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TSL Master List of Restoration Mods and Patches


CrisG

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I am seeking advice about patches and restoration mods for TSL, which I hope to play for the first time soon. is it necessary to install the official 1.0a patch first? if so, where the heck is it? i have looked everywhere, and not even Lucas has it. Does 1.0b do for both?

 

and i see there are several mods that open doors in the game that are locked in various areas, will they conflict with each other? just curious to see if anyone has any experince with this. Any suggestions or correctoins very welcome.

 

thanks for any assistance, this is what i found so far:

 

Knights of the Old Republic 2 The Sith Lords

RESTORATION MODS AND PATCHES

 

Official Patch 1.0a

Official Patch 1.0b

TSL Patch (U.S. Version) (1.0b)

Filename: sw_pc_english_from200424_to210427.exe

http://www.filefront.com/3845913/KOTOR2--Sith-Lords-v1.0b-patch/

 

TSL Patcher: for installing and working with mods

 

http://www.starwarsknights.com/mtools/TSLPatcher1210b1.7z

 

 

Official Music Patch (makes the music in game stero)

http://knightsoftheoldrepublic.filefront.com/file/Music_Update_Patch;52024

 

Official Movie Patch 6 parts (upgrades the movies in game to higher quality)

http://knightsoftheoldrepublic.filefront.com/file/Movies_Update_Patch_Part_2;52018

 

Driver Issues:

If you have a Nvida card be aware of this:

 

Any drivers newer than 178.24 may crash the game. Even 178.24 may crash the game, but it fixes with reinstallation. All the newer versions crash both - KOTOR I and KOTOR II.

 

======================================================================================

 

RESTORATION MODS AND FILES

 

Many can be found here: http://knightsoftheoldrepublic.filefront.com/files/Knights_of_the_Old_Republic_II/Mods/Restored_Content;9830

 

TSL Restored Content Project

zybl2, DarthStoney and others

This is a new project to assemble most of the restoration mods and fixes into one package, it is close to completion and will be released soon. Information and their FAQ and list of what is being restored and what is not may be found here:

 

http://www.deadlystream.com/whats-restoredi-spoilers-t228.html

 

A few things not addressed in this package will be released later as an add on.

 

And some Additional Fixes can be found on Filefront, courtesy of the work being done by Team Gizka,

 

Team Gizka Fixes:

 

Dxun Equation Puzzle Fix

Escaped Criminals Quest Fix

Fuel For Telos Quest Fix

Handmaiden Training->Cutscene Fix

Hidden Compartment Fix

Jedi Master Rendevous Fix

Mira Spacesuit Fix

Skippable Mebla Dialogue Fix

Starport Visa Trade Fix

Telos Academy Imprisonment Cutscene Fix

Tienn Tubb's Store Fix

Visas Teaches Force Sight Fix

Nihilus-Visas In-Game Cutscene Tweak

 

Team Gizka Fixes

 

http://www.filefront.com/9782470/Team-Gizka-Fixes/#

 

Here are some of the things that the Team Gizka TSLRP will fix:

 

Gameplay Fixes

Bolded author names are TSLRP team members

 

To install: extract the zip file to the Override folder in your KotOR2 install directory. If this directory doesn't exist simply create it. A number of the zips contain a folder named 'source' which is non-essential for the fix and may be deleted if you wish.

Dxun Equation Puzzle Fix by tk102

This is an interim fix for a bugged terminal interaction (not fixed by the v1.0b patch) - if you exited the terminal screen to start over after inputting a wrong operator, the terminal will always consider any subsequent retried inputs to be incorrect as well. This fix was created by tk102 from the Holowan forum, but since it wasn't offered as a download and the thread has since been buried, here's the fix all packaged and ready to put in your Override folder.

 

Escaped Criminals Quest Fix by Razorfish

Interim fix for a bugged sidequest (not fixed by the v1.0b patch). Alters area entrance case handling to more reliably spawn the escaped criminals in all the places they're supposed to spawn.

 

Fuel For Telos Quest Fix by Razorfish

[updated January 6, 2006] Interim fix for a bugged sidequest (not fixed by the v1.0b patch). Alters variable checking for quest-related dialogue and fixes the journal entries for the third and (missing) fourth step of the quest.

 

Handmaiden Training->Cutscene Fix by Razorfish

[updated May 16, 2005] Interim fix for a sometimes bugged cutscene (not fixed by the v1.0b patch) that is played after "teaching" the Handmaiden, stranding you in the Hidden Academy afterwards. The update just changes the version from beta to 1.0, removes debug feedback, and adds source code to the download.

 

Hidden Compartment Fix by tk102

[updated April 28, 2005] Interim fix for a sometimes-bugged spawning of the hidden compartment on the Ebon Hawk (not fixed by the 1.0b patch). This fix was created by tk102 from the Holowan forum, with some additional input by stoffe-mkb- and Razorfish.

 

Jedi Master Rendevous Fix by tk102, T7Nowhere and Razorfish

Interim fix for a bugged cutscene and related dialogue (not fixed by the v1.0b patch). Fixes compiled by tk102.

 

Mira Spacesuit Fix by Tupac Amaru

[updated December 17, 2005] Fix for the bug that sometimes has Mira in normal clothes instead of the spacesuit in the Jekk'Jekk Tarr.

 

Skippable Mebla Dialogue Fix by Razorfish

This is just a little change to make Mebla's dialogue skippable (she's the Pazaak player in the Citadel Station Cantina). Apparently, she's the only pazaak player whose dialogue you can't skip through...

 

Starport Visa Trade Fix by JdNoa and Razorfish

Interim fix for a bugged dialogue (not fixed by the v1.0b patch). Originally, if you agree to trade a Starport Visa for treasure and back out of the deal, you'll be screwed, because the dialogue takes away your visa anyway. This moves that script call further down in the dialogue so that you can correctly back out at the last minute if you want, and it also makes the treasure exchange dialogue options available if you traded your visa.

 

Telos Academy Imprisonment Cutscene Fix by Razorfish

[updated January 20, 2006] Interim fix for a cutscene bug introduced by the v1.0b patch. Alters handmaiden.dlg so that it calls all the imprisonment steps for the "All right - we mean no harm." option. The update allows you to properly resume the cutscene by selecting "[Cheat Node] Continue with Kreia Conversation." when speaking with Atton, in case you do not have a recent saved game from before you speak to the Handmaiden in order to take advantage of the dialogue fix.

 

Tienn Tubb's Store Fix by Darth Aleera

This fix restores access to Tienn Tubb's store if you ask Tienn about his business.

 

Visas Teaches Force Sight Fix by Razorfish

[updated April 19, 2005] Just released a tiny fix to allow you to ask Visas about Force Sight again if you failed her influence check the first time around. It is pretty evident from the rest of the dialogue that you were supposed to be able to ask her again after failure...

 

 

 

Gameplay Tweaks

Even though the project is not done yet, we've released a few miscellaneous tweaks we worked on inbetween development. Changes that will be included in TSLRP are marked with an asterisk.

3C-FD's XBox Dialogue Unlocked by Razorfish

This edited version of 3C-FD's dialogue file (for the tutorial level) gives you access to the XBox Live dialogue paths.

 

Nihilus-Visas In-Game Cutscene Tweak by Razorfish

[updated September 26, 2005] For the Nihilus-Visas introduction cutscene, instead of playing the low resolution bink movie, the in-game cutscene that the movie was created from is played.

 

Rebalance and Crazy Rebalance by Aurora

 

drop all classes except Jedi Guardian, Soldier, Sith Marauder, Jedi Weaponmaster, Combat Droid, and, err, Tech Specialist down to ¾ BAB

make all skills class skills

give Guardians one extra feat and Combat Droids two extra feats

adjust poisons so they're slightly more lethal

slow down VP regeneration

give Tech Specialists an AC bonus

 

 

 

Miscellaneous

Decompiled KotOR 2 Scripts by JdNoa

Secondary Download Link

This is an archive of .nss scripts produced by DeNCS. It contains all the scripts from Kotor2 that DeNCS was able to decompile or partially decompile. (Partially decompiled ones are named *_compare_fails.nss or *_compile_fails.nss. If the script isn't in here, DeNCS couldn't do anything with it.). Inside the .zip, the scripts are compressed as a .7z file - this allows the archive to be 269kb instead of 3.9MB. :) But you will need an extractor that can handle 7zip files. WinRAR should work, or you could grab the free 7zip program. Uncompressed, this takes 31 MB of space.

 

Droid Factory and Droid Planet Modules

These are the original, unfinished, unmodified module files for the Droid Factory and Droid Planet salvaged from the XBox version of the game.

 

Ebon Hawk Entry Cutscene Conditions by JdNoa

List of the Ebon Hawk on-entry cutscenes and what variables are required to trigger them.

