Vox Kalam Posted May 31, 2008 Share Posted May 31, 2008 Is it possible to reskin a head - in this case Carth - without the symmetry? Like, make one eye a different color than the other? Link to comment Share on other sites More sharing options...
DarthRevan243 Posted May 31, 2008 Share Posted May 31, 2008 No, that goes WAY beyond the games capablilties. It's hard coded, sorry :/ Link to comment Share on other sites More sharing options...
Sithspecter Posted May 31, 2008 Share Posted May 31, 2008 Actually, you can edit the UV map on the head, which isn't hard coding. It's a bit complex, and you'll have to do a lot of texture editing, but it's possible. Link to comment Share on other sites More sharing options...
Watcher07 Posted May 31, 2008 Share Posted May 31, 2008 So theoretically editing the uv map on the head one could create an eye patch for a model? Just been an idea I've had kicking around in my head (as I'm sure many other people have as well). Link to comment Share on other sites More sharing options...
Miles Edgeworth Posted May 31, 2008 Share Posted May 31, 2008 ^^^ It would look really bad, trust me. It would be better to make a mask that only fits a specific head. Link to comment Share on other sites More sharing options...
Watcher07 Posted May 31, 2008 Share Posted May 31, 2008 ^^^ It would look really bad, trust me. It would be better to make a mask that only fits a specific head. lol, roger that. Thanks. Link to comment Share on other sites More sharing options...
Vox Kalam Posted May 31, 2008 Author Share Posted May 31, 2008 "uv map?" ??? Is that the same as the regular texture? And if so, or even if not, how do I go about doing that? Link to comment Share on other sites More sharing options...
Sithspecter Posted May 31, 2008 Share Posted May 31, 2008 Alright, let me explain. In a model, you have to have something that tells the texture how to go on it. A UV map's like a picture of how your model looks all unfolded when it's flat. When the dev's made KotOR, they took one side of the face of the UV map, and flipped it on top of the other side, to save on work. When the UV map is finished, it's like a skeleton of what the final texture will look like. Then, the UV map is rendered, and you'd use it to make a texture. What you'd have to do is change the UV map in a model editing program and then move the stuff in the texture around to fit it. It's some work, but it can be pulled off. Link to comment Share on other sites More sharing options...
Vox Kalam Posted May 31, 2008 Author Share Posted May 31, 2008 hm...what modeling program would be best? Gmax? Link to comment Share on other sites More sharing options...
Sithspecter Posted May 31, 2008 Share Posted May 31, 2008 Well, 3DS Max would be best, but it costs $$$$$. GMAx will work for what you're doing, though. You'll also need NWMax, MDLOps, and Taina's Replacer (maybe). Link to comment Share on other sites More sharing options...
Miles Edgeworth Posted June 1, 2008 Share Posted June 1, 2008 By the way, there's a pretty good tutorial about UV Mapping (Done by oldFlash) found here. Just a note: this is made with the assumption that you know the program's basics. Link to comment Share on other sites More sharing options...
Vox Kalam Posted June 1, 2008 Author Share Posted June 1, 2008 perfect, thanks. Now, this one will be probably a HUUUUGE stretch...*gulp* My comp crashed the other day... >.< I was barely able to recover the stuff on my hard drive, including the mod I'm working on. Now I'm limited to a mac laptop...blech. Don't suppose any of these programs would work on a mac until I get a new PC? Link to comment Share on other sites More sharing options...
Sithspecter Posted June 1, 2008 Share Posted June 1, 2008 perfect, thanks. Now, this one will be probably a HUUUUGE stretch...*gulp* My comp crashed the other day... >.< I was barely able to recover the stuff on my hard drive, including the mod I'm working on. Now I'm limited to a mac laptop...blech. Don't suppose any of these programs would work on a mac until I get a new PC? Aww man, did your computer crash too? Mine did as well a week or two ago, except my computer was OK, just it wiped my whole hard drive and everything on it. Back on topic, they might work, it's worth a try anyway. Link to comment Share on other sites More sharing options...
