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Story line Obstical


harIII

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In my latest mod, the New Korriban Tomb, there will a preticular module that will a variety of tests. I have an idea for one of these tests though, I have no idea on how to accomplish this.

 

The test will be in the Elder Settlement. At the very beginning I have a Pillar in the center of the area which will be part of another test but what I want to happen is that if you step in a specified area near the pillar it will remove the force shields blocking your path to get to the end. You will have to enter solo mod to do this. You'll leave one of your companions at the pillar and then move towards the opposite end and pass the doors. Then there will be an option to remove them from the area you're in, thus allowing your companion to rejoin you.

 

How would I go about doing this?

 

Also if anybody has any other ideas for tests in the Elder Settlement, I'm open to ideas.

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Posting a general warning here for all, if you notice your posts disappearing repeating said posts and posting again in a thread is not a bright thing to do and after this point will get you a full 5-point infraction for blatant spam as that is what your generally unhelpful posts are doing here.

 

If you intend to really 'help' someone then post more than one line and be as in-depth as you can, if you can also post links to tuts or something generally useful to the thread then do so, otherwise you are spamming.

 

When a poster is asking for help, as with all help threads, if you can help said person then by all means please help them out, but do not simply try to bloat your post count by posting one liner 'filler' spam posts in them.

 

That is all, back on topic folks.

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RedHawke hast spoken ;)

 

Anyway I'm thinking that you are wanting something like this:

P1          [color=red]|       |[/color]          |
&           [color=red]|  [O]  |[/color]          > To next module
P2          [color=red]|       |[/color]          |

So you leave P1 and P2 (Party members) and theres a pillar that if you walk near on your own then the force field at the end will open?

 

Well I suggest a trigger that goes around the pillar, I think you put the location of the trigger as the location as the pillar in the GIT file and then for the GEOMETRY struct you have the points going (2,2,0) (2,-2,0) (-2,-2,0) and (-2,2,0), thus creating an invisible square of length 4m around the pillar. Well at least thats how I think I remember it worked... :p

Then on your TrapTriggered event you will have a script that determines whether or not your in solomode and disabling your force field, or opening the door.

 

The script will be something along the lines of:

void main() {
   object oDoor = GetObjectByTag("the_tag_that_you_gave_the_force_field");
   if(GetSoloMode())
       AssignCommand(oDoor, ActionOpenDoor(oDoor));
}

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