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[tsl]99 feats and powers...


TheRealDem

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The problems with granting so many feats at once is that the leveling system won't allow you to progress to the next leveling stage (Attributes->Skills->Feats->Powers) unless you can "spend" all the feats granted that level (unlike skill points which you can reserve for the next level).

 

Since many of the feats are tiered, you can't choose all of them at once, hence the game hangs during the Feat stage. ;)

 

Even if you granted 99 feats, I'm pretty sure there's not that many in the game anyways (is there?? :eek: )... try lowering the amount you get per level, probably no more than 5 or 6 (realistically 2-3) or you risk getting stuck later on.

 

@jessefett,

 

featgain.2da == Feats granted per level

classes.2da == Base Skill Points to spend per level, and cross-class skills determination

classpowergain.2da == Force Powers granted per level

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There was a mod with 5 force powers per level up and even if you had some force power points left you could still progress as normal. Although you had to pick all avaliable or you would get stuck. But maybe he could do that.

Hmmm.. perhaps worth a try... Thanks for the heads up :D

 

But I've (personally) never successfully been able to progress past the Feats screen without spending all points.. guess I'll need to experiment some more.. hehehe

 

The problem with this is if you have 99 feats, you'll max out around 10-15 lvl once fully tiered and wind up getting stuck anyways. Once there's no more feats to pick but you have points to spend, the engine hangs (or has for me 100% of the time)...

 

You could maybe rig the feat progression so that there is always going to be at least 1 feat to choose every level up... (assuming your trick works).. :giveup:

 

KittyKitty has a nice post over feats here:

http://www.lucasforums.com/showthread.php?t=174865

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