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Credits in lockers?


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Well, you have to use KotOR Tool for this to be really easy... that and I don't know how to do it with K-GFF...

 

You have to open up the UTP file with KotOR Tool. Then, you have to click the inventory button to open up the inventory editor.

 

Now, you're at the inventory editor, and along the left hand side of this screen, there should be a bar running down the side that has item types, from there you can open up the "Credits" tab and then drag and drop the credit type you want into the inventory of the placeable.

 

I can't remember what the different types of credits are, so you'll either have to ask around some more, or you'll have to play around with it to figure that part out...

 

Oh, and by different types of credits, I meant the different ammounts of credits... sorry if there was any confusion.

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Thanks a lot. :)

 

But be careful.

 

If you use a common placeable, then this edited *.utp file that you are using to override the ones that exist ingame will change all instances of said placeable.

 

So if you choose a footlocker and put 500000 credits in it, then every place in the entire game that uses that footlocker will have 500000 credits.

 

_EW_

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As EnderWiggin said, KotOR had lazy people working on it, ergo many things have the same name, so better make .mod file or some script, or you could end up with messed up game.

 

Credit code        Amount
g_i_credits001    5
g_i_credits002    10
g_i_credits003    25 
g_i_credits004    50
g_i_credits005    100
g_i_credits006    200
g_i_credits007    300
g_i_credits008    400
g_i_credits009    500
g_i_credits0010   1000
g_i_credits0011   2000
g_i_credits0012   3000
g_i_credits0013   4000
g_i_credits0014   5000
g_i_credits0015   1

 

So one g_i_credits001 = 5 credits, two = 10, 1 g_i_credits0012 = 3000 credits, two = 6000 etc.

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