darkecho05 Posted May 2, 2007 Share Posted May 2, 2007 hi, i have these change map settings in my server but when i start the server it doesn't begin with the first map, which is t1_sour it begins with the last one, map vjun3, and when vjun3 is finished it changes map to the regular maps, like mp/ffa1 then mp/ffa2 and so on, it skips the maps i have entered, does anybody know how i can fix this? really appreciate it set g_autoMapCycle 1 map t1_sour map t1_surprise map t1_fatal map t1_danger map t1_rail map hoth2 map hoth3 map t2_rancor map t2_trip map t2_wedge map t2_rogue map t2_dpred map t3_rift map t3_stamp map t3_hevil map t3_byss map t3_bounty map vjun1 map vjun2 map vjun3 Link to comment Share on other sites More sharing options...
ABCIMe123 Posted May 2, 2007 Share Posted May 2, 2007 Sorry, but I don't know. I've always wondered, how/why, though. I notice all of your maps are from the single player campaign story mode. Link to comment Share on other sites More sharing options...
acdcfanbill Posted May 3, 2007 Share Posted May 3, 2007 That's not how servers work. You want to turn off the automap cycle, because that will just cycle the raven maps. Also, when you do all those map commands in a row, the server loads each map successively, ending with vjun3, which is why you see it as the 'first' map. To setup a custom map cycle do something like this... //start seta g_automapcycle 0 set map1 "map yourfirstmap; set nextmap vstr map2;" set map2 "map yoursecondmap; set nextmap vstr map3;" set map3 "map yourthirdmap; set nextmap vstr map4;" ....... set map# "map yourlastmap; set nextmap vstr map1;" vstr map1 //end substituting in all the correct names and extrapolating out that pattern for however many maps you want. Link to comment Share on other sites More sharing options...
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