madcatmach2 Posted May 24, 2007 Share Posted May 24, 2007 bot routing is fairly pathetic and very predictable with with the bots using only a few of the many routes through even the basic maps unfortinitly this has nothing to do with the bots but entirely with the map Link to comment Share on other sites More sharing options...
Maxstate Posted May 24, 2007 Share Posted May 24, 2007 Indeed. ^^^^^ Link to comment Share on other sites More sharing options...
razorace Posted May 24, 2007 Share Posted May 24, 2007 Currently the bots constantly attack fake (I think thats right) and never kick They will randomly attack fake, but they don't kick. Request that in a bug ticket. Never use guns or force powers (as I have already said in a different thread) I've fixed the guns problem and I believe there's a bug ticket about the force power useage. Maybe double-check. The problem is that I don't know what sort of logic should be used for the Force Powers. I mean, the bot can't just use them constantly. and their bot routing is fairly pathetic and very predictable with with the bots using only a few of the many routes through even the basic maps (though I was going to try and help correct that over my half term in a couple of days if my laptop holds together long enough) The quality of the bot routes translates directly to the quality of bot navigation. Are you speaking in general in maps that have already been waypointed by OJP or on custom maps? Link to comment Share on other sites More sharing options...
JRHockney* Posted May 25, 2007 Share Posted May 25, 2007 LIVE FROM BELLEVUE, WA! They will randomly attack fake, but they don't kick. Request that in a bug ticket. I think they should only RARELY kick randomly and more often but still randomly kick when they sense a heavybounce. Same with forcepowers. Link to comment Share on other sites More sharing options...
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