 

Long Intro Movie

This is the "long" version of the short introductory movie to be distributed with the mod. We are providing this download through BitTorrent. For those without a BT client we recommend Arctic. Just install Arctic, download the torrent and double-click it.

As a courtesy to others trying to download the file please leave your client open and do not delete your torrent file so as to help improve download speed.

It is also available for direct download here

You are free to host this executable bik elsewhere PROVIDED IT IS NOT MODIFIED IN ANY WAY.

 

 

 

Tools

These are KotOR 2 mod development tools released by the TLRSP team for your personal use. More excellent modding tools can be found here.

AniCam beta 3 by JdNoa

AniCam is an animated camera editor, for creating new animated camera models to use in your K2 .dlgs, or for looking at or editing the existing ones. Animated cameras are created by specifying times, positions (x, y, z coordinates), and orientations (heading, pitch, roll, in degrees). AniCam generates the .mdl and .mdx files. The new animated camera can be used in your .dlg by setting the appropriate fields. Details are in the readme. Written in Java; requires JRE 1.5 or later to run.

 

DeNCS by JdNoa and Dashus

DeNCS takes a Kotor2 .ncs compiled script and attempts to generate a .nss source script that compiles identically. Failing that, it gives you its best guess at a script, and if that script compiles, lets you compare the generated script's pcode to the original ncs file's pcode. It can be memory intensive, especially on large scripts, so if your system beings to slow, just close and reopen. Written in Java; requires the beta of JRE 1.6 or later to run.

 

LipSynch Editor by JdNoa

Allows editing of lipsynch (.lip) files for KOTOR 2. Written in Java; requires JRE 1.5 or later to run.

-----------------------------------------------------------------------

 

The team has removed gameplay fixes from the team gizka page. Fixes were removed due to potential incompatibilities with the release of the project, which may still be a while.

 

All of these fixes will be included in the release of the restoration project. Only use this if you are really impatient, or have no intention of ever using the restoration mod. DO NOT use this with the restoration mod since it will supposedly cause problems.

 

Individual Mods and Mod sets:

 

Prologue Peragus Harbinger Correctoin Mod 1.1

 

http://knightsoftheoldrepublic.filefront.com/file/Prologue_Peragus_Harbinger_Correction_Mod;81936

 

prolog_peragus_harbinger_issues.rar

File size: 977.42 KB

Downloads this week: 24

Downloads total: 1,184

Date Added: 05-15-2007

Popularity: 1%

Video Length: 0 seconds

Short description: This mod addresses most of the Prolog, Peragus, and early Harbinger issues present in SW: KotORII: TSL version 2.10. These issues include various dialog, scripting, and game play issues.

