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Taris: Sith Planet


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Posted

I always thought that since Taris was visited by the Jedi Revan, that there would be a Jedi stronghold on Taris, so I made the Hidden Beks Jedi and Republic Soldiers, to fight the Sith. Since the planet is under quarintine by the Sith, I thought that maybe the Sith should have overrun the Black Vulkers, and killed every last one, so I made the Vulkers into Sith. Brejik, I turned into Darth Aroes, Rueben Shan's greatest enemy. (If you don't know who Rueben Shan is, then wait for my Carth to Rueben Shan mod... then you'll find out.) I turned Gadon, into Jedi Grand Master Gadon Thek. The Hidden Bek Lookout is now a Jedi Watchman... the first in a since Exar Kun's war. (She is VERY powerful.)

 

BUGS: Gadon will not be a Jedi if you fight him... some Black Vulkers still have their Vulker look.

 

Download this mod

 

Size of the file is: 127.90 KB

 

Screenshots

Posted

Sounds like fun, will give it a go next time I play. One thing though, would the Sith have been able to invade if there was a Jedi outpost on Taris? :D

Posted

I've begun playing a game with the mod installed, and it looks good so far except that a couple of the Sith in the lower city apartments didn't attack me. They just kind of stood there. Also I had a crash as I was heading toward the bek base going away from the entrance to the lower city. I'm not sure whether that is related to the mod or not yet.

Posted

The Sith not attacking is... when I first released it, I hadn't gone into the apartments... but when I did... they didn't attack... however the crash... that is probably a mod confliction... not sure what the mod confliction would be though...

Posted

Oh that? That's a mod that I'm currently working on... I still haven't decided wether or not I'm gonna release that one. He actually takes the place of Carth, but I think at that stage in development I had him replace Canderous... I don't remember.

Posted

Just wanted to let you know that the crash I had was unrelated to the mod, and I'm now off Taris. Overall, I really liked it. Some of the encounters were pretty challenging, and I actually died a couple of times something I haven't done since like that first time I played the game. My only criticism is that maybe if you update in the future you might not want quite so many lightsaber and robe drops and maybe have some of the enemies just drop credits or something. I suppose some people would probably like the drop rate, but you could probably cut it down and still have a nice amount of drops. Overall, I really enjoyed the mod, it kept Taris from being quite as dull and boring.

Posted

Hi,

I had a quick look at the tar10_vulksur.dlg file. There were two dead ends that I think were not intended.

 

Entry 6 RepliesList 0 should probably have a Value of 9 instead of 6.

Entry 6 RepliesList 1 should probably have a Value of 30 instead of 7.

 

I'm impressed at how effective these .utc overrides are in changing the feel of Taris. Good job. :D

  • 7 months later...
Posted

Great... I got Kotor and Kotor Tool installed, I suppose it's time I continue this... :( I don't look forward to looking through every single .UTC file... that's gonna get annoying. Oh well... as long as everyone likes it... :)

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