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Another Suggestion


Sir Vougalot

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Every time I play Tomb Raider: Anniversary, I become more aware of all the things you can do with a remake.

 

Okay, here's what I propose: scrap everything about the original game and start from scratch. Seriously. You've already got the idea halfway down with your drastic re-imaginings of all the levels, which I really like. Now, here's the thing I'm talking about: don't try so hard to stick to the original structure of the game's plot. I say rerecord all of the dialogue and character interaction from scratch. Expand conversation, rewrite scenes, add or remove characters to a scene, have them play out differently, and so on. Have more in-game cutscenes throughout each level, give Boba Fett some lines, expand upon Vader's assessment of Kyle's Force potential, expand upon the award ceremony at the end of the game so that it doesn't look like it was just tacked on at the end, possibly find a way to foreshadow Kyle's next adventure... you get the idea.

 

In short: forget the way the original game has everything set up and make it anew. If you haven't yet, I recommend playing the first Tomb Raider game for PSX and then the remake, Tomb Raider: Anniversary, for PS2 or XBox 360 to get a feel for what exactly I mean.

 

I think that by doing it this way you will remove a great many restrictions for yourselves.

 

I hope that made sense.

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Well, modding is hard work, so I doubt the team is going to restart. But I will admit improving the award ceremony and giving Boba Fett a line or two is pretty good, but it's ultimately up to DSM and the team.

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Along these lines, I don't think you guys should be so adamant about sticking to the original midi soundtrack. I noticed that in the last demo release, you used the proper Star Wars theme for the opening crawl, which was cool. That tells me that you're starting to get the right idea and you need to carry it a little further.

 

Remakes (again, Tomb Raider: Anniversary mainly comes to mind here) frequently compose completely new soundtracks because it's one of the many elements that get, well, remade. Dark Forces should be no different. You are presenting the game re-imagined for a newer audience, and music is a big part of that; as is dialogue, as we have discussed above.

 

Would it be possible to obtain permission to use Lundquist's Unofficial Soundtrack as a base, reworking the tracks a bit so that they loop?

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Along these lines, I don't think you guys should be so adamant about sticking to the original midi soundtrack. I noticed that in the last demo release, you used the proper Star Wars theme for the opening crawl, which was cool. That tells me that you're starting to get the right idea and you need to carry it a little further.

 

Remakes (again, Tomb Raider: Anniversary mainly comes to mind here) frequently compose completely new soundtracks because it's one of the many elements that get, well, remade. Dark Forces should be no different. You are presenting the game re-imagined for a newer audience, and music is a big part of that; as is dialogue, as we have discussed above.

 

Would it be possible to obtain permission to use Lundquist's Unofficial Soundtrack as a base, reworking the tracks a bit so that they loop?

 

I've contacted him before about other game music related stuff so, yes, it's entirely possible to obtain permission to use his soundtrack. I'm actually considering doing that for the executor level since Ben's tracks for the level weren't finished and, as a result, they don't sound as good as what's currently in the mod.

 

As for replacing the entire soundtrack, if they're new compositions that kind of defeats the purpose. The music will still be new to those who haven't played DF before since, well, they haven't played it before. For everyone else it'll be a big improvement over the original and, hopefully, a good nostalgia trip to boot (although I agree that the mod should be more than a mere nostalgia trip, which is why we're trying to make improvements that go beyond the original whenever possible).

 

I guess, on that note, I should address your suggestion about expanding the game with new dialogue and cutscenes. The problem with that is making everything sync up properly. There was talk during the original production of having a cutscene that would hint more at Kyle's future as a Jedi (if I remember correctly, the discussion involved Darth Vader sensing Kyle's presence on the Executor as a ripple in the Force or something. The two would never meet, though). If we can make changes like that we will but we're too far into development to do anything drastic. What's in the original game will, more or less, be recreated for the Mod.

 

That being said, once DFMod's finished (whenever that hopefully is) I think you and I will be in touch about any future SW Mod projects I undertake. ;)

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  • 2 weeks later...

My ears are burning... I actually look in on these forums from time to time, and I'm glad to see it didn't die with the 6 level demo :)

 

regarding any music that isn't finished, I'd be happy to help out - but I'd rather redo it than you using that old soundtrack thing I did - and maybe make some changes. Like in this example:

http://www.box.net/shared/7xtk5n6jor

the fight music from the executor level, but somewhat redone, and I gave the imperial march segment of it a little more "umph" since it is supposed to be battle music.

 

let me know if that's anything you'd be interested in using.

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