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Posted
  teodesetkata said:
Actually, I managed to create a new Selkath character in Ahto East, with his lips moving, etc, etc, etc, but...

 

Something in that area has happened. Whenever I enter Ahto East there is some strange dark-blue video and after that I am sent to Ahto West in a cage. What's going on over here? Something must have happened. Also, when I loaded a save from Ahto East, the map I had explored was gone (I had to explore it again) and all globals/booleans (I think that's how they're called) were reset. All triggers I had triggered were triggered again, and the whole area is now bugged. The only things I have added is revanselk.dlg, n_selkath99.utc and I have modified the m26ab.git file. Maybe I have done something wrong...

 

If you made changes to the m26ab and then try to load a savegame from that module your changes won't show up. you have to enter the module for the first time for any changes to take effect. Also what files are you including in you .mod file?

Posted
  teodesetkata said:
I don't "compile" them into a ".mod" file. I put the modified GIT file, the DLG file and the Selkath UTC file into the Override folder.

 

If you modified the .git file it needs to be put all together in a .mod file and then installed into you modules folder or strange things will happen.

Posted
  teodesetkata said:
I don't "compile" them into a ".mod" file. I put the modified GIT file, the DLG file and the Selkath UTC file into the Override folder.

I was told that putting GIT files in the override is a not something you should do. That might be your problem.

 

edit: Dstoney beat me to it.

Posted

Well, in that case, I put the ".mod" file in the modules folder, right? If it is so, then the changes don't even commit! Is there a difference as to what the ".mod" file is called? And what files should I include there? I have put only the three files (m26ab.git, n_selkath99.utc, revanselk.dlg) and the Selkath which should be on the coordinates given is not there.

Posted
  teodesetkata said:
Well, in that case, I put the ".mod" file in the modules folder, right? If it is so, then the changes don't even commit! Is there a difference as to what the ".mod" file is called? And what files should I include there? I have put only the three files (m26ab.git, n_selkath99.utc, revanselk.dlg) and the Selkath which should be on the coordinates given is not there.

 

Extract everyting from the s_.rim and the .rim and the .erf (which is all the .dlg files)files into a folder add your new .git and your other files into it

and compile all these files into a single .mod file and put that into your modules folder. Also make sure that it is the first time you have entered the module or changes won't happen.

Posted

I have a Dialog option under the manm26ab_s.rim and it contains all the DLG files from this area, including Queedle and Hukta Jax. But what do you mean by ERF file?

Posted

Thanks to everyone! I finally made it happen! Just a Selkath on Manaan with a little story, nothing exciting, but I finally made it flawless - lips, and everything. I just had to put everything in the ".mod" file, plus the new files. Light Side Points Gained - for all of you! ;)

 

P.S. You should keep track of GoodEvil status on your signatures. ;)

Posted
  teodesetkata said:
Thanks to everyone! I finally made it happen! Just a Selkath on Manaan with a little story, nothing exciting, but I finally made it flawless - lips, and everything. I just had to put everything in the ".mod" file, plus the new files. Light Side Points Gained - for all of you! ;)

 

P.S. You should keep track of GoodEvil status on your signatures. ;)

 

See, don't ever give up most of us have learned by asking and making mistakes.( I my case alot of them):lol:

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