MenuET Posted March 19, 2009 Share Posted March 19, 2009 Hello I'm new here in this forum and i want to create a MOD for GRIM but i don't know anything about Grim Fandango Modding i want to learn to modificate the GRIM someone can teach me????? or send an tutorial or anything BYE!!!!!!!!!!!!!!!!! Link to comment Share on other sites More sharing options...
MenuET Posted March 20, 2009 Author Share Posted March 20, 2009 PS: Sorry for my BAD english:D Link to comment Share on other sites More sharing options...
Longcat Posted March 20, 2009 Share Posted March 20, 2009 I don't know if this applies to anyone else here, but I'm not sure exactly what you are asking about? Do you want to moderate something? What do you mean by MOD? Link to comment Share on other sites More sharing options...
Thrik Posted March 20, 2009 Share Posted March 20, 2009 I think he means modification, which I guess applies to stuff like changing the character models, textures, etc. I don't think this is really something anyone's done, so you won't find any tutorials. Not sure why you'd want to do it with Grim Fandango anyway. Link to comment Share on other sites More sharing options...
Longcat Posted March 20, 2009 Share Posted March 20, 2009 well, I guess your est bet would be tinkering with Residual then, but it's not something you can learn through a simple tutorial anyway:P You need to learn coding in any case so good luck. Link to comment Share on other sites More sharing options...
MenuET Posted March 20, 2009 Author Share Posted March 20, 2009 well, I guess your est bet would be tinkering with Residual then, but it's not something you can learn through a simple tutorial anyway:P You need to learn coding in any case so good luck. i know this and isn't only coding also modeling, texturising i know this (modeling, texturising, average knowledge in debugging) but i dont know how to open the .lab archives to pick up the models and edit them also i don't know what tools i need to edit the GRIM i have here the 3ds MAX and i know to use but i think only this isn't the sufficient Link to comment Share on other sites More sharing options...
Uberbob Posted March 20, 2009 Share Posted March 20, 2009 You can extract a lot from .lab files with ScummRev, but as to putting it back in again... Not sure why you'd want to do it with Grim Fandango anyway. The same reason you want to do it with every game in existence? Link to comment Share on other sites More sharing options...
Longcat Posted March 21, 2009 Share Posted March 21, 2009 Uberbob: Why? And MenuET: I don't think it's going to be as simple as that, gf uses polygon models, if your goal is to do them in 3dsmax why not remodel the whole character? Link to comment Share on other sites More sharing options...
MenuET Posted March 21, 2009 Author Share Posted March 21, 2009 Uberbob: Why? And MenuET: I don't think it's going to be as simple as that, gf uses polygon models, if your goal is to do them in 3dsmax why not remodel the whole character? Jona i have an moderate experience in modding the other 3D games (like Grand Theft Auto and Worms 4 Mayhem)and i know GF uses polygon models, like any other 3D game. and i have an idea how to Grim Fandango runs "why not remodel the whole character?" is exactly that what i make, for example, for make the new protagonist, i pick up the Salvador Limones Model, delete his face, make new face, and retexture his clothes, making an opened suit i had drawn the new protagonist, but this is drawn in a notebook paper and i don't have an camera to take a photo:( Link to comment Share on other sites More sharing options...
MenuET Posted March 22, 2009 Author Share Posted March 22, 2009 You can extract a lot from .lab files with ScummRev, but as to putting it back in again... The same reason you want to do it with every game in existence? yes Link to comment Share on other sites More sharing options...
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