Darth Cryptic Posted May 17, 2009 Share Posted May 17, 2009 Could someone do up a baseitem.2da walk through like stoffe did with the appearance one? Link to comment Share on other sites More sharing options...
Prime Posted May 18, 2009 Share Posted May 18, 2009 Do you have a link to that one? Link to comment Share on other sites More sharing options...
Malxados Posted May 18, 2009 Share Posted May 18, 2009 I think he's referring to this one (or possibly this one) Link to comment Share on other sites More sharing options...
R2-X2 Posted May 19, 2009 Share Posted May 19, 2009 You don't need to edit baseitems.2da very much.. I'll tell you the most important functions: standard models (how they look) range (how far blasters shot) ammunitiontype (what the blaster does shot with....my favorite thing....) equipable slots (where you can equip them) wielding of the weapon (one hand, like a riffle...) droid or human (flamethrowers etc. are 2, droid/swords and masks etc. are 1, human/ blasters, grenades are 0, both) Note: These are noth the functions' names, these are what they do. Link to comment Share on other sites More sharing options...
Darth Cryptic Posted May 19, 2009 Author Share Posted May 19, 2009 @ Malxados : The first one you linked was the one I was referring to. should have added that to my first post. -pokes through other tutorials- Or... something like this one by Redhawke. @ R2 : I'm trying to make something like Chainz Darksword mod. I know just a straight up saber setting to the UTI won't work, so I'll need to make a new row to tell the bugger how to act. thus my walk through request. Link to comment Share on other sites More sharing options...
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