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Help with a head tutorial


Endorenna

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Thanks Chainz! :)

 

Okay, here's another stupid question...

 

Label: From; P_MAL_A_SML_01, P_MAL_A_MED_01, & P_MAL_A_LRG_01.

To; P_MAL_T_SML_01, P_MAL_T_MED_01, & P_MAL_T_LRG_01.

 

I did that.

 

Normalhead: From; 41

To; 192

 

Backuphead: From; 45

To; ****

 

Modela & Modelb: To; N_RepSold

 

Texa & Texb: To; N_TSFCmdr

 

Now I'm really confused! The screenshot for 'Normalhead' didn't look like anything I had in appearance.2da.

 

Sorry about the idiotic questions. :(

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As far as heads go, all Appearance.2da is doing is telling the game which line in Heads.2da to read. Heads.2da says what textures get applied to what head mesh. You need to extract and modify Heads.2da as well. Append a row to the end (row 192 for TSL, 107 for K1) and fill in the appropriate data (i.e. head mesh and texture names).

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