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Posted

The dude makes a heck of a model for a new skill and noone except Hocks replies?

Double you tee eff.

 

Needs moar replies here guys, he needs feedback, comments and support :thumbsup:

Posted

Nice, but isn't that thing a living thing? So doesn't it mean it has to move a bit? We'd need an animator to make that thing shake its head or something once in a while or something?

Posted

I can animate it... I think the thing that should move is the tail if anything... can I make my own bone system for it? and animation? or do I use a bone structure from a current jka model?

Posted

As talked about in other thread, Y's move very slowly and tend to attach themselves to the tree they live on. As such, we don't really need to animate them if we don't feel like it. (The preexisting Y in CTY mode don't move either).

Posted

hey thrill, since you can animate things somewhat, do you think it would be possible to create an animation where you can shoot up from the ground when force pushed over or pulled? We allow gunners to shoot from the ground now, but it does always look very good especially when their face down and shoot out of the back of their head! LOL! :p It might even be as simple as making one frame where their hold the gun up from the ground.

 

Of course this is also reliant on whether or not Razor would be able to code it in.

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