UDM Posted April 13, 2008 Share Posted April 13, 2008 Frankly, I'm too busy already to try to export my models. Blender crashes everytime I try to use it to port the models over from lwo to md3. I'll really appreciate it if anyone will volunteer to port the models over, since they'll probably be deleted or something if no one's expressing interest in them Normally, this sort of thing would be easy if I had the time. Unfortunately, time is not on my side these days. At least, not until April 26 next year, but that's still a long way to go eh Link to comment Share on other sites More sharing options...
Maxstate Posted April 14, 2008 Share Posted April 14, 2008 I suggest you also try asking in the modeling forum here and on filefront.com, if there is one. Link to comment Share on other sites More sharing options...
razorace Posted April 14, 2008 Share Posted April 14, 2008 Post the models on Filefront and then link to them. That way your work can't get lost and someone might be able to port them for you. Link to comment Share on other sites More sharing options...
UDM Posted April 15, 2008 Author Share Posted April 15, 2008 I'll do that thanks Link to comment Share on other sites More sharing options...
Wudan Posted April 16, 2008 Share Posted April 16, 2008 Er ... what is going on here? I have written some blender scripts for importing to and from .glm format, if it's not too much trouble for you to figure out how to put them in your blender's .scripts folder and edit a path to your game directory (or other folder where you work on models.) humanoid models don't work, which is what anyone would ask me about, but I know that static .glm files work perfectly. Link to comment Share on other sites More sharing options...
UDM Posted April 16, 2008 Author Share Posted April 16, 2008 I was aiming at exporting/importing md3s Link to comment Share on other sites More sharing options...
Wudan Posted April 16, 2008 Share Posted April 16, 2008 Might try the MD3 blender scripts available in the XreaL repository. http://sourceforge.net/projects/xreal Link to comment Share on other sites More sharing options...
UDM Posted April 17, 2008 Author Share Posted April 17, 2008 Thanks. The one I dled didn't work out quite well In any case, if anyone wants to help me export/import, I'll appreciate it too. It'd be better if someone with the experience could help, to speed things up Link to comment Share on other sites More sharing options...
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