TheDestroyer99 Posted July 4, 2008 Share Posted July 4, 2008 I just don't get it. Why should you back up to block up to down swings? In RL I certainly don't "back up" when I block those swings, I step forward! For someone singing at me down to up I always step back and move my weapon DOWN. So, whoever designed the parry system I know uses the inverted Y axis. I personally use an inverted Y axis when gaming, but honestly: I want a client side cvar that allows me to switch the way I step into my parries. I want to be able to step forward to block up to down swings and vice versa. Thanks to Darthdie for saying he might be able to make a cvar for this. Thanks to Darth for pointing out the fact that Razorace at least oversaw the parry system design Razorace, YOU use an inverted Y axis. I don't even have to look at your controls. Someone get the torch and pitchforks so we can mob his house. 'nuff said, goodnight. -TheDestroyer Link to comment Share on other sites More sharing options...
DarthDie Posted July 4, 2008 Share Posted July 4, 2008 Well thinking about it some moar I don't know if its possible, I think its server side. I said I think he uses a inverted axis. Notice teh think. Link to comment Share on other sites More sharing options...
[Alpha]-0mega- Posted July 4, 2008 Share Posted July 4, 2008 Won't it just make things more annoying if you make a cvar for this? Then you'd have to keep switching the way you parry from servar to servar. Inverted Y-axis pwnz in flight simulators and arcade jetfighter games. p.s: I don't know about you, but I know various people that walk BACK (and or sideways) to parry or dodge an overhead slash so they can quickly step back in and retaliate. And those that step forward when someone is attempting a low to upper slash because they have no guard close to their head at all. Link to comment Share on other sites More sharing options...
Maxstate Posted July 4, 2008 Share Posted July 4, 2008 Because if you walk forward to slash someone with an overhead, and they walk forward to parry it, you get a circular problem where you're both walking forward into each other until the end of time. Link to comment Share on other sites More sharing options...
TheDestroyer99 Posted July 4, 2008 Author Share Posted July 4, 2008 Ah, that explains it. Thanks Max. Link to comment Share on other sites More sharing options...
Maxstate Posted July 4, 2008 Share Posted July 4, 2008 hth Link to comment Share on other sites More sharing options...
TheDestroyer99 Posted July 5, 2008 Author Share Posted July 5, 2008 hth I have no clue what that means. Link to comment Share on other sites More sharing options...
DarthDie Posted July 5, 2008 Share Posted July 5, 2008 Happay2Hellp Link to comment Share on other sites More sharing options...
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