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skinning question - symmetry


Vox Kalam

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Alright, let me explain. In a model, you have to have something that tells the texture how to go on it. A UV map's like a picture of how your model looks all unfolded when it's flat. When the dev's made KotOR, they took one side of the face of the UV map, and flipped it on top of the other side, to save on work. When the UV map is finished, it's like a skeleton of what the final texture will look like. Then, the UV map is rendered, and you'd use it to make a texture. What you'd have to do is change the UV map in a model editing program and then move the stuff in the texture around to fit it. It's some work, but it can be pulled off.

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perfect, thanks.

Now, this one will be probably a HUUUUGE stretch...*gulp*

My comp crashed the other day... >.< I was barely able to recover the stuff on my hard drive, including the mod I'm working on. Now I'm limited to a mac laptop...blech. Don't suppose any of these programs would work on a mac until I get a new PC?

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perfect, thanks.

Now, this one will be probably a HUUUUGE stretch...*gulp*

My comp crashed the other day... >.< I was barely able to recover the stuff on my hard drive, including the mod I'm working on. Now I'm limited to a mac laptop...blech. Don't suppose any of these programs would work on a mac until I get a new PC?

 

Aww man, did your computer crash too? Mine did as well a week or two ago, except my computer was OK, just it wiped my whole hard drive and everything on it.

 

Back on topic, they might work, it's worth a try anyway.

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No, that goes WAY beyond the games capablilties.

 

It's hard coded, sorry :/

Please defer to more knowledgeable posters before posting misinformation. :rolleyes:

 

@Vox Kalam

I don't suppose you have a dual boot setup with XP on that Mac?

Otherwise I don't think you can run *.exe's on the Mac OS.

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Blender is also free, as is Milkshape. Personally, as weird as it sounds, I actually prefer Blender out of all the free ones. Maybe it's just because I learned it first...

 

But if you can get it, 3DS is a very sexy app.

 

The only problem with Blender is that it doesn't have a toolset for NeverWinter Nights and KotOR. But, you can export as a 3ds into GMax.

 

Yes, 3DS Max is awesome...

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The only problem with Blender is that it doesn't have a toolset for NeverWinter Nights and KotOR. But, you can export as a 3ds into GMax.

 

Yes, 3DS Max is awesome...

 

Yup ;) But lately I've been using 3DS, thereby avoiding that little hitch ;)

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I don't suppose you have a dual boot setup with XP on that Mac?

Otherwise I don't think you can run *.exe's on the Mac OS.

 

no, sadly I don't. I don't suppose there's a freeware program I can download anywhere? I have no way of spending $$$ online...

What version of Mac OS do you have? If you have OS X, then you might be able to use Boot Camp. That would allow you to install Windows and run it separately (that's what I do, and it works great). The other option is running windows through Parallels. There's a lot more to it than I can explain here, so check out some websites for info. Hope that helps 'till you get a new Windows PC.

 

As for the symmetry, there are plenty of uvw mapping tutorials on the Skinning and Modeling page. My favourite thread to start looking for info is by T7nowhere.

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