Pahricida Posted June 13, 2007 Share Posted June 13, 2007 Alright I thought why not do a little advertising here aswell, even though it has been kinda quiet around here. After all this is the proper place We have finally released Build 19 of MovieBattles 2 on the 06.09.07 MOVIEBATTLES II BUILD 19 B19 Screenshots thread Heres the Changelog: User interfaceNew main menu New model icons New loading screens New misc. UI graphics New HUD system:BP / Fuel / Stamina bar removed and integrated with the main HUD (Old style bar can be toggled on/off in Setup > Moviebattles) [*]Saber system Improved hit detection code (Imported from OJP) Refined AP/BP/ACM values [*]Maps Added MB2_TradeFed Added MB2_CommTower Updated MB2_JediTemple Updated MB2_DOTF Updated MB2_Jabba Updated MB2_TantiveIV Removed MB2_Korriban [*]Class-specific Jedi/SithMind Trick no longer can be blocked by Seeing. You no longer regenerate Force Points in mid-air. Grip 3 now allows you to move people around. Futhermore, Grip now has a "lock-on": you have to perform a "griplock" by pressing and holding grip for a set amount of time to successfully grip someone. Lightning 3's two-handed version now does extra damage, provided you have have Push 3 and manage to knock someone down with it. MandalorianAdded Wrist GauntletLevel one is flamethrower, level two is flamethrower and wrist laser. In melee mode, press the change weapon mode button to switch between the two [*]Updated EE-3 [*]ARC Tweaked PLX-1 costs Added pulse warheads to PLX-1. Level 2 PLX-1 and 1 pulse required. Dexterity now works while sprinting Sprinting now lasts untill user activates walk button or runs out of stamina. [*]Clonetrooper Added RGB skins Sprinting now lasts untill user activates walk button or runs out of stamina. [*]Elitetrooper Increased A280 (Also applies to DLT-20a) and T-21 shot velocity for both firing modes. [*]Wookiee Speed is now increased when Strength level 3 is bought and melee is selected. Strength 3 gives you Balance. You will not get knocked down by explosives. Increased bolt velocity for both firing modes. [*]Hero Quickthrow scope delay added to prevent nade-sniping Quickthrow broken in to two levels. Level 1 gives Primary grenades quickthrow and level 2 secondary grenades. [*]Super Battle Droid New model added Added buyable abilities:Cortoisis Alloy (Defends against sabers) Blast Armour (Defends against heavy weapons) Magnetic Plating (Defends against light weapons) [*]Droideka Alternate skin added to Droidekas (Droideka skins will only update during round intervals) Droidekas ability to roll over obstacles reduced [*]Various bugfixes Various server crashing bugs fixed Link to comment Share on other sites More sharing options...
rut-wa jodar Posted June 27, 2007 Share Posted June 27, 2007 good mod,but OJP enhanced saber system is far superior,IMO! Link to comment Share on other sites More sharing options...
Pahricida Posted June 28, 2007 Author Share Posted June 28, 2007 If all you care for is Saberfights you better stick with OJP. Link to comment Share on other sites More sharing options...
DarthDie Posted July 2, 2007 Share Posted July 2, 2007 And if you care for other things...? Link to comment Share on other sites More sharing options...
Pahricida Posted July 3, 2007 Author Share Posted July 3, 2007 MB2 is superior to anything else made for JKA. Link to comment Share on other sites More sharing options...
Maxstate Posted July 3, 2007 Share Posted July 3, 2007 All bull**** starts from ignorance Link to comment Share on other sites More sharing options...
Pahricida Posted July 3, 2007 Author Share Posted July 3, 2007 I'm of course not really serious. Theres still the Dark Forces Mod ... Link to comment Share on other sites More sharing options...
Maxstate Posted July 3, 2007 Share Posted July 3, 2007 Word. Qua gunning, modders have a lot to learn from MB.... I. Link to comment Share on other sites More sharing options...
TKA-001 Posted July 4, 2007 Share Posted July 4, 2007 What about ForceMod 3? That was good too. Link to comment Share on other sites More sharing options...
Maxstate Posted July 4, 2007 Share Posted July 4, 2007 Someone's gotta pave the way I guess. Aside from the clear balancing issues I think I spent around 20 minutes with that mod, not my cup of team, although, like MB, there are quite a few things that have been done 'right' and shouldn't be forgotten or dismissed along with the mod. Link to comment Share on other sites More sharing options...
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