rictus135 Posted March 11, 2008 Share Posted March 11, 2008 Okay, I have got the model into the game successfully using Taina's Replacer. However the Head was a male head and does not sit on the neck properly, it sits too far forward. I am pretty sure this can be changed, but I don't know how to do it. If the neck hook, or body hook or whatever it is called, is moved forwards slightly, the head should move backwards by comparison which would work for me. The problem is, the tutorials and things I see seem to always tell you to change only the model, or it wont work. And to export only the geometry. Or is the neck hook deally geometry as well. Quote C3PO:AotC "I'm so confused!" So could someone tell me the process to use? Link to comment Share on other sites More sharing options...
Stream Posted March 11, 2008 Share Posted March 11, 2008 I'm not sure about 3ds but in gmax I believe you have to select the AuroraBase and then you'll see it on the right. I don't know what the AuroraBase is called for a head but for lightsabers it's something like gw_lghtsbr_01 etc, anyway it's always the last one in the select list so try that. --Stream Link to comment Share on other sites More sharing options...
rictus135 Posted March 11, 2008 Author Share Posted March 11, 2008 That got it. I needed to use a different method than I did with gmax, way back when, but on the upside it exported succesfully this time. Unfortunately when I tried to use MDLops to Read/Write the final product and placed it in game, the game crashed. Does anyone know if Taina's Replacer will work if MDLos doesn't? If it might, and you have it, please say so and I will PM you with my email so you can send it to me. (If you are willing) Link to comment Share on other sites More sharing options...
Inyri Posted March 11, 2008 Share Posted March 11, 2008 As far as I know you can't edit head models and then try to compile them with MDLOps; it can't handle what you're trying to do. You'll need to use the replacer to keep the head properly weighed and animated in-game. Link to comment Share on other sites More sharing options...
rictus135 Posted March 11, 2008 Author Share Posted March 11, 2008 I tried the MDLops replacer first which didn't work, and since I cant get my hands on Taina's Replacer at the moment I was willing to try anything. Link to comment Share on other sites More sharing options...
Ghost Down Posted March 11, 2008 Share Posted March 11, 2008 Could you perhaps show us some screenshots of the head? Link to comment Share on other sites More sharing options...
Inyri Posted March 11, 2008 Share Posted March 11, 2008 I tried the MDLops replacer first which didn't work, and since I cant get my hands on Taina's Replacer at the moment I was willing to try anything.Get Taina's replacer. I'm sure there are at least 2 dozen people who would be more than happy to hand it over if you ask. Link to comment Share on other sites More sharing options...
jonathan7 Posted March 11, 2008 Share Posted March 11, 2008 PM me your email and I'll foward you the replacer. Link to comment Share on other sites More sharing options...
rictus135 Posted March 12, 2008 Author Share Posted March 12, 2008 Okay, I have got the model into the game successfully using Taina's Replacer. However the Head was a male head and does not sit on the neck properly, it sits too far forward. I am pretty sure this can be changed, but I don't know how to do it. If the neck hook, or body hook or whatever it is called, is moved forwards slightly, the head should move backwards by comparison which would work for me. The problem is, the tutorials and things I see seem to always tell you to change only the model, or it wont work. And to export only the geometry. Or is the neck hook deally geometry as well. Quote C3PO:AotC "I'm so confused!" So could someone tell me the process to use? Link to comment Share on other sites More sharing options...
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