harIII Posted September 26, 2008 Share Posted September 26, 2008 This mod will create 4 new groups of Sith on each of the planets of Kashyyyk, Tatooine, Manaan, and Korriban. Each group will be composed of 5 Sith Knights and when you kill them, you'll get a Lightsaber and a nice 1000 credits. Download Link: http://rapidshare.com/files/148546982/More_Sith_in_KotOR.zip Link to comment Share on other sites More sharing options...
Darth Payne Posted September 26, 2008 Share Posted September 26, 2008 Oh sweet. I'll try this today. Link to comment Share on other sites More sharing options...
Endorenna Posted September 27, 2008 Share Posted September 27, 2008 Nice! Definitely getting! Link to comment Share on other sites More sharing options...
Chevron 7 locke Posted September 27, 2008 Share Posted September 27, 2008 I'm really gonna enjoy this mod Link to comment Share on other sites More sharing options...
haemonculus Posted October 12, 2008 Share Posted October 12, 2008 I have some trouble on Kashyyk. Every time the landing module loads (leaving ebon hawk or simply loading a savegame) , the module is resetted. The Ithorian wants the landing fee, the Twi'Lek-hunter from Tatooine greets me and these 5 Sith-knights are respawned. Link to comment Share on other sites More sharing options...
harIII Posted October 13, 2008 Author Share Posted October 13, 2008 I just recently learn about this problem myself with another mod I'm working on. The m35aa or what ever thoughs 4 files are that are in the override folder will reset everytime you reenter the module. The reason is because it is in the override folder. The game keeps saything that properties of the file will be reused when ever you enter the module. I can make a patch that might, like I said that MIGHT work. I'm pretty sure that there is a setting the character file that you can use to say don't appear after I've killed you. I'll check it out when possible, it may be a while though because I'm presently working a pretty big project. Link to comment Share on other sites More sharing options...
RedHawke Posted October 14, 2008 Share Posted October 14, 2008 Yup it isn't a good idea to place git files in the override, it is better to use an injected script off of the loading script or a mandatory one time event to spawn the NPC bad guys instead. Link to comment Share on other sites More sharing options...
HOLLYNOOB Posted August 3, 2014 Share Posted August 3, 2014 Could you upload the link again please? Link to comment Share on other sites More sharing options...
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