Canderis Posted April 27, 2009 Share Posted April 27, 2009 I am trying to import an area model into gmax and it just gives me an error. How can I do this? Link to comment Share on other sites More sharing options...
HK-42 Posted April 27, 2009 Share Posted April 27, 2009 Did you make the file a ASCII? And what is the error? Link to comment Share on other sites More sharing options...
Canderis Posted April 27, 2009 Author Share Posted April 27, 2009 Yes I made an ASCII and the error is "unable to convert type- float". Link to comment Share on other sites More sharing options...
DarthStoney Posted April 28, 2009 Share Posted April 28, 2009 Yes I made an ASCII and the error is "unable to convert type- float". Make sure you use mdlops(5 or 6) to convert it(it works better than KTool).If you already are doing that, then try import Geom only sometimes animations won't import properly. Link to comment Share on other sites More sharing options...
Canderis Posted April 29, 2009 Author Share Posted April 29, 2009 Make sure you use mdlops(5 or 6) to convert it(it works better than KTool).If you already are doing that, then try import Geom only sometimes animations won't import properly. Tried both and none worked. Link to comment Share on other sites More sharing options...
DarthStoney Posted April 29, 2009 Share Posted April 29, 2009 Which model are you trying to import? Link to comment Share on other sites More sharing options...
Canderis Posted April 29, 2009 Author Share Posted April 29, 2009 KotOR's m31aa_01, m31ab_01, and m31ad_01 Link to comment Share on other sites More sharing options...
DarthStoney Posted April 30, 2009 Share Posted April 30, 2009 Not sure what the issue is ,I just tried it and it imported with no problems. I am importing into 3ds max 7 , but it should work for gmax also. Link to comment Share on other sites More sharing options...
Quanon Posted April 30, 2009 Share Posted April 30, 2009 Yes I made an ASCII and the error is "unable to convert type- float". Does Gmax then completly crash ? If not, just close the error message and go to MAXscript => Runscript Browse to the folder of C:/.... /Gmax/scripts/NWmax , in there you should find a file named nwmax.ms Just click on open then. The script will start to run again and often your model you tried to import then appears. Another bit of an idiotic tip is to import another model first, something simple as a blade or mask. Delete the thing and then import the model you really want. It then often will work, had some pesty models before. Link to comment Share on other sites More sharing options...
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