CrisG Posted April 22, 2009 Author Share Posted April 22, 2009 Yes it looks like both Kyle and Jade are really enjoying using that saber on some stormies Link to comment Share on other sites More sharing options...
JKLE_Cougar Posted April 23, 2009 Share Posted April 23, 2009 I am cirious as to how you did it cause when I did it, it overwrote Kyle for me.... anyway those shots look awesome also if you want SBX or any other JK mod your looking in the wrong spot go to http://www.massassi.net they have every level/mod released.... except for a few exceptions... and for recent stuff go to http://www.jkhub.net eventually it will all be on http://www.jkdf2.net << this is the new home for JK that is run by me and ReT Link to comment Share on other sites More sharing options...
jedimike2234 Posted April 23, 2009 Share Posted April 23, 2009 JKLE_Cougar,when the whole thing of jke was started i noticed that the saber was just not how i wanted it and looked for a mod i had used back when i used to play jk and mots.the problem was as you said it overwrote the models but i found out through experimenting that if i put the gob of sbx inside my jke folder inside the jk base folder,the mod would run just like you saw in the screenshots. since i bring up jke using the bat file the sbx for jk is inside my jke folder and the game brings up both mods together. mots i wanted to see if it was possibile to put the new models in jke in mots and i found a way also the same with the new texture pack for jk as well and in my base folder of mots i have a folder named jkm,inside i have my sbx for mots and the jke.gob except renamed to goo. chris i think put up a location for people to get it but i passed the 2 files to chris both sbx,but yes if im not mistaken i mustve gotten both files from massassi,back in who knows late 1999?maybe? i cant remember when i got them,but i still kept them because of how it looked and and main thing of having the saber i the off mode in your hands,i never understood how lucasarts didnt make it that way. Link to comment Share on other sites More sharing options...
JKLE_Cougar Posted April 23, 2009 Share Posted April 23, 2009 Oh I know how to get JKE to work with MotS.. thats a simple fix hehe the only thing on massassi that does not work is patch commander... but you can get that on jkdf2.net Also what is that map in the MotS SS's it looks like an addon map with mara jade Link to comment Share on other sites More sharing options...
CrisG Posted April 23, 2009 Author Share Posted April 23, 2009 Yes Massassi Temple is very well revered site for mods and the hub as well, and your new site is a great resource also, we are glad to see so much great work for JK and MoTS preserved and continuing. It is great to see. I only host a few individual files that are useful and apply to articles or posts that i make about these games. Link to comment Share on other sites More sharing options...
jedimike2234 Posted April 23, 2009 Share Posted April 23, 2009 yes,its a add on level titled escape from eriadu,that one and the continuing adventures of mara jade are some of the best and my 2 super faves from mots. The best one for jk was siege on derra 4,hands down that one was just amazing,play it with jke,god its so much better with the new textures and models! yes thats why i had to find a way to get sbx to work because patch commander would not work for me now,but im glad to say i got the sbx mods to work with the jke mod. Link to comment Share on other sites More sharing options...
Ham Yoyo Posted April 26, 2009 Share Posted April 26, 2009 yes,its a add on level titled escape from eriadu,that one and the continuing adventures of mara jade are some of the best and my 2 super faves from mots. The best one for jk was siege on derra 4,hands down that one was just amazing,play it with jke,god its so much better with the new textures and models! yes thats why i had to find a way to get sbx to work because patch commander would not work for me now,but im glad to say i got the sbx mods to work with the jke mod. I tried siege on derra 4 with the JKE and I saved the game but when I died and tried to load the game it froze up. I could only get the JKE to work with the main Jedi Knight game. Any Ideas? Link to comment Share on other sites More sharing options...
jedimike2234 Posted April 26, 2009 Share Posted April 26, 2009 Ham yoyo,i just tried siege on derra 4 and did a very fast quicksave and exited the game and then loaded my quicksave through the game menu and i had no problems.Have you had problems with saves in the regular game using jke? Are you using any other mods?It would be interesting to see if anybody else is having this problem,i know im not,but you never know. since the jke mod extends to all add on levels basically you should not be having a problem with saving if you can save during the main game. Link to comment Share on other sites More sharing options...
Ham Yoyo Posted April 27, 2009 Share Posted April 27, 2009 Ham yoyo,i just tried siege on derra 4 and did a very fast quicksave and exited the game and then loaded my quicksave through the game menu and i had no problems.Have you had problems with saves in the regular game using jke? Are you using any other mods?It would be interesting to see if anybody else is having this problem,i know im not,but you never know. since the jke mod extends to all add on levels basically you should not be having a problem with saving if you can save during the main game. I will try to load it through the game menu. I'm not running any other mods and I haven't had any trouble with the main game. But I haven't done much with it because the game is still a little dated for me. And for the first 5 years I had the game I played it like crazy before JO came along. But I still love JO and JA. Link to comment Share on other sites More sharing options...
JKLE_Cougar Posted April 27, 2009 Share Posted April 27, 2009 the save game probably got corrupt Link to comment Share on other sites More sharing options...
