e-varmint Posted December 22, 2007 Share Posted December 22, 2007 01/13/08: Version 7 has been released. This mod lets you return to Taris after Malak's attack. Thanks to Danyael27, DarthDingDong, and Miltiades for convincing me to do this! The beta release contains 3 of 5 modules, and is functional enough to make it worth downloading. I will assemble a full list of credits which mentions everyone who has contributed ideas for the mod and include it with the Full Release. Screenshot: http://www.e-varmint.net/m70va.html Download (Approximately 17.6 mb): Sometimes the download terminated early when I tested it using IE7. I have not had problems using Firefox. I have not tried other browsers. http://www.e-varmint.net/TRM-V7.zip Unzip the file(s) and place the contents of Override in the game's Override folder, and the contents of Modules in the game's Modules folder. Should be compatible with most other mods. Is not currently compatible with mods that change the Ebon Hawk (other than retexture mods). I'll have this issue fixed in the near future. General notes/minor spoilers are here: http://www.e-varmint.net/Spoilers.html The Janice-fight spoiler is here: http://www.e-varmint.net/bigspoilers.html Current Patch/Update description: This adds module tar_m70ve, adds a character/dialog to m70vc (sewers), and upgrades the optional Janice fight from "so-so" to "BrawlLicious". If you have played this mod before, make sure you re-start from a saved game where you have not been to the Taris Ruins yet. Otherwise, some of the changes will not take effect. The new module is accessed from the sewer module, and is designed for players with a higher-level character than m70va and m70vc. Since this is the Beta, I have left the door to m70ve unlocked, so you will not have to play Korriban to get the passcard. If you talk to the Ithorian in m70vc, you will get some background on the new area. If you opt for the Janice fight, you should check this thread before continuing the main game with your character: http://www.lucasforums.com/showthread.php?p=2410125#post2410125 [scroll=20] When you go to the Ebon Hawk, you may have a Warp Droid next to the workbench that will take you to the Taris Ruins. This does not work for everyone, and I should have it fixed soon. Or, you can: Activate the cheat console by pressing the ` key (located to the left of the 1 key), then type warp tar_m70va To enable use of the cheat console, find the swkotor.ini file in your SWKotOR directory, then add the line EnableCheats=1 under the [Game Options] heading. [/scroll] I would like to collect feedback on these levels, as well as ideas for future expansion. I am particularly interested in any bugs or compatibility issues you may encounter. ____ Link to comment Share on other sites More sharing options...
Darth Payne Posted December 22, 2007 Share Posted December 22, 2007 Looking very good so far. PS: Wouldn't it look a little better is the civilians looked saddened or depressed when you talked to them. I know it's possible to do this because bastila looks like that at times when you talk to her. Off topic text removed, and post combined due to off topic post pruning, sorry but how to use the cheat console is not what this thread is about. -RH Link to comment Share on other sites More sharing options...
e-varmint Posted December 22, 2007 Author Share Posted December 22, 2007 Wouldn't it look a little better is the civilians looked saddened or depressed when you talked to them. I know it's possible to do this because bastila looks like that at times when you talk to her. I inserted the "sad" animation in some of the dialogs. It may not be working, so I'll go tinker with it some more. I'm going to add some more creatures to Patch 2, and I'll add the updated dialogs also. Link to comment Share on other sites More sharing options...
Shotgunner Posted December 22, 2007 Share Posted December 22, 2007 good god man! ANOTHER reason for me to go back and play KoToR 1! I can't download and try out the mod as of this typing, but I will do so MUCH later ( after I get some sleep LOL - it's 1:00am where I am at ) and I will give you my feedback. Link to comment Share on other sites More sharing options...
e-varmint Posted December 22, 2007 Author Share Posted December 22, 2007 .....and I will give you my feedback. Great! Here's a question for you (and anyone else who wants to respond): Should I confiscate Janice's lightsaber and revert her back to a non-force-adept? Link to comment Share on other sites More sharing options...
Darth Payne Posted December 22, 2007 Share Posted December 22, 2007 You could let her keep it, but make her a non-force adept. If the color is right she could have found it on her way to the undercity. Or, she found it during the Mandalorian wars, when the jedi came to taris, and decided to keep it. Or it belonged to a family member that was one of the jedi that came to taris during the mandalorian war. Link to comment Share on other sites More sharing options...
Wedge Suron Posted December 22, 2007 Share Posted December 22, 2007 Nice. EDIT: Where does the mod file in the patch go? 2ND Edit: Where do you land the Ebon Hawk? Link to comment Share on other sites More sharing options...
Darth Payne Posted December 22, 2007 Share Posted December 22, 2007 the ruins of daviks estate? taris is in ruins, yes. does not mean that some buildings are not relatively intact. theres also the two landing pads next to the sith base Link to comment Share on other sites More sharing options...
Wedge Suron Posted December 22, 2007 Share Posted December 22, 2007 The mod file? I can't get it to work right. Link to comment Share on other sites More sharing options...
Miltiades Posted December 22, 2007 Share Posted December 22, 2007 Great. I'll give it a try sometime this weekend. Link to comment Share on other sites More sharing options...
Darth Payne Posted December 22, 2007 Share Posted December 22, 2007 ummm, doesn't the mod files go into the modules folder? Link to comment Share on other sites More sharing options...
Wedge Suron Posted December 22, 2007 Share Posted December 22, 2007 Also. How do you get there? Edit: I don't know but the file is Just Mod. Link to comment Share on other sites More sharing options...
e-varmint Posted December 22, 2007 Author Share Posted December 22, 2007 Nice. EDIT: Where does the mod file in the patch go? 2ND Edit: Where do you land the Ebon Hawk? The .mod file goes in the modules folder. Example: C:\Program Files\LucasArts\SWKotOR\modules There is currently no landing site for the Ebon Hawk. If I make one, I will have to retexture the one from Tatooine or something. Since the upper city has been shot-to-$$$$ by Malak, I can't use any of the existing Taris modules. Also. How do you get there? Start by typing `warp tar_m70va in the cheat console. See the code: I just added to the first post for more detail. Edit: Just uploaded Patch 2. __ Link to comment Share on other sites More sharing options...
