mitchjo2345 Posted February 15, 2008 Share Posted February 15, 2008 hello i am in progress of making a mod and i would like to no how to fade out of a conversation and change my party leader example talking to atton about his past then fades out Pc is now atton in an interly different place [ redecorated harbinger] Link to comment Share on other sites More sharing options...
Seamhainn Posted February 15, 2008 Share Posted February 15, 2008 If you want to do that, you can accomplish that if you put the appropiate entries into the "Speaker" and "Listner" fields. With this trick you can have many persons participating in a conversation. Link to comment Share on other sites More sharing options...
Marius Fett Posted February 15, 2008 Share Posted February 15, 2008 I think he means like on Dxun, when your party goes off alone. I think you do it like this: void main() { SwitchPlayerCharacter("NPC_TAG_HERE") } Just replace NPC_TAG_HERE with the tag of the NPC. Link to comment Share on other sites More sharing options...
stoffe Posted February 15, 2008 Share Posted February 15, 2008 void main() { SwitchPlayerCharacter("NPC_TAG_HERE") } Just replace NPC_TAG_HERE with the tag of the NPC. Almost. You don't specify any tag as parameter to the SwitchPlayerCharacter() function, since it requires an integer. You specify the party slot index of the character to make into temporary main character. This is a number between -1 and 11 in TSL, or -1 and 8 in KOTOR1, or you could just use the NPC_ constants instead to make it easier to read. Like: void SwitchPC(int iSlot) { SwitchPlayerCharacter(iSlot); } void main() { SetGlobalFadeOut(0.0, 2.0); DelayCommand(2.0, SwitchPC(NPC_HK_47)); SetGlobalFadeIn(2.0, 2.0); } (...which should fade to black, switch HK47 to main character and then fade in.) Link to comment Share on other sites More sharing options...
Marius Fett Posted February 15, 2008 Share Posted February 15, 2008 So near yet so far... Thanks stoffe, and sorry mitchjo2345. I'm not really a scripter as you will notice Link to comment Share on other sites More sharing options...
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