Sithspecter Posted January 4, 2008 Share Posted January 4, 2008 im thinking about making a kellys heroes mod from the old movie for k1, but i needed some help. i dont know any scripting but pretty good at modeling and ok at a few things. mod would be a new planet called xarron 6, and the bonus is 750000 credits. i would be grateful for any help or advice. Link to comment Share on other sites More sharing options...
Master Zionosis Posted January 4, 2008 Share Posted January 4, 2008 Well, I'll give you some advice that lots of people gave me when I first started modding, start small then work your way up, my goal when I first started modding was to create an entire new planet, I started small, with some reskins, then new items, then I released my first mod, a recruitment mod. So my advice will be the same, start with a smaller mod first, like a reskin or some new items. I recommend you read this tutorial Getting started with modding Also, for when you've read threw that, here are some general modding tutorials. Hope this helps Link to comment Share on other sites More sharing options...
Sithspecter Posted January 4, 2008 Author Share Posted January 4, 2008 i have already done a few reskins, and i created two new models but i havent put them online or anything yet. i guess i'll probably keep working on the area mod for the long run but i'll work on smaller stuff for now. does anybody know where i can get the nwneditor mentioned in doom_dealer's tutorial? Link to comment Share on other sites More sharing options...
xrefusex Posted January 4, 2008 Share Posted January 4, 2008 I'd suggest you talk to Quanon, who's also working on creating a new temple area. There's a thread about it somewhere in this forum, which could be of use to ya. Link to comment Share on other sites More sharing options...
Marius Fett Posted January 4, 2008 Share Posted January 4, 2008 does anybody know where i can get the nwneditor mentioned in doom_dealer's tutorial? Use K-GFF instead... Works just as well. Link to comment Share on other sites More sharing options...
Darth InSidious Posted January 4, 2008 Share Posted January 4, 2008 There should also be a link to the default Bioware GFF Editor, which there should be a link to around somewhere here. Link to comment Share on other sites More sharing options...
Ferc Kast Posted January 4, 2008 Share Posted January 4, 2008 The default Bioware GFF Editor can be found here: http://nwvault.ign.com/fms/Download.php?id=19777 Personally, I think tk102's GFF Editor would be a better one to use. Link to comment Share on other sites More sharing options...
Sithspecter Posted January 5, 2008 Author Share Posted January 5, 2008 Now i got the k-gff editor and it works great. Still working on a new planet, i can get to the module and spawn npcs and placeables (thanks Doom_Dealer), and i can transition to custom modules also. Now im having problems with the galaxy map and scripting. Link to comment Share on other sites More sharing options...
LoganZezima Posted January 6, 2008 Share Posted January 6, 2008 Now i got the k-gff editor and it works great. Still working on a new planet, i can get to the module and spawn npcs and placeables (thanks Doom_Dealer), and i can transition to custom modules also. Now im having problems with the galaxy map and scripting. I had a problem scripting the planet on to the galaxy map too, and DarthDingDong gave me a very nice tutorial on how to script modules into dialogue. Here's the link! http://www.lucasforums.com/showthread.php?t=185034 Link to comment Share on other sites More sharing options...
Sithspecter Posted January 7, 2008 Author Share Posted January 7, 2008 I have made a couple of world war 2 items, including helmet, 30 caliber machine gun, and a colt 45, oh yeah, new WW2 armor also. I put them in my edited module. I was wondering if anybody wanted to help? Possibilities include making a fightable tank (maybe...) new journal entries, and new visitable planet. I really need a scripter... Also, I'm changing the name of the planet to Alzoc 4. The story line is that a misfit platoon of soldiers fighting on a forgotten world discover a shipment of Sith spice worth 1.6 million credits. They recruit a tank commander (oddball) and you as a jedi of course. This is going to be a completely new planet, using modules from dantooine, and probaly will have 5-7 modules. This is my first major mod, and I would really appreciate some scripting and texturing help. If you want to help, just post it on this thread or PM me. I have made the first module and spawned a few npcs in it. Does anybody know how to make the ebon hawk enterable from a custom planet? I put all the door files into the MOD but I can't go inside. I would be thankful for anyone willing to help. Link to comment Share on other sites More sharing options...
Sithspecter Posted January 21, 2008 Author Share Posted January 21, 2008 OOOO. New weapons for module. Link at bottom of page. Link to comment Share on other sites More sharing options...
Marius Fett Posted January 21, 2008 Share Posted January 21, 2008 I have made a couple of world war 2 items, including helmet, 30 caliber machine gun, and a colt 45, oh yeah, new WW2 armor also. I put them in my edited module. I was wondering if anybody wanted to help? Possibilities include making a fightable tank (maybe...) new journal entries, and new visitable planet. I really need a scripter... Also, I'm changing the name of the planet to Alzoc 4. The story line is that a misfit platoon of soldiers fighting on a forgotten world discover a shipment of Sith spice worth 1.6 million credits. They recruit a tank commander (oddball) and you as a jedi of course. This is going to be a completely new planet, using modules from dantooine, and probaly will have 5-7 modules. This is my first major mod, and I would really appreciate some scripting and texturing help. If you want to help, just post it on this thread or PM me. I have made the first module and spawned a few npcs in it. Does anybody know how to make the ebon hawk enterable from a custom planet? I put all the door files into the MOD but I can't go inside. I would be thankful for anyone willing to help. You say you need a scripter? I'm no expert but I can do some scripting. I'll help if you want? Link to comment Share on other sites More sharing options...
Sithspecter Posted January 21, 2008 Author Share Posted January 21, 2008 You say you need a scripter? I'm no expert but I can do some scripting. I'll help if you want? Alright, you can be on the team! I put a new updated thread out there, so if a moderator, this thread can be closed. Link to comment Share on other sites More sharing options...
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