LordRevan999 Posted January 27, 2008 Share Posted January 27, 2008 I took the model of phcm05 and unwraped uvw but my problem is that it does not have a place for eyeball where can I find it I checked but cannot find it any help please.Oh and when I import the model and animation type comes too although I only select geom. Link to comment Share on other sites More sharing options...
Marius Fett Posted January 28, 2008 Share Posted January 28, 2008 Select the eyeball on your model and it will be selected on the map too. Link to comment Share on other sites More sharing options...
LordRevan999 Posted January 28, 2008 Author Share Posted January 28, 2008 See the pic and you would understand.I have although clicked lots of time on the eye but it only gets a aurora trimest in modifiers list.And same problem with teeths Link to comment Share on other sites More sharing options...
Marius Fett Posted January 28, 2008 Share Posted January 28, 2008 Well the eyes and teeth are probably part of the head mesh. If you're trying to alter them extend that editable mesh in your modifiers and choose Polys and edit them that way. Link to comment Share on other sites More sharing options...
LordRevan999 Posted January 28, 2008 Author Share Posted January 28, 2008 I can't understand I don't want to edit I want to take the unwrap uvw map Link to comment Share on other sites More sharing options...
Marius Fett Posted January 28, 2008 Share Posted January 28, 2008 I can't understand I don't want to edit I want to take the unwrap uvw map You want to get the map out of Max to skin? If thats what you mean you just need to go into the Edit UVWs window and click tools>render uvws and save it as a 512x512 bitmap. Link to comment Share on other sites More sharing options...
LordRevan999 Posted January 28, 2008 Author Share Posted January 28, 2008 thats I am telling I do that but you must see in the pic that the uvw map don't have map for teeth or eyes Link to comment Share on other sites More sharing options...
Marius Fett Posted January 28, 2008 Share Posted January 28, 2008 Select the teeth then open the Edit UVWs window with the teeth still selected and you should se them. Link to comment Share on other sites More sharing options...
LordRevan999 Posted January 28, 2008 Author Share Posted January 28, 2008 That is the problem when I select them trimesh appears in modifiers list and uvw map has nothing Link to comment Share on other sites More sharing options...
Marius Fett Posted January 28, 2008 Share Posted January 28, 2008 Select the whole of the model and apply a Unwrap UVW modifier. Minimize the edit uvws window and then select just the teeth. Link to comment Share on other sites More sharing options...
LordRevan999 Posted January 28, 2008 Author Share Posted January 28, 2008 I have done that too but it ain't working Link to comment Share on other sites More sharing options...
Marius Fett Posted January 28, 2008 Share Posted January 28, 2008 I'm not sure then sorry. Link to comment Share on other sites More sharing options...
Kha Posted January 29, 2008 Share Posted January 29, 2008 The teeth and eyes globe are different meshes from the head, you need select one of them, if you use the Selet by Name (they are eyeLA, eyeRA, teethUa, teethLa), add the UVUnwrap modifier over the editable mesh modifier for one of the meshes selected and press the Edit button to see the map for it. Link to comment Share on other sites More sharing options...
Marius Fett Posted January 29, 2008 Share Posted January 29, 2008 The teeth and eyes globe are different meshes from the head, you need select one of them, if you use the Selet by Name (they are eyeLA, eyeRA, teethUa, teethLa), add the UVUnwrap modifier over the editable mesh modifier for one of the meshes selected and press the Edit button to see the map for it. I thought it was all one mesh? Guess I should have checked... Anyway LordRevan I hope your mod works out now. Link to comment Share on other sites More sharing options...
LordRevan999 Posted January 29, 2008 Author Share Posted January 29, 2008 Do I have to select them all,From where can I select it without clicking and if I try clicking on any one it gives me aurora trimesh. Link to comment Share on other sites More sharing options...
Kha Posted January 30, 2008 Share Posted January 30, 2008 No, you select only one at a time to see its uvmap, and yes, they give you the aurora trimesh, then you select the editable mesh and add the UVUnwrap for each of them... follow the steps of the picture... link: http://i6.photobucket.com/albums/y204/Ninivekha/Kotor/ModelUVMap.jpg Link to comment Share on other sites More sharing options...