Read the full description

======================================================== A KNIGHTS OF THE OLD REPUBLIC II: (THE SITH LORDS) MODIFICATION Prolog, Peragus, and Harbinger Issue Correction Mod ======================================================== Author: Ulic Peragus, and Harbinger Issue Correction Mod Filename: Prolog_Peragus_Harbinger_Issue_Correction.rar File Size: 8.10 MB (977 KB Archived) Date Released: April 8, 2007 1. Description: ---------- This mod addresses most of the Prolog, Peragus, and early Harbinger issues present in SW: KotORII: TSL version 2.10. These issues include various dialog, scripting, and game play issues, for a complete list of changes see below. Every effort was made to preserve the story as it was and leave the balance of game play unchanged. This is a stand alone mod, however, the idea is that it will function as a nice supplement to all the hard work done by Team Gizka on their TSLRP resulting in a game that is as fun and issue free as possible. Note that this mod is currently only for the English version of the game, other language versions are not supported. Great care has been taken to ensure compatibility with other mods but I make no promises. Lastly, by its vary nature this mod only effects the beginning stages of the game and will require starting a new game in order to enjoy it. 2. Install: ---------- (It is highly recommended that you update your game to version 2.10 (the 1.0b update) before installing this mod.) 1) Extract the "Prolog, Peragus, Harbinger Issue Correction" mod, taking care to insure that both the "Setup - RUN THIS TO INSTALL.exe" file and "tslpatchdata" folder are extracted to the same folder (these files can be extracted to any folder on your hard drive EXCEPT those within the SWKotOR2 folder hierarchy). Also note that simply copying the files within "tslpatchdata" to your "Override" folder will not properly install the mod. 2) The following files in the "Modules" folder, located here "C:Program FilesLucasArtsSWKotOR2Modules" by default, must be unchecked as "Read-only" for the installer to function properly: 005EBO_s.rim 101PER.rim 101PER_dlg.erf 101PER_s.rim 102PER.rim 102PER_dlg.erf 102PER_s.rim 103PER_dlg.erf 103PER_s.rim 105PER.rim 105PER_dlg.erf 106PER_dlg.erf 106PER_s.rim 151HAR.rim To do this quickly right click on the "Modules" folder and select "Properties". Under the "General" tab near the bottom uncheck "Read-only" and click the "Apply" button (if "Read-only" was not checked skip to step 3). A new window will pop up. Select "Apply changes to this folder, subfolders, and files" and click OK. If you woule rather do this individually for each file you may do so, however, no harm will be done by unselecting "Read-only" for the entire folder. 3) Additionally, "101PER_loc.mod", located here "C:Program FilesLucasArtsSWKotOR2lips" by default, must also be unchecked as "Read-only". Right click on the file select "Properties". Under the "General" tab near the bottom uncheck "Read-only" and click the "Apply" button. 4) Once "Read-only" has been unchecked for each file, run the "Setup - RUN THIS TO INSTALL.exe" file that was extracted earlier to begin installation of the mod. 5) Once installed simply start a new game. Note a new folder named "backup" will be created during insanitation within the folder the installer was run from. If you plan on uninstalling this mod this folder and the files therein must not be deleted as they are used during the uninstall process. 3. Uninstall: ---------- The files listed below may have been modified during the installation of this mod: Within "C:Program FilesLucasArtsSWKotOR2" dialog.tlk Within "C:Program FilesLucasArtsSWKotOR2Modules" 005EBO_s.rim 101PER.rim 101PER_dlg.erf 101PER_s.rim 102PER.rim 102PER_dlg.erf 102PER_s.rim 103PER_dlg.erf 103PER_s.rim 105PER.rim 105PER_dlg.erf 106PER_dlg.erf 106PER_s.rim 151HAR.rim Within "C:Program FilesLucasArtsSWKotOR2lips" 101PER_loc.mod Within "C:Program FilesLucasArtsSWKotOR2Overide" 151kreia.dlg 153atton.dlg a_ambient.ncs a_compoff.ncs a_coorta_cs.ncs a_door105per.ncs a_droid_blind.ncs a_droid_war.ncs a_hk50intro.ncs a_kreia151dlg.ncs a_neuter_droid.ncs a_opensecdoor.ncs a_outro.ncs a_set103voice.ncs a_sien_cs.ncs a_t3deadspawn.ncs ambientmusic.2da c_checktrans.ncs gar_dor.dlg global.jrl globalcat.2da hatch.dlg intro.dlg k_102exit.ncs k_3cfdspawn.ncs k_atton_ud.ncs k_hk50_103_ud.ncs k_hk50_user.ncs kreia.dlg repcapt.dlg repcapt2.dlg rmedoff.dlg sealdoor.dlg Backups of any file that was altered were made during insanitation and placed in a folder called "backup" within the folder the installer was run from. 1) To uninstall the mod, open your "Override" folder, located here "C:Program FilesLucasArtsSWKotOR2Overide" by default, and delete ONLY the files listed above under the "Override" heading. 2) Next open the "backup" folder that was created during installation and replace the files listed above with the files contained within. If a file listed above is missing from the "backup" folder, don't worry, no change was made to that file and it does not have to be replaced. 4. Issues Corrected: ---------- ? 3C-FD will be in T3's way during the outro sequence after completing the Prolog ? 3C-FD will not stay "irreparable damaged" in the secure cargo hold if the module is reloaded once the blast door to the fuel depot has been opened ? A damaged computer terminal in the dormitories changes to working after it is interacted with ? All of Atton's float texts are missing VO ? All of HK-50's float texts are missing VO ? Canceling the prolog will give the exile all the items T3 had at that moment ? During the dock officer's third dormitory hologram, he suddenly uses an injured stance halfway the dialog ? During the escape from Peragus, if the Sith board the Ebon Hawk, the door to the storage room is bashable ? During the first dialog with Atton there is a scene with a camera inside the force cage making it look as if it has been turned off ? Grammatical mistake in the maintenance officer's console: "." comes after " ? Grammatical mistake in the security officer's console: "." comes after " ? HK-50 plays a "walking" noise but does not move when you first meet him ? HK-50 repeatedly greats you as you move up and down the hallway next to his room in 103PER ? HK-50 when talking about reaching the miners: VO: "For that" ST: "in order to accomplish that" ? If the Sith board the Ebon Hawk while escaping from Peragus, the sealed door warning has grammar issues ? In the holographic recording where HK-50 sends 3 droids to kill Coorta, the droids get stuck and don't finish moving to their exit waypoints after killing him and the other miners ? In the Peragus tunnels the droid behind the sealed door will not attack other droids if you previously added "other droids to droid mining protocols" ? In the Peragus tunnels the droid behind the sealed door will still attack the Exile even if you previously blinded the droids ? In the Peragus tunnels the droid behind the sealed door will still attack the Exile even if you previously canceled "all droid mining functions on organics" ? Incorrect use of ?? instead of ?? in Coorta's first holographic dialog ? Incorrect use of ?? instead of ?? in Coorta's second holographic dialog ? Incorrect use of ?? instead of ?? in Coorta's third holographic dialog ? Incorrect use of ?? instead of ?? in Sien's holographic dialogs ? Incorrect use of ?? instead of ?? in the administrator's first set of holographic dialogs ? Incorrect use of ?? instead of ?? in the dock officer's first set of holographic dialogs ? Issue with Atton's dialog as you flee the Harbinger: VO: "Farther" ST: "Further" ? Issues with administrator's second set of holographic dialogs: Unskipable, Incorrect use of ?? instead of ?? ? Issues with dock officer's second set of holographic dialogs: "Maybe" instead of "maybe", Incorrect use of ?? instead of ?? ? Issues with HK-50's first dialog: VO: "to be still" ST: "Still to be", VO: "to" ST: "for" ? Issues with Kreia's dialog: VO: "for the attack" ST: "for attack" ? Issues with medical officer's holographic dialog: VO: "lockdown" ST: "lockd-", Her lips move with the computer's emergency lockdown warning, Incorrect use of ?? instead of ?? ? Issues with security officer's holographic dialogs: VO: "It'll" ST: "That'll", VO: "circuit" ST: "circuits", "," should come after ", Incorrect use of ?? instead of ?? ? Issues with the Harbinger captain's first set of holographic dialogs: VO: "we've plotted a course..." ST: "we plotted a course..", VO: "If there's a Sith presence" ST: "If there is a Sith presence", There need to be ?? around HK-50's lines, Incorrect use of ?? instead of ?? ? Issues with the Harbinger captain's second set of holographic dialogs: VO: "We attached an umbilical" ST: "We attached a umbilical", There need to be ?? around "I have come for the Jedi.", Incorrect use of ?? instead of ?? ? Issues with the Harbinger medical officer's Sith survivor hololog: VO: "over time... and then put" ST: "over time... then put", She uses a "taunt" animation, causing one line in the dialog to be "non-injured" ? Issues with the maintenance officer's holographic dialogs: VO: "I... Oh, stop!" ST: "Oh, stop!", The "injured" animation is used incorrectly in a dialog, Incorrect use of ?? instead of ?? ? It is possible to check the "flash code" transmission an infinite amount of times from the dormitory computer which is unnecessary ? It is possible to repeatedly trigger the computer voice's "Emergency lockdown overridden" line when returning to the administration level from the dormitories ? Kreia's dialog when first boarding the Harbinger sometimes does not play immediately which causes problems with the direction Atton is facing for some of his lines ? Kreia's telepathy music plays over the background music when talking to the "exit" door every time. It should only play the first time ? Kreia's telepathy music plays over the background music when talking to the door to Atton's holding cell every time. It should only play the first time ? No DS or LS points are awarded when first interacting with your new party members on the Harbinger ? One of Sean's holographic dialogs ends abruptly long before he is hit from behind by Coorta ? Text from X-box tutorial needs to be removed when clicking on the closed door just beyond the morgue ? The "sensor ball" shown during one of Atton's dialogs while in the mining tunnels is actually Bao-Dur's remote ? The "Fuel Line" camera at the maintenance officer's computer does not show T3 in the fuel pipeline as it should ? The droid you can repair at the beginning of the Peragus mining tunnels is not blinded with the rest of the droids if the temperature is turned up ? The first hatch you open on the outside of the Ebon Hawk disappears, however, the others stay and have no VO ? The hangar containment field float text should say "any way" not "anyway" ? The initial sequence where the PC meets HK-50 does not play as was originally scripted ? The journal entry after finding 3C-FD has a "," at the beginning ? The journal entry after finding T3 in the fuel line is awkwardly worded ? The "Log Terminal" in the dormatories is placed so it partially blocks the doorway ? The maintenance officer's "spliced" voiceprint ID protocol dialog never plays, only the "smooth" ? The maintenance officer's computer should actually beep when it says "BEEPING FROM CONSOLE" ? The message when clicking the door to the "garage" during the Prologue has a typo, "breech" instead of "breach" ? The turbolift lockdown quest journal entries do not function as intended ? When Atton first uses the computer his dialog should say "transmission" not "transmissions" ? When Atton informs you about the central control center "So" is missing from the subtitles ? When contacting hanger 25 after T3 has been shot the sentence ends with a "," instead of a "." ? When contacting T3 in hanger 25 sometimes the PC will also have the "security camera effect" when it should only be played for T3 ? When HK-50 replays the maintenance officer's last words: VO: "They're burning through my leg! I... Oh, stop! Stop, please-" ST: "They've burned through my leg! I... stop! Stop, st-" ? When Kreia teaches you the Precognition power there should be ?? around Precognition, There should be a "," after "?ah" ? When you encounter HK-50 for the first time and ask about the dead maintenance officer laying on the floor the camera should focus more on the maintenance officer's body as HK-50 delivers his final words 5. Bugs: ---------- There are no known issues that will develop as a result of installing this mod. 6. Distribution Notes: ---------- This mod may not be modified or distributed without the explicit permission of the author. If you have questions contact me at blevlard@aim.com. 7. Thanks: ---------- My thanks go out to: Team Gizka for their work on TSLRP and inspiring this issue correction mod The community of Team-Gizka.org for showing an interest and Knightmare and Hassat Hunter specifically for offering up some issues I had missed The modders who have spent their time creating fantastic mooding tools: Dashus and JdNoa for DeNCS Script Decompiler, Fred Tetra for Kotor Tool, stoffe for ERFEditor, TalkEd, and TSLPatcher, and tk102 for DLGEditor and K-GFFEditor And lastly the modders and community of LucasForums.com specifically: deathdisco, Pavlos, stoffe, Terravant, and Tupac Amaru who helped me work out the problems I encountered THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE. For more information on Knights of the Old Republic, visit http://knightsoftheoldrepublic.filefront.com

 

Arrival on Nar Shaddaa - Dialog FixFilename: arrivaldlgfilefix.zip

http://www.filefront.com/13707658/arrivaldlgfilefix.zip/

 

Description:

Hirni is back, with another fixed dialog for Knights of the Old Republic II: The Sith Lords. This time, he has worked on the dialog that is used when you arrive on Nar Shaddaa for the first time.

 

It used to be the case that the wrong NPC's spoke the wrong lines, and this was a little confusing and inconsistent. Hirni has fixed this, so now every line of dialog matches up with the correct party member. Definitely a handy mod if consistency is your thing,

 

 

Telos Academy FixesFilename: ice.zip

By: Himi

http://www.filefront.com/14007861/ice.zip/

 

Description:

Hirni returns once more, with his latest mod for the sequel to the 2003 game of the year, Knights of the Old Republic II: The Sith Lords. This mod is a set of bug fixes, which fixes the problems where certain dialogs would break in the Academy if you didn't have certain party members with you. The mod is probably worth downloading just for that, I think.

 

This mod also adds a conversation between Atris and Brianna, where the Jedi Historian tells her Handmaiden to travel with the Exile as he searches for Masters Vrook, Kavar, Zez Kai Ell and Vash. Opinions will likely be mixed as to whether this was a good idea or not.

 

This mod is worth a download, just for the bug fixes I think, so if the breaking dialogs have ever affected you, give this one a go!

 

Note: Please leave the author feedback, especially if you download this mod and use it. It really helps encourage the author to make more mods in the future.

 

Goto GenoHaradan FixFilename: gotogenoharadanfix.zip

By: Himi

 

http://www.filefront.com/13701105/gotogenoharadanfix.zip/

Description:

Hirni makes a return to the FileFront moddng scene today, with this new piece of Restored Content for the second Knights of the Old Republic game, The Sith Lords.

 

This is basically a few lines of restored dialog, in the cutscene where Goto and his henchmen are on the Yacht, when you arrive on the Smugglers Moon, also known as Nar Shaddaa. The restored lines refer to the GenoHaradan. It's a nice touch, though i'm not sure it makes much sense, as the GenoHaradan are never mentioned again after it.

 

Still, Restored Content is always nice, as it makes the game feel more complete. If you like restored things, this may be for you!

