Mindtwistah Posted June 13, 2007 Share Posted June 13, 2007 This is my fifth mod. Took me about 2 min to do. It spawns a drug dealer in the cantina in Korriban. You can get free spice from him. If you take Glitterstim you will get a boost of 20 intelligence for 10 minutes. If you take Carsunum you will get a boost of 20 strenght for 10 minutes. If you take Gree you will become much faster and will get a boost of intelligence and strenght for 20 minutes. If you take Pyrepenol you will get a boost of 20 strenght for 10 minutes. The other spices don't have any real effect. Changes in version 1.2: Changed the Drug Dealer into a Twi'lek. Added sounds to the Drug Dealer. Changes in version 1.3: Fixed the GFF animations problem (Using K-GFF now) Install: Put korr_m33aa.MOD in the MODULES folder. NOT the override. The source folder is for modders, you can just leave it. Unistall: Remove korr_m33aa.MOD from your modules folder. Bugs known: None Permission: You can edit this mod how much you want. But if you wish to release it, you will have to send it to me by email first. Thanks tk102 for your dlgeditor. Thanks to BioWare for their GFF-editor. Thanks Fred Tetra for your awesome KOTOR tool. Without it non of this would be possible. Thanks Holowan Laboratories for your help when I needed it and for that you woke up my will to mod. Thanks to George Lucas for opening the galaxy for the rest of us. Download from my site:http://modholocron.isgreat.org/K1.htm Download from uploadhut:http://uploadhut.com/view.php/535298.zip Screenies: Link to comment Share on other sites More sharing options...
Shem Posted June 13, 2007 Share Posted June 13, 2007 Due to the request of the author, this mod is up at FileFront. http://knightsoftheoldrepublic.filefront.com/file/Drug_Dealer;80000 Link to comment Share on other sites More sharing options...
tk102 Posted June 13, 2007 Share Posted June 13, 2007 Thanks to BioWare for their GFF-editor. If you used any GFF other than KGFF to edit your GIT file, you will have corrupted the CameraList for that module. info Link to comment Share on other sites More sharing options...
Mindtwistah Posted June 13, 2007 Author Share Posted June 13, 2007 no no no Why? WHY? Thank you for telling me. I can redo my last two mods easy I guess. Link to comment Share on other sites More sharing options...
tk102 Posted June 13, 2007 Share Posted June 13, 2007 Because the old GFF editor didn't support Location and Orientation fields which are used in the CameraList of the GIT files. Don't worry it will probably only take you 3 minutes instead of 2. Link to comment Share on other sites More sharing options...
Mindtwistah Posted June 13, 2007 Author Share Posted June 13, 2007 Just one question. The old GFF editor was made for the game, but it doesn't support some parts of the game? That just doesn't make sense Link to comment Share on other sites More sharing options...
Addlcove Posted June 14, 2007 Share Posted June 14, 2007 It was made for NWN, not Kotor atleast I think that is the reason Link to comment Share on other sites More sharing options...
Fredi Posted June 14, 2007 Share Posted June 14, 2007 hmmmm what inspired you to make a mod of a drug dealer?? ^o) Link to comment Share on other sites More sharing options...
Mindtwistah Posted June 14, 2007 Author Share Posted June 14, 2007 Actually, It was RedHawkes Ord Mandell mod. There you could find a man that was selling spice. Link to comment Share on other sites More sharing options...
Fredi Posted June 14, 2007 Share Posted June 14, 2007 lol...... Ya I love Ord Mandell <3 Link to comment Share on other sites More sharing options...
draconus333 Posted June 15, 2007 Share Posted June 15, 2007 nice mod, but I'm surprised you didn't put any deathsticks in (they're like the staple drug in the starwars universe, although this game does take place nearly 4000 years bby) Link to comment Share on other sites More sharing options...
Gargoyle King Posted June 15, 2007 Share Posted June 15, 2007 Well mindtwistah, your mods keep on getting better and better (the Davik Ghent being the best so far i think) It's amazing how these small dialogue script alterations add so much more to the game, keep up the good work! Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.