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Its gonna be a new kind of RTS!!!


Guest T.I.E

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Here is what I am getting from looking at the demos tech trees and reading the various posts of complainers and praisers....correct me if I am mistaken or back me up if you approve and agree.

 

First and foremost I was playing AOK:Conq last night before work and was attacked by four computer players, who leveled my entire civilization during the "break" I went to while my villagers gathered. My towers were smashed by a single trebuchet and my buildings obliterated by infantry...I was pissed as I did not save either......oh well better luck next round.

 

I have always hated games like that, as in SC with that stupid NUKE weapon....how easy to use. And C+C you could always use nukes, chronospheres, iron curtains. Yeah its great for the player controlling them but no fun for those under its shadows.

 

I am loving the fact that Star Wars Battlegrounds has changed the rules as I think they have been changed:

 

1- Airpower- No longer the end all weapon as it is in other games, very usefull if used smartly, you fly them in without looking for powerful AA they are all dead. Good for base defense mixed with AA and gound troops.

 

2- Towers cannot be destroyed by puny gun fire anymore, and they pack a nice wallop. Good AA.

 

3- Buildings cannot be demolished between the time you hear the alarm and the time it takes you to scroll to the said alarm. Come on now if it a military building would it die as quick as a dirt house? I did not think so either.

 

4- No mega death weapons anymore, man that puts the fun back into the games.

 

5- This game has eliminated any kind of "rush".....tank, infantry, airpower, artillery....everything can be countered and you need to have a balanced force to do any real damage.....ahhhh thinking, whatever happened to that in games. How many games did I win in Red Alert 2 and AOK by creating unstoppable waves of infantry? Too many to bother with, just last night with the Goths was the last time, not one archer, just infantry.

 

6- Base building got alittle easier now as games last longer than five minutes due to the things I mentioned above, also for new people who buy the game and are beginning to learn the ways, they last alittle longer from the jerks who gang up on them just because they are new.

 

 

 

Please help me continue this thread so people who want to see why they should buy it can look here.

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Guest Luke Skywalker

I like your reasoning, Im probably one of the few people who think the air units are good this way. I just hate the stupid banshees in tiberian Sun. ERR they just make me mad:mad:

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I know there are many more who think like us, and lets hope they all post something wholesome and good........yeah right, lets here some good stuff!!!

 

You got a 100 on a report card? I did too I think.......in Kindergarten.;)

Many years ago in a city not too far away.....mmmmmm finger paint, yummy glue...the toxic stuff not that namby pamby "safe" stuff.

 

Sorry I was reminiscing, wont happen again.

 

Nap time.........

 

Sorry I promise this time......

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Guest Luke Skywalker

Yah I said if possible animation mods for the snowspeeder, when taking down a AT-AT and when attacking buildings the animation would have it just fly over and drop its payload. They said it would be REALLY HARD so there saying theyll start with basic stuff first, like increased HP ect,

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Yep I like what GB has to offer. It's interesting that there are now 3 buidings needed to advance to Tech 2. And power cores are needed to pump out troops quickly enough.

 

 

I still consider myself a new player even If I have played AOK. The hot keys are all different; the use of units are all different in their uses.

 

My gosh I played a game today where 2 guys gaged up on me because my score was better that than my parter. (He was new)

Then they had the audasity to call me pathetic since I haven't played GB that much. The game lasted 52 minutes. I think I defended myself adequately considering. I told them "So, its a new game" They said " SO I played AOK I got skills!!!" I replied "GG anyway" He said "bah idiot"

 

I'm getting used to the different buidings on what functions what or what do I need for these units and things like that.

 

This game has so much potential I think I'll go crazy until the full version comes out with all the interesting new units inad civs and later technologies.. Oh well until then

 

See you on the battle field

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Guest Maul403

yeah now that i have played the demo alot i have seen that i like this "new way", i hope they leave it just like it is...it actually requires strategy!!!!!!!!!!!!*gasp* and this game is not meant to be won early on with rushes,...you need siege weapons and troops and mechs and AA units..............all i can say about this game is WOW

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5- This game has eliminated any kind of "rush".....tank, infantry, airpower, artillery....everything can be countered and you need to have a balanced force to do any real damage.....ahhhh thinking, whatever happened to that in games. How many games did I win in Red Alert 2 and AOK by creating unstoppable waves of infantry? Too many to bother with, just last night with the Goths was the last time, not one archer, just infantry.

 

Is this good or bad???

I can count on one hand the number of times that I've seen a fortress go down. And I play almost evey night since the second day the demo came out. I have seen soooo many sieges slaughtered because they slammed up against a Fortress or a few well placed towers with shields.

 

 

(oh crap):atat::atat::atat: -----------------------:deathii:

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Originally posted by redstarz1

eliminated the rush? what r u talking about , i rush all the time.

 

I dare you to rush against a marginally prepared opponent? (ex- 2 or more Fortresses with shields supporting them)

Your forces are almost always slaughtered unless you are facing a newbie...

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Guest RetardedChimp
Originally posted by T.I.E

First and foremost I was playing AOK:Conq last night before work and was attacked by four computer players, who leveled my entire civilization during the "break" I went to while my villagers gathered. My towers were smashed by a single trebuchet and my buildings obliterated by infantry...I was pissed as I did not save either......oh well better luck next round.

 

I have always hated games like that, as in SC with that stupid NUKE weapon....how easy to use. And C+C you could always use nukes, chronospheres, iron curtains. Yeah its great for the player controlling them but no fun for those under its shadows.

 

3- Buildings cannot be demolished between the time you hear the alarm and the time it takes you to scroll to the said alarm. Come on now if it a military building would it die as quick as a dirt house? I did not think so either.

 

Sorry to burst yer bubble, but Trebuchet-type vehicles will be in SWGB

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Rushing is a perfectly legitimate strategy. People who think rushing "sucks," is "cheating," or is "unfair" just don't know how to do it, or counter it effectively. Some games are horribly unbalanced, which makes rushing game-ending. But in a well-balanced game, rushing is a risky maneuver than can either give you a big advantage over an unskilled opponent or backfire in your face, leaving you behind in the technology tree and low on resources.

 

It all depends on how the GBG designers implement early troops. But simply eliminating rushing/raiding techniques simply because people aren't smart/insightful/skilled/experienced enough to figure it out is stupid. Just like the old saying..."Learn from the best, or die like the rest."

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Guest Mustang00

I would like to say that it is probably NOT a rush if your opponent has fortresses... He would be in tech level 3. I would say that an attack at tech level 2 or below is a rush. Furhtermore... all of these well laid out towns that are defended so well will be falling soon enough because tech level 4 will have a unit that is the equivalent of the AOK trebuchet... with about 5 of them, your fortresses will be begging for forgiveness:)

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