swaaye Posted August 29, 2008 Share Posted August 29, 2008 I've pondered this occasionally over the years and was playing the game the other day. Obviously the game uses something newer than the Jedi engine from Dark Forces, but it's not quite up to Jedi Knight's level either. I doubt that it's something all separate to their other efforts. Anyone know any details about SotE's tech? Some of the texturing in the game looks like it was pulled right out of Dark Forces but with the standard bilinear filtering blur treatment. Most of the textures look like they were definitely designed for N64's sad little texture cache that required teeny tiny textures. Makes things almost look like they aren't textured at all sometimes, that they are just gouraud shaded colored polys lol. Link to comment Share on other sites More sharing options...
Agent_Katarn00 Posted August 29, 2008 Share Posted August 29, 2008 Wel i don't edit at all for df2,sadly All i know is that df2 textures were called mats. I recommend that you go to the wiki and find out the graphics and stuff. Or go to a sote forum to see what's up with the textures. Link to comment Share on other sites More sharing options...
Boba Rhett Posted September 2, 2008 Share Posted September 2, 2008 As far as I know, the Sith engine was only used to make JK, MotS, Indy ATIM, Droid Works and somewhat in Grim Fandango. I've been unable to find the name of the engine used in SotE so far. Link to comment Share on other sites More sharing options...
Agent_Katarn00 Posted September 2, 2008 Share Posted September 2, 2008 As far as I know, the Sith engine was only used to make JK, MotS, Indy ATIM, Droid Works and somewhat in Grim Fandango. I've been unable to find the name of the engine used in SotE so far. Actually on the wiki it says Grim used the GrimE adventure engine. I think it said somewhere that SOTE used the SCUMM engine from Maniac Mansion. Link to comment Share on other sites More sharing options...
Boba Rhett Posted September 2, 2008 Share Posted September 2, 2008 The GrimE engine is based on the Sith engine. Hence, the use of 'somewhat'. SotE definitely did not use the Scumm engine. Link to comment Share on other sites More sharing options...
Agent_Katarn00 Posted September 2, 2008 Share Posted September 2, 2008 Weird. I guess that reference the site made was wrong. Link to comment Share on other sites More sharing options...
swaaye Posted June 7, 2009 Author Share Posted June 7, 2009 Over on the DF21 forum, I found a great post with a link to a post mortem about Shadows of the Empire. It's just loaded with interesting info about the development of the game. http://www.gamesetwatch.com/2009/04/postmortem_star_wars_shadows_o.php Really was a bleeding edge showcase of N64. They had a ton of problems to deal with. And it's interesting to read about how their decision to make so much variety in the gameplay lead to the need to make basically a bunch of different game engines for one game. So I guess that means that SotE is unique from DF and JK. Not much in the way of engine tech sharing, unless JK uses a refined version of SotE's shooter engine (doesn't really feel that way.) Link to comment Share on other sites More sharing options...
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