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Of War and Escher


REDJOHNNYMIKE

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So this is kind of a dual purpose thread.

 

First, is there anyone else here who happens to be a fan of the works of M.C. Escher? I've never really been into artists, but this dudes stuff is freaking sweet.

LW395.jpg

LW365.jpg

Anyone know of any other artists with similar styles?

 

 

The other thing I'd like to consider is how could some of this style be translated into gaming. I don't know about anyone else, but the first thing I think of when I see some of this stuff is little guys running around playing Capture-the-Flag and lobbing grenades all over.

 

Why don't we have more games with more complicated gravity behavior?

Why can't we fight/explore/level up on spheres instead of planes?

 

The closest game I can think of in achieving these ends was Prey, but it had a lot of room for improvement.

 

I want to fight the boss on a freaking moebius strip :D

 

discuss...

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Hey cool, I know Escher. Well, nothing more than that. :p

 

But yeah, I think what games need more is originality in design. I mean a hundred "realistic" games can be no match for one awesome outta-this-world game. But I wonder who'll take over it. Nobody wants to deviate from the classic formula: Nazis, Normandy, Aliens, Nice Guns, "Realistic Stuff" bang. Game over, all your money are belong to us.

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I've been looking at certain aspects of Mario Galaxy as well.

The more I look into it, the more I like the way they handle gravity and spacial awareness. But it still seems stuck with the same old platformer conventions...

 

What if you could modify the environment on a large scale that would greatly impact gameplay, kind of like flipping a rubik's cube.

Here's an interesting thing I saw a while back...

Echochrome

What if you could play a game (objectives and gameplay aside) that already unique because of it's global shape, but is also both illusionary and dynamic?

What if you walk down a hallway, walk through a door, walk back through and find yourself on the roof of the hallway?

 

I'm going to deviate from my fragminded deathmatch schemes here a little...

Observe the above Escher pictures...

What if that is the entire game?

No multiple levels or stages...

No loading screens...

No 30gb of module files...

What if that is the entire game environment?

What if the world could be constantly modified and contorted in on itself?

What if you could produce enough replayability and original storytelling into one single environment to support a 100+hr rpg?

 

KotOR, Oblivion, etc. give them all a ship-in-a-bottle complex and place them inside a rubik's cube.

A toy for both child and thinker alike.

 

 

Final thought for this post...

Look at one of the buildings in those sketches...

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