Quanon Posted December 2, 2007 Share Posted December 2, 2007 Welcome ! This is a rather quick and dirty tutorial on how to setup your scene in Max or Gmax and then export it to be used as a new area model in K1 mainly . NOTICE the QUICK and DIRTY , this is more or less for people who now how to model a bit and now there way around a bit in these programs . I'll do a tutorial on modelling later , like this I think all my other tutorials will tie in nicely . I advice to read the README , it gives another warning . [ Not that I want to frighten people to do this , once you get the hang its fairly very very simple . But to make things a tad bit easier I included a module file you can use for your first areas . Another advice is to plunder the tutorial section , and read as much as you can . There are tutorials on how to make the module file and such . Creating a whole new area , you need to know about almost everything there is in modding . I myself mainly focus on modelling , so don't expect info about scripts, dialogs and quests ... That should be all * I hope this didn't scare of people* The Link ( Rapidshare , I know , I know , I never learn xp) Link by MZ Added to SWK.com ~tk SWK.com To moderators : You can change the link and files to LF , for friendlier use . Or delete it Link to comment Share on other sites More sharing options...
Master Zionosis Posted December 2, 2007 Share Posted December 2, 2007 Great Quanon I'll have a read through this later. Link to comment Share on other sites More sharing options...
glovemaster Posted December 2, 2007 Share Posted December 2, 2007 Nice Tutorial Q I hope this will encourage more people to have a go at custom area creation EDIT: Just a minor problem i think, you seem to have forgotten model files for the area you attached XD Link to comment Share on other sites More sharing options...
Quanon Posted December 2, 2007 Author Share Posted December 2, 2007 Nice Tutorial Q I hope this will encourage more people to have a go at custom area creation EDIT: Just a minor problem i think, you seem to have forgotten model files for the area you attached XD Eh , no I did not . You'll have to model something for yourself . The .mod file will use a model named m46aa_01a . So if you pick one of your own models and export it out as m46aa_01a and compile it with Kaurora it will work . Link to comment Share on other sites More sharing options...
tk102 Posted December 4, 2007 Share Posted December 4, 2007 Thank you for this tutorial Quanon. I've added it to the tutorial section and added SWK.com as a host link. Link to comment Share on other sites More sharing options...
Darth InSidious Posted December 5, 2007 Share Posted December 5, 2007 Excellent - thank you. Link to comment Share on other sites More sharing options...
Quanon Posted December 5, 2007 Author Share Posted December 5, 2007 Excellent - thank you. No problem , I hope everything comes across clearly I'll see what I can do about a tutorial about some general modelling tips , to help folks around in 3D . Link to comment Share on other sites More sharing options...
Gargoyle King Posted December 6, 2007 Share Posted December 6, 2007 Great Tut Quanon, it's good you're sharing your know how like this; much appreciated! If you have the time (and want to of course ) it would be great to do a tut on 3D Modelling, it could help a lot of people get started on modelling (a.k.a. mois ). Lokk forwared to updates on your Temple WIP, it's coming along really nicely now! Link to comment Share on other sites More sharing options...
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