Qui-Gon Glenn Posted October 21, 2008 Share Posted October 21, 2008 I have searched unsuccessfully, so I apologize if I have missed something. Two questions - First, is there a look-up sheet for K1 module names? Second, I did not find a unique appearance for Griff in the texture packs. I did not look through any .git's yet, as I did not want to extract at random, thus the first question Maybe Griff is a generic blue Twi-lek? Link to comment Share on other sites More sharing options...
Canderis Posted October 22, 2008 Share Posted October 22, 2008 What do you mean by "k1 module list names"? Link to comment Share on other sites More sharing options...
Qui-Gon Glenn Posted October 22, 2008 Author Share Posted October 22, 2008 Yeah.... on second thought that is not quite made clear. Sorry! K2 module names are fairly easy to make out, 201tel, 301nar, etc. K1 names are much less so... mm32a blah blah doesn't give you quite as much info. I wondered if anyone had made a Rosetta stone for the lazy (me) translating all of the game code designations for modules into english. Specifically, I am looking for Tattooine, probably in the Sand People module, where Griff is initially met. Link to comment Share on other sites More sharing options...
Canderis Posted October 22, 2008 Share Posted October 22, 2008 ill make the resorce for you it will be helpful for alot of people. Link to comment Share on other sites More sharing options...
Ferc Kast Posted October 22, 2008 Share Posted October 22, 2008 Actually, there is one in existence on SWK's site already: K1 Module List Link to comment Share on other sites More sharing options...
Darth Payne Posted October 22, 2008 Share Posted October 22, 2008 It might shorten the time spent searching for such things. Link to comment Share on other sites More sharing options...
Canderis Posted October 22, 2008 Share Posted October 22, 2008 well there goes 15 minuts of hard work... Link to comment Share on other sites More sharing options...
svösh Posted October 22, 2008 Share Posted October 22, 2008 Actually just turn the feature on in kotor tool to see module names .. Tools> options > check on show module descriptions and module locations hit OK then exit KT then open it up again and now you see the planets location next to tar_m02ab ect.. module : tat_m20aa_s.rim tat20_griff.utc in his .utc under basic appearance he shows as Unique_missions_brother Link to comment Share on other sites More sharing options...
Qui-Gon Glenn Posted October 22, 2008 Author Share Posted October 22, 2008 Thank you Canderis for taking the time to make the helpful list, even though it already existed! Thank you Ferc Kast for the link to that handy little document Thank you svosh for doing the rest of the searching for me - a pleasure having your assistance! I will be reskinning a K2 Twi-lek to look like Griff, and so I need to be able to compare. Again, thanks all for the rapid response and specific data Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.