Kainzorus Prime Posted August 16, 2009 Share Posted August 16, 2009 Since I've been doing a reskin of Avol's Vader (for personal use so far), I also thought of adding the breathing to it. Would there be a way to have the sound play constantly, whether the character would stand still, move about or fight? Scripting perhaps? I'm open to suggestions. Link to comment Share on other sites More sharing options...
Darth Avlectus Posted August 16, 2009 Share Posted August 16, 2009 Have you tried going to your sound settings? In whatever device you're using, the drivers might be able to accommodate it with the "enhancements" settings. I use it all the time when I want to go to some booming surrounding sound--very impressive with the small speakers I have on my eMachines T5274--my family tells me to "Turn that the %^&* down!" all the time. Link to comment Share on other sites More sharing options...
Kainzorus Prime Posted August 17, 2009 Author Share Posted August 17, 2009 I believe you've completely missed the point. Link to comment Share on other sites More sharing options...
Weavel Posted August 17, 2009 Share Posted August 17, 2009 You could probably do it using soundsets. Not sure however. Link to comment Share on other sites More sharing options...
Kainzorus Prime Posted August 17, 2009 Author Share Posted August 17, 2009 Could work for some actions like combat shouts or lock opening, but that still wouldn't be as good as constant ambience. I'll wait for further suggestions. Link to comment Share on other sites More sharing options...
Darth InSidious Posted August 17, 2009 Share Posted August 17, 2009 I'd try attaching/injecting a script into the PC's OnHeartbeat using either the PlaySound(); or SoundObjectPlay(); script functions. you'd need to set it using DelayCommand(); of 1.5 seconds in order to get it to play more than once every six seconds though, IIRC. Link to comment Share on other sites More sharing options...
Exile007 Posted August 17, 2009 Share Posted August 17, 2009 I'd try attaching/injecting a script into the PC's OnHeartbeat using either the PlaySound(); or SoundObjectPlay(); script functions. you'd need to set it using DelayCommand(); of 1.5 seconds in order to get it to play more than once every six seconds though, IIRC. The PC has an OnHeartbeat script? Why was I not informed of this? Link to comment Share on other sites More sharing options...
Darth InSidious Posted August 17, 2009 Share Posted August 17, 2009 The PC has an OnHeartbeat script? Why was I not informed of this? ...Presumably, yes. Link to comment Share on other sites More sharing options...
Kainzorus Prime Posted August 17, 2009 Author Share Posted August 17, 2009 Which template should I look for to attach the script? Is there even one? Link to comment Share on other sites More sharing options...
stoffe Posted August 17, 2009 Share Posted August 17, 2009 The PC has an OnHeartbeat script? Why was I not informed of this? Should be using the same heartbeat script as other party members, k_hen_heartbt01. Makes the player character follow you around if you switch to control one of the other party members. Link to comment Share on other sites More sharing options...
Kainzorus Prime Posted August 17, 2009 Author Share Posted August 17, 2009 Ok, scratch last question, I found the heartbeat script, now how would the structure for the sound playing one would look? I apologize for asking so much but scripting is confusing as hell to me. Link to comment Share on other sites More sharing options...
Kainzorus Prime Posted August 17, 2009 Author Share Posted August 17, 2009 I just had an idea, if the breathing sound script played during peragus exterior could be added to regular pc, with replaced sound itself ofcourse, that would pretty much be it. Link to comment Share on other sites More sharing options...
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