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Idea that maxstate and I had


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Well if I'm not mistaken people are vulnerable to force while on high mishap right? If gunners just wildly shoot their gun (I'm looking at you clone rifle) and let their mishap go up high they should have one level lower force protection than normally maybe?

 

This is countered by mishap going up half as fast in aiming mode, and if we make manual deflecting a bit more taxing for the jedi it should be a hell of a lot more fun to play Jedi too.

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Well if I'm not mistaken people are vulnerable to force while on high mishap right? If gunners just wildly shoot their gun (I'm looking at you clone rifle) and let their mishap go up high they should have one level lower force protection than normally maybe?

 

This is countered by mishap going up half as fast in aiming mode, and if we make manual deflecting a bit more taxing for the jedi it should be a hell of a lot more fun to play Jedi too.

 

thats not a bad idea either, although it might be frustrating to loose your ysalimiri that way accidently alot. I feel like I'm mentioned it before though to someone and I can't rememeber the outcome or why we didnt discuss it further ... or maybe I just tried it in my code and couldn't get it to work right :p I think thats it. Since the mishap raise is already in the code, I might be able to do it now.

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But we're going for balance and movie realism as stated in another thread. I don't see how it would for gunners, carrying a life ysalamiri with them. I mean it won't just bravely stay in their backpack like that.

 

I prefer the idea of denying force powers with certain weapons that we discussed before.

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Max, the issue of Y's being carried around was covered in the Thrawn trilogy. They had special carrying cases designed especially for the Y. Maybe we could have a setup where the player could either have a Y or a jetpack, but not both.

Cool, I guess I'll have to read up again :D

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