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Footlocker Skins


e-varmint

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The two marbled ones look great, very tomb-like. The woven basket looks well done, but using a digital lock on a basket is kinda silly. That's like putting a padlock on a paper bag. I'm a little indifferent to the other three, but depending on where they'll be found, they might look alright. Are they steel and brick?

Will you be changing every footlocker in the game, or will you be changing the look of 'em for different areas? That'd be a lot of work, but I know that I'd appreciate the variety.

Either way, it's a great idea. :thumbsup:

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The two marbled ones look great, very tomb-like. The woven basket looks well done, but using a digital lock on a basket is kinda silly. That's like putting a padlock on a paper bag. I'm a little indifferent to the other three, but depending on where they'll be found, they might look alright. Are they steel and brick?

Will you be changing every footlocker in the game, or will you be changing the look of 'em for different areas? That'd be a lot of work, but I know that I'd appreciate the variety.

Either way, it's a great idea. :thumbsup:

 

Yea, the locks gotta go from the woven ones.

 

Unfortunately, changing the base footlocker .tga changes them all.

 

I can copy the .mdl/.mdx and make new ones with the different textures, but they would have to be placed via a .mod file or a script.

 

Maybe I'll just make them all available as universal replacements. The end-user could just select the one they like.

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I can copy the .mdl/.mdx and make new ones with the different textures, but they would have to be placed via a .mod file or a script.

When I open the .utp files "Basic" tab, there is an "Appearance" pull down list that has all the different names of containers. Does this reference the placeables.2da file? If it does, couldn't the TSLPatcher be used to add new locker appearances?

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