Darth Payne Posted December 22, 2007 Share Posted December 22, 2007 Ummm, when i tried dl'ing the 2 patch i got an mpeg. Link to comment Share on other sites More sharing options...
Darth Payne Posted December 22, 2007 Share Posted December 22, 2007 Thanks, i got the patch. Hmmm, had another thought. In the undercity there was an area next to the elevator where you encountere five people behind a gate. As soon as you go throught the gate the first three change into rackgouls, the other two you can cure of the rackgoul disease. Couldn't you use the same area to hold prisoners? Link to comment Share on other sites More sharing options...
e-varmint Posted December 22, 2007 Author Share Posted December 22, 2007 ........Couldn't you use the same area to hold prisoners? Right now, it is housing Zax. I'm also planning to put a workbench and a computer console in there. You have just given me an idea, though: I could always spawn a prisoner in there and let Zax interrogate him/her/it. Link to comment Share on other sites More sharing options...
Darth Payne Posted December 22, 2007 Share Posted December 22, 2007 That might work. The prisoner could be tied down to a slab of rock, like bastila was while malak was torturing/turning her. Either that or torture cage. Link to comment Share on other sites More sharing options...
Shotgunner Posted December 23, 2007 Share Posted December 23, 2007 I think the slab of rock idea would make more sense, because whatever power sources that functioned in the Undercity would pretty much on their last legs. Even if the Undercity was spared from Malak's wrath, I'm sure such a heavy bombardment would shake the planet enough to disrupt any sort of power generation equipment, no matter how deeply buried it is. Just another idea. I was unable to have the time to download and try this mod today, sorry - I have it downloaded, but I havent tried it yet. I'll try it as soon as I can find my KOTOR 1 play disc in my PC game collection. Link to comment Share on other sites More sharing options...
e-varmint Posted December 23, 2007 Author Share Posted December 23, 2007 ...........I'm sure such a heavy bombardment would shake the planet enough to disrupt any sort of power generation equipment, no matter how deeply buried it is. ..........I was unable to have the time to download and try this mod today, sorry - I have it downloaded, but I havent tried it yet. I'll try it as soon as I can find my KOTOR 1 play disc in my PC game collection. Good point. In Patch5, I'll add something to one of the dialogs about the power situation. I just added part of level 2, and completed some major revisions to level 1. Edit: Removed outdated link I'm still trying to work a prisoner into the plot. Edit(General Note): I'm starting to confuse everyone, myself included, with all these patches. I'll hold off on any more until Level 2 is complete. ___ Link to comment Share on other sites More sharing options...
Wedge Suron Posted December 23, 2007 Share Posted December 23, 2007 I am having trouble. But I think it was happening anyway. Something to do with the Sewers. It crashes when I try to go in. I'd post it somewhere but I don't know what the trouble is exactly. Edit: Very BIG bug. When you exit the other side of the Sewers to the one you can enter. It sends you to taris. Without being able to get in the village. Link to comment Share on other sites More sharing options...
e-varmint Posted December 23, 2007 Author Share Posted December 23, 2007 I am having trouble. But I think it was happening anyway. Something to do with the Sewers. It crashes when I try to go in. I'd post it somewhere but I don't know what the trouble is exactly. Edit: Very BIG bug. When you exit the other side of the Sewers to the one you can enter. It sends you to taris. Without being able to get in the village. If you are materializing outside the village gate, you have the old version of tar_m70va.mod that I originally posted in the Holowan Labs. The link below will get you the current version. When you start m70va, or load my pre-saved game, you should be inside the compound with a duros in front of you and a hostile Malak Informant to your right. Let me know if you still have bugs. Edit: Removed outdated link. Edit: Also check to make sure that no .mod files ended up in your Override folder. I just copied one into mine by mistake, and it caused all kinds of trouble when I started the module! __ Link to comment Share on other sites More sharing options...
Darth Payne Posted December 23, 2007 Share Posted December 23, 2007 I just thought of something of an oddity in the game. They say that Taris covers the entire surface of the planet in on big city. They also say that they put their crimminals in the undercity. Yet for a city that size there are at most two dozen inhabitants in the undercity. That made me think that there must be more than one undercity. Is that a possibility? Link to comment Share on other sites More sharing options...
e-varmint Posted December 23, 2007 Author Share Posted December 23, 2007 ......there must be more than one undercity. Is that a possibility? There are numerous other undercity compounds. We just can't get to any of them (yet). Trask, if he's alive, is probably in one of them. Link to comment Share on other sites More sharing options...
Darth Payne Posted December 23, 2007 Share Posted December 23, 2007 oh, ok. Link to comment Share on other sites More sharing options...
Wedge Suron Posted December 23, 2007 Share Posted December 23, 2007 If you are materializing outside the village gate, you have the old version of tar_m70va.mod that I originally posted in the Holowan Labs. The link below will get you the current version. When you start m70va, or load my pre-saved game, you should be inside the compound with a duros in front of you and a hostile Malak Informant to your right. Let me know if you still have bugs. http://www.e-varmint.net/TarisRuins.zip Edit: Also check to make sure that no .mod files ended up in your Override folder. I just copied one into mine by mistake, and it caused all kinds of trouble when I started the module! __ Could you put them in different folders..Also it wasn't right outside. It was at that entrance. Also, I've reinstalled and the sewer trouble has ended. I meant the original Taris. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.