 

202 Grenn Dialog FixFilename: fixforthe202grenn_dlgfile.zip

By: Himi

 

Description:

Hirni returns today, with his latest mod for Knights of the Old Republic II: The Sith Lords. He has put in a few lines of dialog, so that when you speak with the assassin on Citadel Station after Lt. Grenn imprisons you in a Force Cage, the assassin tells you he is a member of the Genoharadan.

 

Not much else to say really, except be sure to look at the readme before installing.

 

Atton Bath Jokes FixFilename: attonbathjokesfix.zip

By:Himi

 

http://www.filefront.com/13628091/attonbathjokesfix.zip/

Description:

hirni makes their FileFront modding debut today, with this brand new mod for Knights of the Old Republic II: The Sith Lords. This mod restores some of the conversation you have with Atton and your Party Members, upon reaching the Smuggler's Moon for the first time in your game.

 

Any conversation with Atton in it is a good thing, right?

 

Colonel Tobin Meets Darth NihilusFilename: nihilus_tobin.zip

by: Exile007

http://www.filefront.com/13657310/nihilus-tobin.zip/

 

Description:

Restored Content is something that the modding community seem to love. With the TSLRP still yet to be released, the community is always grateful for whatever small nuggets of such content are made available for use. This is one of those occasions where we have been sent a piece of restored content. The man behind this restoration mod, is my good friend Exile007. Now, Exile007 is no stranger to the modding scene, in fact he has been a member over at Holowan Labs for quite a while, and has many great skills. This is the first mod that he has hosted here at KotORFiles, however. If we play our cards right, we may be able to convince him to send in some of his skins.

 

Exile007 is making his FileFront debut with this restoration mod for the sequel to the 2003 game of the year, [i[Knights of the Old Republic II: The Sith Lords. What he has restored, is a cutscene featuring Colonel Tobin, and Darth Nihilus, the Lord of Hunger, on board the Dark Lords ship, which is known as The Ravager. This scene fires when you first enter the Rebuilt Jedi Enclave on Dantooine, which means you have quite a way to go in the game, before you can view it.

 

The scene has Tobin going to Nihilus on the Bridge of The Ravager. Nihilus chokes the Colonel, who then gives Nihilus false information, that there is a Jedi Academy on Telos. He also pleads with the Dark Lord to save the planet Telos, but he then realises that Nihilus never cared for the planet, only for his desire to consume life. This is certainly an important scene, I feel, as it gives more of a reason as to why Nihilus was going to Telos.

 

Sion's Arrival to Peragus Fix (2.0)

Filename: sions_arrival_fix_2_0.rar

By: Zybl2

http://www.filefront.com/13505727/sions-arrival-fix-2-0.rar/

 

Zybl2 makes a return to KotORFiles today, with this 2.0 version of the Sion's Arrival at Peragus mod. This mod replaces the BIK movie of Sion arriving at Peragus with an actual ingame cutscene, in the second Knights of the Old Republic game.

 

This version fixes a few bugs that were present in version one. He has fixed a long pause in the dialog, the issue with docking twice, and the problem with the corpses on the bridge of the Harbinger, the Republic Hammerhead Cruiser on which this particular cutscene takes place, after it has been taken over by the Lord of Pain, Darth Sion.

 

If you liked the original, this is worth a download.

 

Hussef Head RestorationFilename: hussefrestored.zip

Ferc Kast

http://www.filefront.com/11315211/Hussef-Head-Restoration/

 

Description:

Huzzah for restored content! Ferc Kast brings us a new piece - Hussef's head. Apparently Hussef - the leader of the refugees on Nar Shadaa - was meant to have a unique head, rather than the generic K1 head he got stuck with in the end. Quite why Obsidian left him like that is anybody's guess. Still, they did, but they also left the original head they were going to use in the game files, which Ferc picked up on and was kind enough to restore and release, as the name of the file implies. The head is up to the usual standard of Obsidian's texture-work, and I'm sure Ferc's implementation is also up to his usual spec. Download and enjoy!

 

Tienn Dialog RestoredFilename: tienn_dialog_restored.zip

zbyl2

http://www.filefront.com/10496583/Tienn-Dialog-Restored/

 

Description:

Is restored content getting old yet? If not, then sit back, relax, and listen to what I have to say if you?re interested in seeing more things restored for the sequel to the 2003 game of the year, Knights of the Old Republic II: The Sith Lords.

 

Remember Tienn Tubb? He?s that blind Sullustan on Nar Shaddaa that has the ability to change the Ebon Hawk?s ID transponder codes. It?s something that is a necessary thing later on when you have your run-in with Goto. Well, if you talk to Tienn Tubb enough, you will find out that he has an inventory too. What you don?t find out is that he and Bao-Dur know each other from the Mandalorian Wars. It was something Obsidian put in, but later cut out.

 

Zbyl2 is making his FileFront debut with a restoration mod for you to play with. It?s a very minor restoration, but it?s still restored content and that by itself is going to be a popular thing. The key to this mod after you have installed it is to have Bao-Dur in your party when you first meet Tienn for this mod to have any affect. Keep in mind that the first screenshot doesn?t done very well and you can barely see Tienn behind the Exile. Being someone who has made specialty pictures for the PotD and other uses, I would have done the shot where the Exile is out of the way and that way you can see a clear path between Tienn and Bao-Dur conversing. It would have been a better selling point visually. Enjoy the restored content!

 

TSL: Un-Restored Content (Final Version)Filename: tsl_urc_final.rar

By: Zybl2

 

http://www.filefront.com/13144564/TSL-Un-Restored-Content-FINAL-VERSION/#

 

tsl_urc_final.rar

File size: 2.18 MB

Downloads this week: 63

Downloads total: 6,025

Date Added: 01-30-2009

Popularity: 18%

Video Length: 0 seconds

Short description: This mod does exactly what the title says, it restores content that TSL:RP isn't restoring.

Read the full description

======================================================== STAR WARS: KNIGHTS OF THE OLD REPUBLIC II: THE SITH LORDS UN-RESTORED CONTENT FINAL ======================================================== AUTHOR: Zbyl2 CONTACT: PM me at lucasforums. NAME: TSL: Un-Restored Content FINAL 1.Description: Basically, it?s a new version of Un-restored Content mod I released awhile ago. I released this mod and some patches before, but now I?m. releasing final version and I implemented all patches into this version, plus fixed all bugs so you don?t need to download anything more than just this. What was restored? Things like Czerka take over Citadel Station, some HK?s and Atton lines in Telos, self-destruction of Goto?s Yacht, restored lines in Jedi Enclave, HK-50?s on Goto?s ship, Atton, T3 and MiraHanharr fight bounty hanters, Bao-Tienn conversation, explosion in Jekk?Jekk Tarr, Fassa as Toyadarian, possibility of not talking to Mandalore (well, not exactly as you will need to see him later), lot of cuted lines in Korriban... It?s possible that something more but can?t think of anything at the moment. Also, I removed Atris as Traya. I always wanted to make high quality mod, and it wasn?t just because of Atris-Traya. Sad. 2. Installation: Double click TSL Un-Restored Content.exe and use install button. 3. Bugs: If you find any please, contact with me. PERMISSIONS: This mod may be used without the explicit of the author. This mod may not be distributed on other sites without the express permission of the author. For more information on Knights of the Old Republic, visit

 

Korriban Hidden Tomb FixFilename: tombfix.zip

By: Zybl2

 

http://www.filefront.com/13422433/Korriban-Hidden-Tomb-Fix/

 

Zybl2 makes a return to FileFront today, with a new mod for the second Knights of the Old Republic game. This mod is basically a fix, for the hidden tomb of Ludo Kresh on the planet Korriban. A well known bug in the game, is the infinite XP bug in said tomb, where you can examine a dead Jedi, and every time you do so, Hssiss start to spawn around you. This meant that if you did it enough times, you could level all the way up to level 50, right there in that room. Zybl2 has fixed that in this release.

 

Another bug that has been fixed, is the one that meant not all of your party members would spawn in the scene with Kreia, where she would turn your allies against you, as part of one of the tests of the tomb.

 

I'd say this is quite a handy mod, as it fixes the mentioned bugs, whilst taking up next to no space on your Hard Drive. The main reason I can see people downloading it, is the party members bug fix, as the other bug can be avoided, simply by not returning to the corpse.

 

e.

