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NPC Idea Thread


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This thread is for ideas that you guys would like me(or someone else) to add to NPCS...so far I have made stormtroopers duck when their enemy fires....and I would like to get some more ideas to try and add. It doesnt necessary have to be about stormtroopers...but I would like it to be at least around gun totin' NPCS.

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Damn this could prove to be fun, well I'd love to have them run away from me when I run at swinging my saber them, or make them get knocked down when they fall from a great height.

 

Also make them aim a bit less ******* accurately.

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@Maxstate: 1. Good idea...thats on my todo list now 2. make them get knocked down when they fall down high? 3. Alrighty.

@Wytchking: I hope to in the end make them work in teams(squads w/e) with formations...but dont know when I will know enough todo that...just think of the fun if they worked in squads(and they were smart)

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The current NPC behavior for large falls is to crater and die. I'm not sure we need a intermediate behavior for medium distances.

 

As for running away from attacking jedi, I'd make sure there's a moral check instead of 100% occurance. I know there's already a moral check for running away so maybe you could just modify that behavior a bit. It might be easiest to make it so that gunner NPC's moral falls faster than normal when their buddies get killed by jedi attacks.

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What kind of improvements?

 

Currently the bots constantly attack fake (I think thats right) and never kick

Never use guns or force powers (as I have already said in a different thread)

and their bot routing is fairly pathetic and very predictable with with the bots using only a few of the many routes through even the basic maps (though I was going to try and help correct that over my half term in a couple of days if my laptop holds together long enough)

 

As for futher ideas for the NPCs perhaps make some of the bounty hunter NPCs, for example, have a chance of running wjen you draw your lightsaber (alluding back to Kyle's comments in your initial force training)

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