't rememeber the outcome or why we didnt discuss it further ... or maybe I just tried it in my code and couldn't get it to work right I think thats it. Since the mishap raise is already in the code, I might be able to do it now. Link to comment Share on other sites More sharing options...
Maxstate Posted April 13, 2007 Share Posted April 13, 2007 The ysalamiri itself shouldn't be an object, but you should be able to regulate the amount of "ysalamiri weave" in your armor or whatever. Link to comment Share on other sites More sharing options...
razorace Posted April 13, 2007 Share Posted April 13, 2007 Y only work when they are alive. That's been established in EU material. Link to comment Share on other sites More sharing options...
Maxstate Posted April 18, 2007 Share Posted April 18, 2007 But we're going for balance and movie realism as stated in another thread. I don't see how it would for gunners, carrying a life ysalamiri with them. I mean it won't just bravely stay in their backpack like that. I prefer the idea of denying force powers with certain weapons that we discussed before. Link to comment Share on other sites More sharing options...
UDM Posted April 18, 2007 Author Share Posted April 18, 2007 Has the idea I talked about been bug ticketed yet? If not I'll do it Link to comment Share on other sites More sharing options...
razorace Posted April 18, 2007 Share Posted April 18, 2007 Max, the issue of Y's being carried around was covered in the Thrawn trilogy. They had special carrying cases designed especially for the Y. Maybe we could have a setup where the player could either have a Y or a jetpack, but not both. Link to comment Share on other sites More sharing options...
Maxstate Posted April 18, 2007 Share Posted April 18, 2007 Max, the issue of Y's being carried around was covered in the Thrawn trilogy. They had special carrying cases designed especially for the Y. Maybe we could have a setup where the player could either have a Y or a jetpack, but not both. Cool, I guess I'll have to read up again Link to comment Share on other sites More sharing options...
razorace Posted April 18, 2007 Share Posted April 18, 2007 Does anyone have a picture of what a Y's cage looks like? I know I've seen them before in the Thrawn trilogy comic book adaptation. Link to comment Share on other sites More sharing options...
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