razorace Posted November 27, 2007 Posted November 27, 2007 I'm hearing reports that Enhanced v0.1.0's Siege mode is completely broken. Can anyone confirm?
DarthDie Posted November 28, 2007 Posted November 28, 2007 From my 2 minutes playing siege with bots, siege hoth seemed to work fine. Is there a specific map? And what are the some of the problems you've heard?
Rtemis Posted November 28, 2007 Posted November 28, 2007 Spawning bots manually is the problem. And they are still completely dumb. Even with considerations, their supporting skill is very poor. And in some cases as soon as you choose your team, it hangs up. I messed up with the dll to solve it. It seems that OJP siege gets broken when the dll is changed after playing base JKA or another mod.
Maxstate Posted November 28, 2007 Posted November 28, 2007 I doubt anyone will go to the troubles of creating bots for siege play. Siege worked in our last playtest.
Wytchking Posted November 28, 2007 Posted November 28, 2007 Siege works but its fairly pitiful currently. It doesn't seem to update with the rest of the code meaning the saber system and gunnery system is quite an old version. The bots as already posted are also unbelivably stupid (e.g. in the Hoth map they never attack the Turbolaser turrets, only ever use one tech and don't try to go through the Wampa cave) and sveral classes seem useless (e.g. classes with the concussion rifle, which is now very underpowered).
razorace Posted November 28, 2007 Author Posted November 28, 2007 Well, that's weird. The TABBots should attack the turrets and sometimes go thru the Wampa Cave. I spent a lot of time getting that to work. Anyway, if you mess around with the OJP dlls, you're going to break OJP since all the major changes occur in those dlls.
DarthDie Posted November 28, 2007 Posted November 28, 2007 Yesterday when I played several bots went through wampa cave. *cough* user error *cough*
Alec{zacool} Posted November 29, 2007 Posted November 29, 2007 Hello, I was the person that posted the thingie about it. I don't really know why it does it. It just doesn't start the map, It comes up with "Unexpected EOF" sort of stuff. As I said on the bug ticket, I added bot support for Geonosis1a by P!ng, and that was the level I played the most, but when I upgraded to 0.1.0, it didn't work. But it still does it with other maps -Alec P.S. Woot! First post!
ensiform Posted November 29, 2007 Posted November 29, 2007 Hello, I was the person that posted the thingie about it. I don't really know why it does it. It just doesn't start the map, It comes up with "Unexpected EOF" sort of stuff. As I said on the bug ticket, I added bot support for Geonosis1a by P!ng, and that was the level I played the most, but when I upgraded to 0.1.0, it didn't work. But it still does it with other maps -Alec P.S. Woot! First post! That isn't a OJP bug, that is because you have too many custom siege maps.
Alec{zacool} Posted November 29, 2007 Posted November 29, 2007 That isn't a OJP bug, that is because you have too many custom siege maps. You think so? Well, whats the limit to custom siege maps? I only have 2 or 3. EDIT: Well, whadda you know, I deleted JASiegedestroyer, and guess what???? IT WORKS. Thank you for the help. EDIT 2: Well, It's a shame that Sith-j-cull's maps don't work, I mean, They just...sit there, (See more details on the bug ticket, name: a few problems) -Alec
Wytchking Posted November 29, 2007 Posted November 29, 2007 Yesterday when I played several bots went through wampa cave. *cough* user error *cough* I played several games and several rounds and they never once did either even when I killed the wampa and cleared the cave.
Wytchking Posted November 30, 2007 Posted November 30, 2007 Yes, though I think this might just be me. I've always had a problem with OJP's bots; with issues like the bots not attacking, only going along one route etc. They seem to correct themselves after extended time. This is just the first issue that has stayed after reloading the level or proceeding to the next round. I'm currently using the latest revision, and have made no changes of my own.
ensiform Posted December 2, 2007 Posted December 2, 2007 You think so? Well, whats the limit to custom siege maps? I only have 2 or 3. EDIT: Well, whadda you know, I deleted JASiegedestroyer, and guess what???? IT WORKS. Thank you for the help. EDIT 2: Well, It's a shame that Sith-j-cull's maps don't work, I mean, They just...sit there, (See more details on the bug ticket, name: a few problems) -Alec Well here is the scoop: maps that use completely new classes/teams you can only have up to 3 of those. See: http://www.adminunity.com/ja/ Maps marked with red * are those that you can only have up to 3 of at a time.
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