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Ravager Rewrite (2.0)Filename: ravager_rewrite2.rar

By: Zybl2

 

http://www.filefront.com/13896282/ravager-rewrite2.rar/

 

Description:

Zbyl2 returns, with a second version of his Ravager Rewrite Mod for Knights of the Old Republic II: The Sith Lords. This version is mainly a series of small tweaks and a few bugs are fixed. The changes fixed are:

 

 

Quote:

--------------------------------------------------------------------------------

1. Fixed issue when after killing Visas Nihilus wouldn't start his dialog.

2. Fixed Nihilus' dialog.

3. Changed some camera angles for more cinematic feel.

4. Readed Nihilus' theme (left in game files). It's being played during Nihilus' dialog.

5. Fixed Tobin's dialog.

6. Changed location of second Visas-Mandalore cutscene.

 

--------------------------------------------------------------------------------

 

Other than that, this version is much the same as the last, so here is Shem's previous review:

 

Quote:

--------------------------------------------------------------------------------

Okay, the Exile does stop the Dark Lord, but not in the way you think as the author has twisted how this scene plays out with some restored content. What happens is Visas and Mandalore go to the Ravager alone without the Exile there. He/She is still fighting on Telos during that time. Later before the confrontation with the Dark Lord, the Exile joins in and that is where things get interesting. To get an idea how interesting it will become, just look at the screenshots.

 

--------------------------------------------------------------------------------

 

This mod uses the TSL Patcher for ease of installation, so no worries on that score. There is also a patch included for those of you with the Ultimate Saber Mod installed.

 

Rebuilding the Jedi EnclaveFilename: rebuilding_the_jedi_enclave.zip

By: Kreia

 

http://knightsoftheoldrepublic.filefront.com/file/Rebuilding_the_Jedi_Enclave;98081#Download

 

Readme File:

Special thanks to Holowan Laboratories (starwarsknights.com)

 

Overview

==================

An improvement on the showdown between Kreia and the Jedi Council. Significant changes include some restored lines with a number of party members interacting with Kreia while the Exile speaks with the masters.

Preview

==================

Fixed Kreia's Fall MovieFilename: movies.zip

By: Kreia

 

http://www.filefront.com/11624595/Fixed-Kreias-Fall-Movie/

Readme File:

Download this if you are into details.

Kreia's model is lacking a hand in the video depicting her on Malachor V.

If you have played the game, you know that hand is supposed to be there

until her confrontation with Darth Sion on the Harbinger. This is a fixed

version I made with as much fidelity to the original as I could.

There is also a camera angle in the original which is too close to her

face when Sion crushes her skull into a wall, and you get inside her head

for a couple of frames, I changed that too.

 

Installation

==================

Just put it in the Movies folder, but first rename the old KreMov01.bik so

you don't lose it. If you prefer the original you can delete the file and

rename the old one again.

 

G0T0's Yach RestorationFilename: 4g0t0s_yacht_restored.rar

zbyl2

http://www.filefront.com/10797127/G0T0s-Yach-Restoration/

 

As I was saying in my last file review that new content is always fun because it helps bring something new to a game you like so much, but replay value is needed if you want to keep playing so adding something new you haven?t seen before adds excitement.

 

Zbyl2 is back again with some content that was cut out of the game. Remember when the Exile is captured by Goto and brought on his Yacht in the game Knights of the Old Republic II: The Sith Lords? Well, there is content there that was cut that even the TSLRP isn?t restoring.

 

Anyway, let?s go back to the capture. Remember how the Exile has a conversation with Goto?s hologram? The way we remember what happens afterwards is the alarm goes off because two party members have come to rescue the Exile. What was cut is a fight with an HK-50 unit.

 

Another little thing is an extra line of dialog by the Twin Suns when you run into them if Atton is in your party. There will also be some new Zhug brothers to confront, and Goto?s self-destructive sequence.

 

Make sure you read the readme on instructions and files you need to backup if you decide to go back to the original way it was played or you will regret it. That is why readmes are written; to be read. Those who decide not to and make a mistake they can?t fix have only themselves to blame. Enjoy!

 

Note: Please leave the author feedback, especially if you download this mod and use it. It really helps encourage the author to make more mods in the future.

 

G0T0's Yach Restoration (1.1 Patch)Filename: gotos_yacht_restoration_v_1.1.zip

zbyl2

http://www.filefront.com/10825933/G0T0s-Yach-Restoration-1.1-Patch/

 

Description:

It was just recently that the mod, Goto?s Yacht Restoration was released and was an instant hit with people as it currently sits as number two in the top twenty downloads for the week (the KSE is usually #1 most weeks ). Not surprising because many people love restoration mods, even if it?s a small things to do. It just adds something new to your playing experience and there is just something cool hearing new dialog spoken.

 

Anyway, the point of this mod release is to give you a patch to install as the author discovered an error that needed to be addressed. The HK-50 units wouldn?t attack you when becoming hostile; instead you had to attack them first. I?ve seen this with other mods that add new hostile NPC?s before, so it?s cool to see the author notice that and put a fix on it. Also fixed is the conversation with the HK-50 unit after talking to Goto?s hologram as it is automatic now.

 

Restored Doors/RoomsFilename: restored_content.rar

Part 1

Gob.Demo.Master [the links for these two seem to be gone from filefront]

 

Description:

Anybody out there in the mood for restored content? Asking that question almost makes me hear the cheers from the downloaders out there that will get on board with this. Some people will download and use a mod just because it?s restored content.

 

Anyway, this restoration content is in the game, Knights of the Old Republic II: The Sith Lords. Some of you are probably thinking, ?This game has countless areas that can be restored.? Well, that means more opportunities for others to bring back some things that were cut.

 

GobDemoMaster did a few minor edits on some UTD files. Those are the file types that control the doors in the Knights of the Old Republic games. What Obsidian did was permanently locked some areas in the game. I can see that would be easier than redoing parts of the module through model edits, especially when they had a deadline to meet and had to rush the game towards the end.

 

There are three doors on Telos, four doors inside the Khoonda base, and three doors inside the Royal Palace that have been unlocked. Just to warn you in case you think there is some cool stuff hidden, there isn?t when you open those doors. It?s basically a check out the areas that have been closed off.

 

If you?re wondering if that is all, it isn?t ? Nar Shaddaa, and Malachor V have some doors too that could be unlocked as well. Maybe that can be part two of this mod? Enjoy!

 

Note: Please leave the author feedback, especially if you download this mod and use it. It really helps encourage the author to make more mods in the future.

 

Restored Doors/Rooms (Part 2)Filename: restored_content_part_2.rar

Part 2

Gob.Demo.Master

 

Description:

It wasn?t long ago when GobDemoMaster gave us a mod where we could open doors that were locked in the game Knights of the Old Republic II: The Sith Lords. I later hint at a possibility that the author could make one that included Nar Shaddaa and Malachor V. Well, he thought it was a good idea himself and decided to go through with it.

 

So here we go again. Nar Shaddaa has a couple of places that are cool to check out when opening those doors. One of them on the landing pad area module and the other one on the docks. Malachor V?s Trayus Academy has a few to open. I should leave out some mystery by just saying try to open doors that you weren?t able to open before. Heck, just explore every square inch of the academy and there will be many hidden surprises. This should keep you busy for a while.

 

One thing I should point out that wasn?t said in the last review (I forgot to put it in) is that you must start with a saved game before entering those modules for the first time for this mod to work properly. Hopefully that hasn?t been an issue with the last release, but if it has, this advice could be the reason. Enjoy!

 

Main Menu Nihilus Restoration

Filename: di_nmr.zip

Darth InSidious

 

http://www.filefront.com/7665902/Main-Menu-Nihilus-Restoration/

 

Description:

This is an amusing little mod Darth InSidious has released for us. The default main menus are nice enough to look at, but they're definitely not as funny as this one. Initially the new menu seems similar, with Darth Nihilus staring blankly at the player with his arms folded across his chest. The similarities end there, as he is also being given a sensual massage and being posed for by the two Twin Suns. Though he is ignoring them, the cannok at the other side of the screen certainly isn't! Very funny to see it gaping like that. Why Obsidian cut this from the game is beyond me.

 

Enjoy the new menu!

 

Droid Planet Mod (1.3) (Not a restoration but author's concept, and no planet access via the galaxy map)

Filename: droid_planetv1.3.rar

Darth Shan

 

This mod implements the Droid Planet M4-78 to Kotor TSL. It has been cut from the original game. The mod is not a restoration. It is a completion according to my own tastes.