Kurgan Posted May 3, 2009 Share Posted May 3, 2009 While I disagree with some of the creative choices (everything doesn't have to look just like Jedi Outcast..!), overall it's a pretty cool accomplishment, and I was excited to see some of my old faves like the Veamon and how they turned out in higher res. I haven't tried the texture pack yet. The coolest thing about these things is that they should be fully compatible online, even if people playing with you don't have them, since they're completely visual. Sadly MotS doesn't have any unique model replacements, so some of the weapons look funny on the non-JK models. Still, pretty cool! I hope some other folks make new models for it, because the original creator is done working on it. Kudos! Link to comment Share on other sites More sharing options...
Xzero Posted May 7, 2009 Share Posted May 7, 2009 Here's a little addition I've been adding to JKE for a while now. Project Screenshots Link to comment Share on other sites More sharing options...
CrisG Posted May 21, 2009 Author Share Posted May 21, 2009 that is nice XZero. thanks for sharing the pic. Link to comment Share on other sites More sharing options...
CrisG Posted March 11, 2010 Author Share Posted March 11, 2010 OK< i am heading back into this to study it more, and continue the progress of my first lay thru. Will be good to get back to the real core SW universe. So people wont have to go back thru this thread for all the goodness to add to JK, the JKE Jedi Knight Enhanced: JKE http://www.jkhub.net/project/show.php?projid=242§ion=downloads Jedi Knight Retextured: JKR http://www.jkhub.net/project/show.php?projid=345§ion=downloads JK Unofficial Patch: http://www.jkhub.net/project/show.php?projid=292§ion=downloads and for the in game settings: these are reccomended for the best graphics, and I welcome any other suggestoins or other set ups that people find good: 1600 x 1200 Resolution (i use up to this) 3D Acceleration check Yes Enter 32 in to Minmum Texture Size Back Buffer In System Memory Increase View Size to Maximum Link to comment Share on other sites More sharing options...
CrisG Posted March 12, 2010 Author Share Posted March 12, 2010 You have to be sure to start a new game with JKE enabled, add the unofficial patch, then add the updated textuers and then add the JKE enhanced folder to your main game folder and use the JKE.bat to start it. It will look great, i am still amazed at what a great job the team did on this and hope to see something similar to MotS. Link to comment Share on other sites More sharing options...
CrisG Posted March 14, 2010 Author Share Posted March 14, 2010 I continue to be amazed by two things, ...the scale and audacity and artistry of the original level designers....and the amazing way that the JKE and the enhanced texture pack make this a beautiful game for modern players as well as for those who loved it when it first came out. the way the designers use the machinery and the urban setting and demand that you explore and figure out how to progress is remarkable... the masterful use of colour, light and texture makes the progress you make really feel epic Link to comment Share on other sites More sharing options...
jedimike2234 Posted March 14, 2010 Share Posted March 14, 2010 I continue to be amazed by two things, ...the scale and audacity and artistry of the original level designers....and the amazing way that the JKE and the enhanced texture pack make this a beautiful game for modern players as well as for those who loved it when it first came out. the way the designers use the machinery and the urban setting and demand that you explore and figure out how to progress is remarkable... the masterful use of colour, light and texture makes the progress you make really feel epic Hey Chris ,im glad you got it to work,the great thing is as you progress you'll see some fantastic changes in the textures.The level design was was also mind blowing,the levels are huge and you always felt like you were just one person in a huge galaxy trying to go about your business. Link to comment Share on other sites More sharing options...
CrisG Posted March 14, 2010 Author Share Posted March 14, 2010 I totally agree Mike, it is such a real feeling, you dont know what is going on really, just as he didnt, but you have to keep going. As I study the records and information that we can find on the level design, it looks like individual people did individual levels and I bet they spent a LOT of time, i mean as designers, the teams that actually did the work were probably many people, but the scale is just amazing, they were not afraid to have huge interior or exterior spaces and the feelings i get sometimes perched on some walkway high high above an infinite fall below are ...well ..quite amazing. And the new textures really do improve things remarkably what an effort that must have been. I am eager to get past the stopping place i reached before, which was just past getting out of the vast underground waterworks....and things were just getting very interesting...20 levels in all, and that is a LOT to look forward to. Some of these classic games have a lot to teach the next gen ones that are coming out now, they are graphically stunning true, but these older ones are really well made and have a lot to teach. Link to comment Share on other sites More sharing options...
CrisG Posted July 18, 2011 Author Share Posted July 18, 2011 I am going to restart this play thru as i had to uninstall fora while but wanted to keep this thread alive as this really is a great improvment on a classic game. I hope eveyone has a chance to try it out.....and I will keep working on the possiblity of adding more to the MoTS when it is possible and other projects and work allow. There is a small update for the Enhanced Textures. Link to comment Share on other sites More sharing options...
Kurgan Posted April 17, 2012 Share Posted April 17, 2012 I still prefer the classic look for nostalgia, but JKE is very impressive and I'm glad it exists! Now good luck to the folks working on MotS enhanced...! MTFBWY Link to comment Share on other sites More sharing options...
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