R2-X2 Posted May 6, 2009 Share Posted May 6, 2009 Existing modules can be edited, see Deathdiscos Jedi Temple landing pad... Link to comment Share on other sites More sharing options...
HK-42 Posted May 6, 2009 Share Posted May 6, 2009 Existing modules can be edited, see Deathdiscos Jedi Temple landing pad... I thought that was a placeable. Also if you use a mod tool to unlock that door in the landing pad on the side there is a big glitch on the other side where that added door thing is. Link to comment Share on other sites More sharing options...
Lord of Hunger Posted May 6, 2009 Share Posted May 6, 2009 From your comments I have concluded that the following steps would need to be taken to create a functional module: 1) Remove the models and fix them. This includes certain floor tiles and a large gray object (hard to describe, it's in the cave passages to the temple itself). Put them back together. 2) Create walkmesh. 3) Add skins and lightmapping. Correct me if I am wrong, please. Link to comment Share on other sites More sharing options...
deathdisco Posted May 7, 2009 Share Posted May 7, 2009 I thought that was a placeable. {Snip} Correct. Link to comment Share on other sites More sharing options...
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