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Module Maps?


Darth Balor

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OK, I will try to do this in a couple of parts,

 

To make the map itself follow this link http://kotortool.starwarsknights.com/ towards the bottom is a tutotrial on how to assemble maps for kotor tool.

Note:you should not have to turn any pieces to assemble map when done this will give you your north orientation.

 

For this part I use 3dsmax (dont know if gmax has this option).

with the map assembled select top view select rendering then render

in the render scene menu under Output size set it to 512W x 256H I usually try to center the map the click render another window will open that is what pic will look like

once you get the image as you want it save it as a .tga file usually named

lbl_map("modulename").tga from there you can edit it in psp or photo shop that where

I put in the white border and shading.

Both k1 and tsl maps are 512wx256h .tga files.

 

next step wil be to tryto explain how to make them work.

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That is for maps compatible with kotortool. If gmax has a rendering option it will work all you are creating is a picture for the game to use.

I took a look at the m21aa.are ,it has map values in it already why it does not show up on the screen I dont know yet. If those are good map values you will need to manipulate the map picture to fit.

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That is something new I just learned about these maps it needs a corresponding picture map file for the little map to show up in the corner. Take any other map file and rename it lbl_mapm21aa the mini map will appear. The is a lot of references to the endar spire in the .git file (map notes and trask)apparently they used this area for testing. Now the good news I created a .tga file for this area but the coordinants aren't even close so they will need to be fixed.

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