miro42 Posted February 22, 2009 Share Posted February 22, 2009 I've spent the last two days looking for something similar and found nothing. so I'm sorry if this has already been answered. Maybe I just don't know how to do a proper search. Anyhoo, I'm trying to start a total conversion mod, nothing ambitious, just maybe a five minute demo for my own pleasure. However, I can't seem to find the script that starts the game off. I'm not even sure if what I'm looking for is a script or dialogue or whatever. Just to make sure we're all on the same page I will clarify: After character creation you click on "(6) Play" which then goes to a black screen and starts up the intro movie. So what starts this and where can I find it? Or am I totally off base and this can't be done? I'd appreciate any help. Link to comment Share on other sites More sharing options...
zbyl2 Posted February 22, 2009 Share Posted February 22, 2009 No scripting is needed - just create your module (.mod) file and call it 001EBO.mod. It's module that is always loading after character creation. Link to comment Share on other sites More sharing options...
miro42 Posted February 22, 2009 Author Share Posted February 22, 2009 Oh hey, thanks alot! Of course, I always try to compicate it! Link to comment Share on other sites More sharing options...
Ferc Kast Posted February 22, 2009 Share Posted February 22, 2009 No scripting is needed - just create your module (.mod) file and call it 001EBO.mod. It's module that is always loading after character creation. Just a little problem with that statement: That's the first module in TSL, not K1. The K1 starting module is the Endar Spire. So, the module should be called end_m01aa.mod. Link to comment Share on other sites More sharing options...
zbyl2 Posted February 22, 2009 Share Posted February 22, 2009 Ops, right. Well... I should read entire thread next time Link to comment Share on other sites More sharing options...
miro42 Posted February 22, 2009 Author Share Posted February 22, 2009 Thanks Ferc Kast. I would have been searching for 001EBO in KOTOR Tool in Kotor 1 forever! Still thanks to zbyl2 as well, since that answers my question if I ever plan to mod TSL! Link to comment Share on other sites More sharing options...
EnderWiggin Posted February 23, 2009 Share Posted February 23, 2009 Of course, make sure you make backups of the original *.mod file to put back when you are done. Otherwise you'll need to reinstall when you intend to go back to the real game - no fun. Place your file in the \modules folder as well, not in override. _EW_ Link to comment Share on other sites More sharing options...
Giant Graffiti Posted February 23, 2009 Share Posted February 23, 2009 Of course, make sure you make backups of the original *.mod file to put back when you are done. Actually, K1 uses .rim files. The .mod files bypass .rims so there isn't any reason to back up the files. Link to comment Share on other sites More sharing options...
miro42 Posted February 23, 2009 Author Share Posted February 23, 2009 Actually' date=' [b']K1 uses .rim files[/b]. The .mod files bypass .rims so there isn't any reason to back up the files. So TSL uses .mod files then and I would have to back them up? Link to comment Share on other sites More sharing options...
Giant Graffiti Posted February 23, 2009 Share Posted February 23, 2009 ^^^ Nope, seems I was wrong. I just checked and they both use .rim files. Link to comment Share on other sites More sharing options...
miro42 Posted February 23, 2009 Author Share Posted February 23, 2009 Ah good. One less thing to worry about (if one were to worry). I guess I could have looked myself. But that's what forums are for! Link to comment Share on other sites More sharing options...
EnderWiggin Posted February 23, 2009 Share Posted February 23, 2009 Actually' date=' K1 uses .rim files. The .mod files bypass .rims so there isn't any reason to back up the files. [/quote'] Huh? That's never how we used to do it in the olden days (dark ages ) Of course, for the most part I always used to script in what I needed so I never did much with *.mod files. _EW_ Link to comment Share on other sites More sharing options...
Canderis Posted February 23, 2009 Share Posted February 23, 2009 How'd you do it in the "old days"? Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.