LordRevan999 Posted January 30, 2008 Author Share Posted January 30, 2008 Ok,I have done it.But I have still questions.First I would I ask that when I apply background on the uvw map it appears on 6 blocks total each showing the whole texture which is very annoying how can I make it to one block.Second if teeth,head and eyes are different meshes then how did bioware combined them together.And can I do that to if so how.Third in post#3 see the pic there are white type of things which sort of look like animation things how can I make them disappear or never to appear when I export a model to 3ds max. Link to comment Share on other sites More sharing options...
Kha Posted January 30, 2008 Share Posted January 30, 2008 First I would I ask that when I apply background on the uvw map it appears on 6 blocks total each showing the whole texture which is very annoying how can I make it to one block. The picture shows where you change the defaults for the texture window and the things I've changed, don't forget to save it after the changes done. Picture link: http://i6.photobucket.com/albums/y204/Ninivekha/Kotor/ModelUVMap_02.jpg Second if teeth,head and eyes are different meshes then how did bioware combined them together. They are attached to the bones of the head, that is what make them move in the game, and everything is connected with the aurora base mesh. And can I do that to if so how. Probably you can, but I don't know why and where you would use that. For heads you can not change the number of vertices, that means you can not add or delete the meshes. Third in post#3 see the pic there are white type of things which sort of look like animation things how can I make them disappear or never to appear when I export a model to 3ds max. In this thread http://www.lucasforums.com/showthread.php?t=167221 I've written a tutorial about modeling, the 2nd and 3rd posts can help you hide things you won't use. Link to comment Share on other sites More sharing options...
LordRevan999 Posted January 31, 2008 Author Share Posted January 31, 2008 Quote: Originally Posted by LordRevan999 And can I do that to if so how. Probably you can, but I don't know why and where you would use that. For heads you can not change the number of vertices, that means you can not add or delete the meshes. I was asking how can I make them join together (the head,teeth and eyes map). Link to comment Share on other sites More sharing options...
Quanon Posted January 31, 2008 Share Posted January 31, 2008 I was asking how can I make them join together (the head,teeth and eyes map). You'll have to put the differant maps together in Photoshop or Gimp. I had to do this to for a body model, where the boots, gloves and body where seperate meshes, so they all had seperate UVWS. But if I looked at the Textures/ skins hands and feet where all in the same TGA. Well like I said above, you'll have to render the UVWs seperatly, all at the same size and then toss them all in the same photoshop file. Best is to create a new file and then one by one drag / copy&paste in the UVWs , best to the Head UVW first and then add in the EYE and then the Teeth, don't forget to set the EYE and Teeth layer to Screen or something. Else they'll block off the Head UVW. Good luck Link to comment Share on other sites More sharing options...
LordRevan999 Posted February 2, 2008 Author Share Posted February 2, 2008 I would do what you say but first I need to figure out which things should be hided and which to be not.And Quanon if I just paint over the uvw map I see lines on the model in max any solution. Link to comment Share on other sites More sharing options...
Quanon Posted February 2, 2008 Share Posted February 2, 2008 I would do what you say but first I need to figure out which things should be hided and which to be not.And Quanon if I just paint over the uvw map I see lines on the model in max any solution. Lines ? Do you paint straight on top of the UVW-maps or do you make a new layer to paint on ? You might have an UVW-map on top of all layers ? If you use new layers to paint on I suggest you put "off" (click on the small eye icon in the layers palette )all the UVW layers and then save to TGA . Else your"re talking about a differant kind lines Link to comment Share on other sites More sharing options...
LordRevan999 Posted February 2, 2008 Author Share Posted February 2, 2008 I paint straight on the uvw map.Is this causing the problem. Link to comment Share on other sites More sharing options...
Quanon Posted February 3, 2008 Share Posted February 3, 2008 I paint straight on the uvw map.Is this causing the problem. No idea... a screeny might help Or a render. Have you already tested the skin in the game ? Perhaps its just G-Max, who's going nutters. Link to comment Share on other sites More sharing options...
Marius Fett Posted February 3, 2008 Share Posted February 3, 2008 No idea... a screeny might help Or a render. Have you already tested the skin in the game ? Perhaps its just G-Max, who's going nutters. Quanon! I'm shocked! GMax not work? Never! *cough* Link to comment Share on other sites More sharing options...
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