Read the full description

====================================================== A KNIGHTS OF THE OLD REPUBLIC II: (THE SITH LORDS) MODIFICATION ====================================================== AUTHOR: Darth Shan EMAIL: NAME: TSL Droid Planet v1.3 CREDITS: LoganEssex, Christopher Mohler and JackLucas for testing and giving advice FILENAME: droid_planet.rar FILE SIZE: 2,3 MB DATE RELEASED: 04/17/2007 DESCRIPTION: This mod implements the Droid Planet M4-78 to Kotor TSL. It has been cut from the original game. The mod is not a restoration. It is a completion according to my own tastes. ATTENTION: - The planet WILL NOT SHOW UP ON THE GALAXY MAP, it has been integrated into the game, i.e. there is a mini quest to be solved. - WARNING: Some of these files, taken from the XBOX-version of the game, may be incompatible with some system configurations. Delete the mod, if you encounter severe problems. Nothing can be done about this. This mod is dedicated to the staff at Kotorfiles for their excellent work. INSTALLATION INSTRUCTIONS: 1. Unrar the archives anywhere on your harddrive. 2. Extract all files manually from the folders Modules Override StreamMusic StreamVoice to the respective folders of your game directory, by default: Programs>LucasArts>SW Kotor2. 3. Apply the video patch, if you want to. See the instructions in the respective folder. 4. If you have the two mods "XCom's Sith Battle Simulation" and "Maverick's Shop and Bench", then use the files from the folder "compatible Mav and XCom" and let them overwrite old files in your Override game folder. 5. Read the documentations in the "docs" folder, if you encounter problems or need a walkthrough. Compatibilites: USM The Dark Apprentice TSL Restoration project (highly probable) TSL Jedi Temple on new Planet Coruscant New Tomb of Azgath on Korriban my own Story Enhancements Mod (v2.5 - beware of the latter, it has bugs). Remarks - A compatible file has been included for Mavs Online Workbench and Online Shop as well as XCom's Sith Battle Simulation, all of these to be accessed through the Ebon Hawk's Security System. Do NOT use this file, if you don't have the mentioned mods installed, or you will eventually crash your game. - The "upgrade.2da" should be compatible with most other mods (Envida, Mav-RedHawke, Impulse Crystal, Advanced Jedi-Sith Items, Segan Wyndth Armour). It adds only one new upgrade crystal to the game. Check with Kotor Tool's 2da editor if you want to be sure it's compatible with everything you already got. - "Loadscreens.2da" is compatible with the "Tomb of Azgath"-Mod and my "Story Enhancements"-Mod. INSTALL THIS MOD AFTER ALL THE ONES MENTIONED ABOVE. Version History 1.3 - fixes Dxun Area - adds source files for modders 1.2 - fixes a typo in T3's dialogue which messed up a global 1.1 - fixes a door which shows up only on some system configurations - fixes the never-emptying containers in the Centra Area - edits modulesave.2da for more autosaves - adds a 'video patch', see special instructions in respective folder - updates two NPC scripts Projected updates - AFTER completion of TSLRP: - dialogue conversion for different languages - packaging the mod with Stoffe's TSL Patcher COMMENTS: A) The planet does not show up on your galaxy map. You access the warp procedure by using the Ebon Hawk's security system. This has a couple of reasons: my modding capabilities are too limited to implement the planet properly. It would require some subtle scripting, because the enemies on the droid planet are not properly balanced. If you come here too early, you won't be able to survive. In addition, I did not want to mess up Deathdisco's files for his "TSL Jedi Temple Coruscant". B) The original modules for the droid planet were taken from the XBOX-version of the game. There have been complaints that this mod does not work properly. It seems that there are some system configurations which have problems with these files. This cannot be fixed, I suppose. C) An English dialogue.tlk file is needed for the mod. A projected final update will implement support of other languages. D) Some area transitions do not show up immediately. But they are there, trust me. Due to limited space for your PCs to move properly, the trigger might bug. Go back some steps, re-enter the transition area, it should work. By the way: the same is the case with Nar Shadaa's Cantina. So this is not a real bug, but an issue with the entire game. CREDITS: 1. The DRO.mod files were uploaded on pcgamemods.com by DarthRichard. I use these blank module files on the same basis as Archer in his Reconstruction of the Droid Factory. They are Obsidian's/LucasArts's, so I feel entitled to you use them. 2. Stoffe gave me permission to use her checking scripts from the "Handmaiden for Female PC"-Mod. Thanks a lot, this makes compatibility issues much more easy. 3. LoganEssex did a nitpicking beta-testing for this mod. Thank you. PERMISSIONS: You may use this mod in every way you wish, really - except for the script "st_nohandmaiden", it's Stoffe's. Ask her, if you need it in another mod. One more thing: If you want to upload this mod in its original form on other sites, you should ask the Kotorfiles staff for permission to do so. If you have a good idea for a quest and implementing this planet into the storyline proper, be my guest, you hereby got all permissions you would need. THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

 

Original Mod:

 

Darth Shan

TSL Droid Planet v1

 

droid_planet.rar

2,3 MB

DATE RELEASED: 04/17/2007

 

DESCRIPTION:

This is the Droid Planet M4-78. It has been cut from the original game. This mod is not a restoration. It is a completion according to my own tastes. I hope, you like it. The planet has been integrated into the game, i.e. there is a mini quest to be solved (see extra Readme Spoilers for this). But it serves no purpose, it adds nothing to the storyline. I hope to add to this aspect when my Story Enhancements Mod has been reworked.

I hereby dedicate this mod to the staff at Kotorfiles for their excellent work.

 

INSTALLATION INSTRUCTIONS:

 

Drop every file manually in the folder where it belongs (modules, Override, streammusic).

 

Compatibilites:

USM, Dark Apprentice, TSL Restoration project (highly probable), TSL Jedi Temple on new Planet Coruscant, New Tomb of Azgath on Korriban, my own Story Enhancements Mod (v2.5 - beware of the latter, it has some bugs).

- A compatible file has been included for Mavs Online Workbench and Online Shop as well as XCom's Sith Battle Simulation, all of these to be accessed through the Ebon Hawk's Security System. Do NOT use this file, if you don't have the mentioned mods installed, or you will eventually crash your game.

- The "upgrade.2da" should be compatible with most other mods (Envida, Mav-RedHawke, Impulse Crystal, Advanced Jedi-Sith Items, Segan Wyndth Armour). It adds only one new upgrade crystal to the game. Check with Kotor Tool's 2da editor if you want to be sure it's compatible with everything you already got.

- "Loadscreens.2da" is compatible with the "Tomb of Azgath" Mod and my "Story Enhancements" Mod.

 

 

COMMENTS:

What has been done here?

1. Area transitions have been made up from scratch for the main behavior cores. I decided to script exits to central area (802DRO) in order to keep superfluous distances shorter. Two other area transitions have been adhjusted, so that they actually work.

2. Dialogues have been written from scratch. In one instance (IS-24) the dialogue lines were already there, but no dialogue file. I pieced this together according to my own tastes. I used Aqualish voice-overs for the other two Archons, because this was indicated in one original utc-file.

3. Datapads have been added or modified to restrict and unlock accesses - these serve as a compensation for proper quest entries. I may add some later on.

4. New boss fights (4 to be precise) have been added. These may be pretty hard, maybe they are not. If you think these need rebalance, send me an e-mail.

5. Originally intended music has been restored via "ambientmusic.2da". I took the march from the very ending of the game as ambient music for the final area. This adds a nice touch. I named this piece exactly like the file to be found in the "TSL Music Menu Restoration" by Nur Ab Sal to ensure compatibility with this mod (get it, it's great).

6. The behaviour core areas have been moved, to get some line into playing the planet. To be precise: 805DRO has become 807DRO, 806DRO has become 805DRO and 807DRO has become 806DRO.

7. There are two versions of a new lightsaber crystal (Bondar 2), one is here to annoy you, the other to delight you. Have fun. This crystal came with the original files hacked from the XBOX.

8. I deleted some tags and placeable names (i.e. "Cheat Container" and "Test Console").

9. I added new placeables, two merchants selling droid items, and some easter eggs, for instance Revan's "Office" on the droid planet.

10. There are two production facilities which are to be used in my Story Enhancement Mod. Currently they are doing only one thing: nothing.

11. This comes with a loading screen. It is the same one for all seven areas.

12. Two cutscene dialogues have been restored on the Ebon Hawk. One is about T3 playing Pazaak with Atton, the other about Atris's assignment for the Handmaiden (if you brought her with you).

13. ATTENTION: 2 cut dialogue lines have been restored, containing some blatant sexual innuendo from Atton when meeting the Twin Suns on the Yacht. Delete "twinsun1.dlg" if you do not like things like these.

 

What has NOT been done?

Well, the planet does not show up on your galaxy map. You access the warp procedure by using the Ebon Hawk's security system. This has a couple of reasons.

A) My modding capabilities are too limited to implement this properly. It is simply out of my reach, at least at the moment. B) I did not want to mess up Deathdisco's files for his marvelous "TSL Jedi Temple Coruscant" which implements a new planet into the game. I think you would not be very much delighted if I messed up *two* planets with one mod. C) There is no video material which could be employed for approaching the planet. I know that there is - or rather was - a project for restoring M4-78 properly. But the site has been down for ages now. However, at the moment it is not worth the effort, in my opinion. Use this mod and deathdisco's Coruscant to have plenty of new toys to play with.

