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Dialog on Death


Marius Fett

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It's not working because your script tells the NPC that the script is attached to, to start the dialogue with the PC. But since you killed him, he's unable do that.

 

Your best bet would be to make it so the PC is the entity that is responsible for starting the dialogue. Something like...

 

void main()
{
   object oPC = GetFirstPC();

   AssignCommand(oPC,ActionStartConversation(GetFirstPC(),"void_end"));

}

 

 

(Take the space out of "GetFirstPC". It isn't displaying correctly) :p

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