The Betrayer Posted April 1, 2008 Share Posted April 1, 2008 @Darth Visillius Travel to the Yavin space station and go to the door that is unused. You can go there after Dantooine. Link to comment Share on other sites More sharing options...
Darth Visillius Posted April 1, 2008 Share Posted April 1, 2008 Thanks Darth Betrayal. Link to comment Share on other sites More sharing options...
Allronix Posted April 13, 2008 Share Posted April 13, 2008 Bug encountered: When I'm at the "launch pad" (Yav_90), and walk towards the Dark Jedi, the game crashes. For the record, it's likely a mod conflict of some sort, as I tend to use plenty of them. It looks like several others at Filefront also encountered the issue. What I'm looking for is the script that's used at that point. Chances are, if I know what's misfiring, I can correct the misfire. Link to comment Share on other sites More sharing options...
Master Zionosis Posted April 13, 2008 Author Share Posted April 13, 2008 Bug encountered: When I'm at the "launch pad" (Yav_90), and walk towards the Dark Jedi, the game crashes. For the record, it's likely a mod conflict of some sort, as I tend to use plenty of them. It looks like several others at Filefront also encountered the issue. What I'm looking for is the script that's used at that point. Chances are, if I know what's misfiring, I can correct the misfire. That will be a conflict, I've played through the entire mod with a clean override, it plays fine, so I'm not going to be able to fix that manually, whether the TSLPatcher version will fix this I don't know. Link to comment Share on other sites More sharing options...
Allronix Posted April 13, 2008 Share Posted April 13, 2008 I found the script that was causing the crash! (Tav_trask.ncs) Now to decompile it and find a workaround for anyone still encountering this conflict. Link to comment Share on other sites More sharing options...
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