REDJOHNNYMIKE Posted September 8, 2007 Share Posted September 8, 2007 So this is kind of a dual purpose thread. First, is there anyone else here who happens to be a fan of the works of M.C. Escher? I've never really been into artists, but this dudes stuff is freaking sweet. Anyone know of any other artists with similar styles? The other thing I'd like to consider is how could some of this style be translated into gaming. I don't know about anyone else, but the first thing I think of when I see some of this stuff is little guys running around playing Capture-the-Flag and lobbing grenades all over. Why don't we have more games with more complicated gravity behavior? Why can't we fight/explore/level up on spheres instead of planes? The closest game I can think of in achieving these ends was Prey, but it had a lot of room for improvement. I want to fight the boss on a freaking moebius strip discuss... Link to comment Share on other sites More sharing options...
Gargoyle King Posted September 8, 2007 Share Posted September 8, 2007 Wow, it's quite different i suppose. The artists work kinds reminds me of Picasso's in a way of making something obvious look different, or rearraging ideas to produce a different angle. Link to comment Share on other sites More sharing options...
Samuel Dravis Posted September 8, 2007 Share Posted September 8, 2007 The only game I know of that did that sort of gravity-shifting was Prey, but you already mentioned that. I suppose you know of the new game being included with the Half-Life 2 Orange box, Portal? Link to comment Share on other sites More sharing options...
Sabretooth Posted September 8, 2007 Share Posted September 8, 2007 Hey cool, I know Escher. Well, nothing more than that. But yeah, I think what games need more is originality in design. I mean a hundred "realistic" games can be no match for one awesome outta-this-world game. But I wonder who'll take over it. Nobody wants to deviate from the classic formula: Nazis, Normandy, Aliens, Nice Guns, "Realistic Stuff" bang. Game over, all your money are belong to us. Link to comment Share on other sites More sharing options...
Negative Sun Posted September 9, 2007 Share Posted September 9, 2007 Love Escher stuff... I like that "unending stairs" art of his, very trippy. Link to comment Share on other sites More sharing options...
REDJOHNNYMIKE Posted September 9, 2007 Author Share Posted September 9, 2007 I've been looking at certain aspects of Mario Galaxy as well. The more I look into it, the more I like the way they handle gravity and spacial awareness. But it still seems stuck with the same old platformer conventions... What if you could modify the environment on a large scale that would greatly impact gameplay, kind of like flipping a rubik's cube. Here's an interesting thing I saw a while back... Echochrome What if you could play a game (objectives and gameplay aside) that already unique because of it's global shape, but is also both illusionary and dynamic? What if you walk down a hallway, walk through a door, walk back through and find yourself on the roof of the hallway? I'm going to deviate from my fragminded deathmatch schemes here a little... Observe the above Escher pictures... What if that is the entire game? No multiple levels or stages... No loading screens... No 30gb of module files... What if that is the entire game environment? What if the world could be constantly modified and contorted in on itself? What if you could produce enough replayability and original storytelling into one single environment to support a 100+hr rpg? KotOR, Oblivion, etc. give them all a ship-in-a-bottle complex and place them inside a rubik's cube. A toy for both child and thinker alike. Final thought for this post... Look at one of the buildings in those sketches... Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.