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Tatooine Rakatan Temple


Sith Holocron

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Existing modules can be edited, see Deathdiscos Jedi Temple landing pad...

 

I thought that was a placeable. Also if you use a mod tool to unlock that door in the landing pad on the side there is a big glitch on the other side where that added door thing is.

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From your comments I have concluded that the following steps would need to be taken to create a functional module:

 

1) Remove the models and fix them. This includes certain floor tiles and a large gray object (hard to describe, it's in the cave passages to the temple itself). Put them back together.

 

2) Create walkmesh.

 

3) Add skins and lightmapping.

 

Correct me if I am wrong, please.

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