R2-X2 Posted May 6, 2009 Posted May 6, 2009 Existing modules can be edited, see Deathdiscos Jedi Temple landing pad...
HK-42 Posted May 6, 2009 Posted May 6, 2009 Existing modules can be edited, see Deathdiscos Jedi Temple landing pad... I thought that was a placeable. Also if you use a mod tool to unlock that door in the landing pad on the side there is a big glitch on the other side where that added door thing is.
Lord of Hunger Posted May 6, 2009 Posted May 6, 2009 From your comments I have concluded that the following steps would need to be taken to create a functional module: 1) Remove the models and fix them. This includes certain floor tiles and a large gray object (hard to describe, it's in the cave passages to the temple itself). Put them back together. 2) Create walkmesh. 3) Add skins and lightmapping. Correct me if I am wrong, please.
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