 

 

=====================================================================================================

 

OPTIONAL: TEAM GIZKA (TSLRP) may address these issues or otherwise will be covered

 

Nar Shaddaa Docks RestorationFilename: 303nar_sealed_door.rar

LoganZezima

 

 

http://www.filefront.com/11485746/Nar-Shaddaa-Docks-Restoration/

 

Readme File:

~Nar Shaddaa Docks Restoration V1.0

 

 

~In this mod, I basically did what Darth Xander (g_w_lghtsbr02) did in the Nar Shaddaa Lost Cantina mod. I made it so that you are able to access the sealed doors. As in Darth Xander's mod, you must not have been to the Nar Shaddaa Docks, or else this mod will be useless.

 

 

~Installation

1. Extract the files to a temporary location.

2. Examine the folder structure and make corrections where necessary.

3. Copy files to Override Folder (C:Program FilesLucasArtsStar Wars Knights of the Old RepublicOverride).

4. Start the KOTOR Launcher.

5. Play game.

 

 

~Uninstallation

1. Delete the files/folders associated with the mod:

 

a. "sealeddoor.utd"

 

 

~Incompatibility

None Known, other than any mod that replaces the afore mentioned file. If any more are found, please tell me on the comments!

 

 

~Known Issues or Bugs

If you have already been to the Nar Shaddaa Docks, then you will not be able to use this mod. If any more are found, please tell me on the comments!

 

----------------------------------------------------------------------------

Nar Shaddaa Lost Cantina

Filename: nar_shaddaa_lost_cantina.ziph

Darth Xander (g_w_lghtsbr02)

 

http://www.filefront.com/8941884/Nar-Shaddaa-Lost-Cantina/

 

Description:

Nar Shaddaa, also known as the Smuggler?s Moon; orbits the planet of Nal Hutta in the Star Wars Expanded Universe. Nal Hutta and its system is where the Hutts come from. The most famous Hutt would be Jabba the Hutt, who was originally introduced in Return of the Jedi in 1983 (added to A New Hope in 1997 for the Special Edition release).

 

In Knights of the Old Republic II: The Sith Lords, the Exile?s journey takes him/her to Nar Shaddaa to track down Jedi Master Zez-Kai Ell. On the Refugee Landing Pad module where you can found a Trandoshan named Vossk, there are doors to a locked up cantina. It was one of many things cut from sequel Knights of the Old Republic game.

 

Darth Xander is back with a mod that opens the door to get inside the cut cantina. Don?t expect much from it other than you?re exploring an area you?ve never seen before because nobody is there as seen in the many screenshots submitted by the author; however if you really want to check this out for yourself, then download the mod and found out. I would strongly suggest you have a saved game where you have never been to Nar Shaddaa yet. Enjoy the mod!

 

Note: Please leave the author feedback, especially if you download this mod and use it. It really helps encourage the author to make more mods in the future.

 

-Shem

 

Dantooine Restoration ModBy: DStoney and Zbyl2

Filename: dantooine_restoration_mod.rar

 

http://www.filefront.com/13598052/dantooine-restoration-mod.rar/

 

Remember DStoney?s M4-78 mod? Do you remember how much restoration work Zbyl2 has done? What if the two teamed up to give you a heck of a mod to play with that involves restoration work? Well, look no further than this mod for the game, Knights of the Old Republic II: The Sith Lords if this sounds really good to you.

 

There were a couple of fixes I noticed for sure that came with the Ultimate Saber Mod that are included in this mod, but it should be noted that not everybody uses it. Those fixes are:

 

?Remember when entering the Telos Academy for the first time and you actually picked the quick dialogue option to surrender and all of a sudden the game isn?t going anymore? Well, that?s fixed with this mod.

 

?Remember trying to learn Force Sight and you asked Visas to teach you and she said it was difficult to explain to you because you had a lack of influence with her? The problem was you couldn?t ask her again. This mod fixes that issue.

 

Then there are other issues this game has had. Yeah, it was a buggy one that TSL was. The co-authors listed those in their readme. The rest of the mod focuses on the planet of Dantooine.

 

Is anybody familiar with Kaevee? She is a Padawan who was cut from the game who can be found in the abandoned Jedi Academy on Dantooine. Even though her character was cut from the game, her head was left over and never used which has promoted some modders to use that head as a selectable one. If you can?t remember which head I?m talking about, just look at the third screenshot. Keep in mind that this character didn?t get very far as audio dialogue was never recorded for her so the co-authors recruited Usagi to voice her lines so you don?t get mute dialogue when meeting up with her. This restoration is going to be done by the TSLRP, but that doesn?t mean it shouldn?t have been done. I mean we have been waiting four years for that to be finished (not as if that's a bad thing) and I suppose that means some people out there have been prompted to do work to get it out there for their own personal satisfaction.

 

Be sure to check the whole readme out to see what else is in store with this mod. Think of it as a tie over of a portion of what the TSLRP is going to include if you?re itching to see. It should be fun for those who can't wait long enough for our friends at Team Gizka to get their fantastic mod out.

 

This mod does use the TSL Patcher for installation. Don?t try to manually install it as you will regret it later. I know some of you have an issue with the Patcher because it confuses you. With this particular mod, just double-click the ?Dantooine_Restoration.exe? file. It will ask you here you want to put this mod. Go to the folder where you installed this game at, which should be called, ?SWKotOR2?. Once you have selected the folder, let the Patcher do the work in making the new files it is installing compatible with your other current mods you have installed. See that was easy, wasn?t it? Enjoy!

 

M4-78Filename: m4_78_addon_v1.1.rar

By: DStoney

http://www.filefront.com/10108372/M4-78/

 

This mod adds the planet of M4-78 by removing Vash from Korriban and adding her to M4-78 and for her to be at Dantooine if left alive.

