Jump to content

Home

Llittle help to make my mod compatible


Seikan

Recommended Posts

More specific info about your mod and what it does would help.

 

I assume that you want to put an edited copy of Brejik's UTC in the Override folder? As Darth Scorpius suggested, the most expedient method would be use TSL Patcher to patch the UTC if it already exists, or make a new one if it doesn't.

Link to comment
Share on other sites

I seen on kotorfiles all the files contain the word "brejik" and do a utc compatible.

I don't know how to use tsl patcher ^^'

 

Look at the instructions. They are so well set out that its impossible not to be able to follow them. It'll literally take you about 10 seconds to do, and it'll make your work a million times easier.

Link to comment
Share on other sites

Parametric, you're familiar with it. It's my armor mod.
So this is [K1] Special Armoured Robe then? You are putting it in Brejik's inventory so you can loot it from his corpse?

 

I don't know how to use tsl patcher ^^'
TSLPatcher looks daunting at first, but what you want to do is reasonably straight forward. Basically what you need to do is edit the UTC file as needed, then also extract a copy of the original unedited UTC. Using ChangeEdit, go to File->New and save changes.ini somewhere (save it in a folder called tslpatchdata). Click on GFF Files to highlight it and then right click on it and choose Add GFF File. In the window that pops up, enter the full filename of Brejik's UTC then click OK. Now back in the main window you should see an entry for your UTC on the left and the GFF Modifications window on the right. Click on the third button from the left (icon of a hand on it). This is the comparison button - it compares an original and modified file and isolates any changes made. First you need to select the original UTC, then choose your edited UTC. It will pop up a window telling you how many differences it found. Click on Settings in the left menu and then hit the Save Changes button. Now all you need to do is add the original unedited UTC to the tslpatchdata folder. What TSLPatcher will do is check the Override for an existing copy of the UTC. If it finds one, it will modify it to include your changes. If it doesn't find one, it will copy across the original UTC and then modify it with your changes.

 

You'll still need to do all the usual TSLPatcher setup like naming the mod and choosing which game it is for. Plus no doubt you'll want to add in the armour itself to the Install Files section so it can copy them to the Override folder. That is all well covered elsewhere though (both here on the forums and in the manual), so I won't go over that.

Link to comment
Share on other sites

I edit the files to incorporate my mod into the others mods and put on folder with the name of the mod xD

as long as i don't use a very used file that's easy to do it compatible ^^'

 

Now i only need a permission for the helmet... but the team who do the model was disappeared

Link to comment
Share on other sites

I edit the files to incorporate my mod into the others mods and put on folder with the name of the mod xD

as long as i don't use a very used file that's easy to do it compatible ^^'

 

Now i only need a permission for the helmet... but the team who do the model was disappeared

 

*looks closely at pic of helmet* That looks like a reskin of SithSpecter's helmet (from his Canderous' Mandalorian Items mod), not from the AoTC/TC team. :) I could be wrong, but I don't think so. If I am right, then you'd have to ask permission from SithSpecter.

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...