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[K1] WIP: black leather clothing


correllian_thug

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Ultimately the reflectiveness of an item uses the alpha channel of the texture and a [texture's name].txi file. The .txi file (it's just a text file) has one line specifying the type of reflection to use. Do you know hot manipulate alpha channels in photoshop already?

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And alpha channel is grayscale -- black is transparent, white is opaque. Varying levels of grey will be partial transparency. To add an alpha channel, go to the channels tab and add a new channel (should automatically be an alpha channel). Then the bits you want transparent make black. The bits you want opaque make white. And the bits you want somewhere in the middle make gray. Then save it as a 32 bit targa. :)

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