Neon Posted May 13, 2008 Share Posted May 13, 2008 I know how to model now, since I learn it at school. But if I want to model something for JA, playermodels in this case, do I need to use a meshsmooth, or can I also model with the casual polymodeling and a couple of smoothing groups? Because most tutorials for low poly character modeling use meshsmooths. Thanks Link to comment Share on other sites More sharing options...
Psyk0Sith Posted May 13, 2008 Share Posted May 13, 2008 I don't care what anyone else says, game art and meshsmooth dont go together. The most important thing to focus on for a real time mesh is the silhouette. It means adding more definition to areas that need it, NOT everywhere. That's my opinion, it doesnt mean i'm right, but if you end up using meshsmooth keep it to a reasonable polycount . P.S.:Id like to see those tutorials that use meshsmooth for game art...it's commonly used for normal maps but not for the actual game mesh. Link to comment Share on other sites More sharing options...
Neon Posted May 15, 2008 Author Share Posted May 15, 2008 It's the tutorial for jeanne d'arc, I can bet you know that one. But I don't think it's meant for gaming Link to comment Share on other sites More sharing options...
Psyk0Sith Posted May 15, 2008 Share Posted May 15, 2008 Yeah i know it, i learned a lot from it hehe and no it's not for game art. Ben Mathis has a great video character tutorial (and a bunch of others) http://www.poopinmymouth.com Highly recommended. Link to comment Share on other sites More sharing options...
Neon Posted May 16, 2008 Author Share Posted May 16, 2008 Thank you very much, these are very clear tutorials. Link to comment Share on other sites More sharing options...
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