DarthStoney Posted February 22, 2008 Share Posted February 22, 2008 Is it possible through script to remove an invisible door blocker before a door is fully opened? The problem is for TSL DroidDoor_02 is twice as big as the opening so there is a delay until the door is fully open before you can walk through. Link to comment Share on other sites More sharing options...
Qui-Gon Glenn Posted February 23, 2008 Share Posted February 23, 2008 This may be an engine thing? It reminds me of the Kashyyk shadowland's Energy Fence. Jolee would "open" it, but you could run at it and not move for a few moments, until it was "open", all the way. Link to comment Share on other sites More sharing options...
Sithspecter Posted February 23, 2008 Share Posted February 23, 2008 I believe that this has to do with the .dwk, the door walkmesh. I don't think it can be fixed, but I could be wrong. Link to comment Share on other sites More sharing options...
DarthStoney Posted February 24, 2008 Author Share Posted February 24, 2008 That's what I was afraid of. Oh well I will try to find a differant door to use. Link to comment Share on other sites More sharing options...
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