Vox Kalam Posted June 1, 2008 Author Share Posted June 1, 2008 bah. Computers suck...but after all... "If droids could think, there'd be none of us here, would there?" I'll try, thanks Link to comment Share on other sites More sharing options...
deathdisco Posted June 1, 2008 Share Posted June 1, 2008 No, that goes WAY beyond the games capablilties. It's hard coded, sorry :/ Please defer to more knowledgeable posters before posting misinformation. @Vox Kalam I don't suppose you have a dual boot setup with XP on that Mac? Otherwise I don't think you can run *.exe's on the Mac OS. Link to comment Share on other sites More sharing options...
Vox Kalam Posted June 1, 2008 Author Share Posted June 1, 2008 no, sadly I don't. I don't suppose there's a freeware program I can download anywhere? I have no way of spending $$$ online... Link to comment Share on other sites More sharing options...
Sithspecter Posted June 2, 2008 Share Posted June 2, 2008 Gmax is free. All the other stuff is free as well. Edit: I mean that MDLOps, NWMax, and Taina's Replacer are free. Link to comment Share on other sites More sharing options...
HodgePodge Posted June 2, 2008 Share Posted June 2, 2008 Blender is also free, as is Milkshape. Personally, as weird as it sounds, I actually prefer Blender out of all the free ones. Maybe it's just because I learned it first... But if you can get it, 3DS is a very sexy app. Link to comment Share on other sites More sharing options...
Sithspecter Posted June 2, 2008 Share Posted June 2, 2008 Blender is also free, as is Milkshape. Personally, as weird as it sounds, I actually prefer Blender out of all the free ones. Maybe it's just because I learned it first... But if you can get it, 3DS is a very sexy app. The only problem with Blender is that it doesn't have a toolset for NeverWinter Nights and KotOR. But, you can export as a 3ds into GMax. Yes, 3DS Max is awesome... Link to comment Share on other sites More sharing options...
HodgePodge Posted June 2, 2008 Share Posted June 2, 2008 The only problem with Blender is that it doesn't have a toolset for NeverWinter Nights and KotOR. But, you can export as a 3ds into GMax. Yes, 3DS Max is awesome... Yup But lately I've been using 3DS, thereby avoiding that little hitch Link to comment Share on other sites More sharing options...
EnderWiggin Posted June 2, 2008 Share Posted June 2, 2008 Please defer to more knowledgeable posters before posting misinformation. Everybody makes mistakes _EW_ Link to comment Share on other sites More sharing options...
settoken Posted June 2, 2008 Share Posted June 2, 2008 Is it possible to reskin a head without the symmetry? Like, make one eye a different color than the other? Take a look at my avatar Link to comment Share on other sites More sharing options...
deathdisco Posted June 2, 2008 Share Posted June 2, 2008 Everybody makes mistakes _EW_ Yes we do. Yet someone still repeats their mistakes over and over again. Link to comment Share on other sites More sharing options...
EnderWiggin Posted June 2, 2008 Share Posted June 2, 2008 Yes we do. Yet someone still repeats their mistakes over and over again. Yeah, I know what you're saying. Touche. _EW_ Stay on topic! -RH Link to comment Share on other sites More sharing options...
redrob41 Posted June 2, 2008 Share Posted June 2, 2008 I don't suppose you have a dual boot setup with XP on that Mac? Otherwise I don't think you can run *.exe's on the Mac OS. no, sadly I don't. I don't suppose there's a freeware program I can download anywhere? I have no way of spending $$$ online... What version of Mac OS do you have? If you have OS X, then you might be able to use Boot Camp. That would allow you to install Windows and run it separately (that's what I do, and it works great). The other option is running windows through Parallels. There's a lot more to it than I can explain here, so check out some websites for info. Hope that helps 'till you get a new Windows PC. As for the symmetry, there are plenty of uvw mapping tutorials on the Skinning and Modeling page. My favourite thread to start looking for info is by T7nowhere. Link to comment Share on other sites More sharing options...
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