Read the full description

IMPORTANT NOTE! THE INSTALL WILL FAIL IF THIS IS NOT DONE FIRST! 1) The following files in the "Modules" folder, located here "C:Program FilesLucasArtsSWKotOR2Modules" by default must have "Read-only" unchecked for the installer to function properly: 003EBO_s.rim 853NIH_s.rim 003EBO.rim 853NIH_dlg.erf 650DAN.rim 907MAL_s.rim 650DAN_s.rim 650DAN_dlg.erf 702KOR.rim 702KOR_s.rim 702KOR_dlg.erf To do this quickly right click on the "Modules" folder and select "Properties". Under the "General" tab near the bottom uncheck "Read-only" and click the "Apply" button (if "Read-only" was not checked skip to step 2). A new window will pop up. Select "Apply changes to this folder, subfolders, and files" and click OK. 2) Additionally, "650DAN_loc.mod"and?localization.mod? located here "C:Program FilesLucasArtsSWKotOR2lips" by default, must also be unchecked as "Read-only". 3) Also make sure that both the "TSLPatcher.exe" file and the "tslpatchdata" folder are located in the same folder and that that folder is NOT within the SWKotORII folder hierarchy. (Read the included Read me for more through instructions) Once the steps above have been completed click the "Install Mod" button below to proceed with the installation. Note that a folder named "backup" will be created within the folder the installer is run from and must be saved if the mod is to ever be uninstalled. Attached below is the included read me file: ======================================================== A KNIGHTS OF THE OLD REPUBLIC II: (THE SITH LORDS) MODIFICATION M4-78 addon Mod ======================================================== Author: DarthStoney Contact:PM at Lucas Forums Name: M4-78 addon Modv1.1 Filename: M4_78_addon.rar File Size: 41mb Date Released:4/14/08 1. Description: ---------- This mod adds the planet of M4-78 by removing Vash from Korriban and adding her to M4-78 and for her to be at Dantooine if left alive. These issues include various dialogs, scripting, and game play issues, for a complete list of changes see below. . This is a stand alone mod; however, the idea is that once Team Gizka is finished with their TSLRP this will be made fully compatible. Note that this mod is currently only for the English versions of the game, other language versions are not supported. Great care has been taken to ensure compatibility with other mods but I make no promises. Lastly, by its vary nature this mod effects 702Korriban, the 003EbonHawk,the galaxy map. It also adds the EbonHawk container to the cargo hold , also 650DAN the meeting with the Jedi Masters at the end as well as a whole new list of globals for M478 and will require starting a new game in order for it to work properly. 2. Install: ---------- (It is highly recommended that you update your game to version 2.10 (the 1.0b update) before installing this mod.) 1) Extract the "M4-78 v1.1 Addon" mod, taking care to insure that both the "Setup - RUN THIS TO INSTALL M4-78 MOD.exe" file and "tslpatchdata" folder are extracted to the same folder (these files can be extracted to any folder on your hard drive EXCEPT those within the SWKotOR2 folder hierarchy). Also note that simply copying the files within "tslpatchdata" to your "Override" folder will not properly install the mod. 2) The following files in the "Modules" folder, located here "C:Program FilesLucasArtsSWKotOR2Modules" by default, must be unchecked as "Read-only" for the installer to function properly: 003EBO_s.rim 853NIH_s.rim 003EBO.rim 907MAL_s.rim 650DAN.rim 853NIH_dlg.erf 650DAN_s.rim 650DAN_dlg.erf 702KOR.rim 702KOR_s.rim 702KOR_dlg.erf To do this quickly right click on the "Modules" folder and select "Properties". Under the "General" tab near the bottom uncheck "Read-only" and click the "Apply" button (if "Read-only" was not checked skip to step 2). A new window will pop up. Select "Apply changes to this folder, subfolders, and files" and click OK. If you woule rather do this individually for each file you may do so, however, no harm will be done by unselecting "Read-only" for the entire folder. 3) Additionally, "650DAN_loc.mod"and?localization_loc.mod?, located here "C:Program FilesLucasArtsSWKotOR2lips" by default, must also be unchecked as "Read-only". Right click on the file select "Properties". Under the "General" tab near the bottom uncheck "Read-only" and click the "Apply" button. 4) Once "Read-only" has been unchecked for each file, run the "Setup - RUN THIS TO INSTALL M4-78 MOD.exe" file that was extracted earlier to begin installation of the mod. 5) Once installed simply start a new game. Note a new folder named "backup" will be created during insanitation within the folder the installer was run from. If you plan on uninstalling this mod this folder and the files therein must not be deleted as they are used during the uninstall process. 3. Uninstall: ---------- The files listed below may have been modified during the installation of this mod: Within "C:Program FilesLucasArtsSWKotOR2Modules? 650DAN_dlg.erf 702KOR_dlg.erf 003EBO_s.rim 003EBO.rim 650DAN.rim 650DAN_s.rim 702KOR.rim 702KOR_s.rim Added within "C:Program FilesLucasArtsSWKotOR2Modules" 801DRO.mod 802DRO.mod 803DRO.mod 804DRO.mod 805DRO.mod 806DRO.mod 807DRO.mod 011EBO.mod Modified Within "C:Program FilesLucasArtsSWKotOR2lips" 650DAN_loc.mod Added Within "C:Program FilesLucasArtsSWKotOR2lips" 805DRO_loc.mod 806DRO_loc.mod Within "C:Program FilesLucasArtsSWKotOR2Override" Global.jrl Globalcat.2da Modulesave.2da Placeables.2da Ambientmusic.2da Loadscreens.2da Lbl_map801DRO.tga Lbl_map802DRO.tga Lbl_map803DRO.tga Lbl_map804DRO.tga Lbl_map805DRO.tga Lbl_map806DRO.tga Lbl_map807DRO.tga T3m4.dlg Load801DRO.tga Load802DRO.tga Load803DRO.tga Load804DRO.tga Load805DRO.tga Load806DRO.tga Load807DRO.tga Per_door.tga Backups of any file that was altered were made during installation and placed in a folder called "backup" within the folder the installer was run from. 1) To uninstall the mod, open your "Override" folder, located here "C:Program FilesLucasArtsSWKotOR2Overide" by default, and delete ONLY the files listed above under the "Override" heading. 2) Next open the "backup" folder that was created during installation and replace the files listed above with the files contained within. If a file listed above is missing from the "backup" folder, don't worry, no change was made to that file and it does not have to be replaced. 4. Bugs: ---------- When trying to enter Archon1 the trigger is in front of the door you can?t enter the Bld. This is A walkmesh issue that at this time cannot be fixed. The doors in the Env zone, there is a delay before walking through. 5. Mod Compatibility: This mod is NOT compatible with The Lonna Vash mod which moves her to the sith tomb 6. Distribution Notes: ---------- This mod may not be modified or distributed without the explicit permission of the author. If you have questions PM me at Lucas forums. 7. Thanks: ---------- My thanks go out to: The modders who have spent their time creating fantastic modding tools: Dashus and JdNoa for DeNCS Script Decompiler, Fred Tetra for Kotor Tool, stoffe for ERFEditor, TalkEd, and TSLPatcher, and tk102 for DLGEditor and K-GFFEditor and Team Gizka for their source files and lastly the modders and community of LucasForums.com for without their help this would not be Possible. Others that deserve a special Thanks are Quanon modeler creator of the Archons and Skyboxes Sharen_Thrawn for fixing the Skyboxes Sith Holocron as M4-78 and for lots of other help he has given on this project. Malpense for M4-78 dialog/storyline and beta tester Actschp1 as Kaah Swfan28 for his work on the enclave sequence TSBasilisk for letting me use his puzzle ideas Somnambulist as ES-05 Qui_Gon_Glenn beta tester Pra_viilon Beta tester Deady_Stream for giving me space on his forums A lot of the source scripts modified for 003EBO and 650DAN are TEAM GIZKA source files and modified for this mod for compatibility with TSLRP. (Quote)Permission by TSLRP This is a collection of all scripts that we have created or modified. This archive is updated with every build. These scripts WILL CHANGE from build to build. In the meantime we hope they help ease mod compatibility changes. Feel free to use/modify these. Preferably properly attributing their source. THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE. For more information on Knights of the Old Republic,

 

M4-78 (1.1a Patch)Filename: m4_78_patch_v1.1a.rar

Dstoney64

 

Description:

M4-78 for the game Knights of the Old Republic II: The Sith Lords by DStoney64 has been the quickest mod to ever hit 1000 downloads in the history of this site. Like all big mods with lots of content put into it, there are bugs that needed to be addressed. This has always happened with huge mods like this one. I imagine it?s hard not to have a few errors here and there. Just ask Silveredge9 with his Brotherhood of Shadow mod. To me it?s not about the errors or bugs that are found in the mod, it?s how you take care of them is what?s important. Mod supported patches to keep it current and steady as best as you can should be commended and if DStoney64 chooses to address issues as valiantly as Silveredge9 has, then I applaud him.

 

Despite the bugs that were reported, I have played this mod and it was playable and I was able to complete it without too much trouble. The most difficult part for me was learning my way around the place. It was like playing a new game in a way. I haven?t felt as lost as I felt since I first played TSL back in December of 2004. With careful exploration, I was able to figure out how to complete all the tasks, find Master Lonna Vash, and finish the planet. It did seem short, but it was fun to do.

 

I did enjoy the ability to have a choice between droids for a solo mission with a droid of my choice and who better to complete the task in my opinion than HK-47. I was able to use the assassin droid to blast droids away with the twin rifles I had equipped on him with ease while using his droid abilities to use the computer and make the planet safe for the Exile to complete the task of finding Master Lonna Vash.

 

All the bug fixes are mentioned in the readme file. This is just a patch, so make sure you download the original release first and then install this patch. It does use the TSL Patcher, so let that program do the work and you enjoy the benefits of this mod. Enjoy the update!

 

M4-78 Movies (2.0) UpdateFilename: m478_movies_vers.2.rar

Dstoney64

 

http://www.filefront.com/12131681/M4-78-Movies-2.0/

 

Description:

Well, here we go again. DStoney is back with an update to his movie files for his hit mod, M4-78. The mod itself is well over 12,000 downloads currently in six months, which is very impressive.

 

As like the previous release of the movie files, it gives you the Ebon Hawk landing and departing the planet of M4-78. Remember last time I said there was a lag in the movies when I watched them? Well, that has been improved greatly. There is still a slight one from time to time, but I have to say that these ones are leaps and bounds better. Maybe you won?t notice the difference, but I certainly have.

 

Now remember that these files do NOT go into the override folder, but the movies folder. The mod that this compliments is programmed to play those movie files so all you need to do is install them. In some ways, it makes this mod more complete, doesn?t it? Enjoy the updated movies!

 

Note: Please leave the author feedback, especially if you download this mod and use it. It really helps encourage the author to make more mods in the future.

 

please let me know if any corrections or suggested additions for a fullest pack of restoration mods.

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thank you very much. the Team Gizka fixes are no longer available on their site as they have been encorporated in the main package for eventual release. They can still be found on FileFront see the list above. I am also researching the K2RP project that was meant to be a partner project to TSLRP but I believe that the K2RP Team Exile has closed down.

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I have removed all the e mail addresses I could find, sorry if i missed any, and I also removed K2RP from the list.

 

I am working to try to establish what will most effectively restore KOTORII TSL to the fullest extent possible. I am trying to focus on mods that restore content in the most effective way, I was not aware of the problems with K2RP and applogize for including it initally. I have the greatest respect for the hard work and dedication that has gone into all of the work by the community and hope to be able to help understanding of what can be confusing for new players who wish to see the best and fullest version of this game. I welcome any suggestionsm, corrections and possible additions.

 

Edit: Thank you RedHawke sorry about that , and I will try to be more careful in the future.

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  • 2 months later...

You can now play TSL with the most restored content and the most stable resctoration yet possible since the game was published. The TSL Restored Content Mod is out and is being tested and patched in Public Beta: here is the info, and also the additonal compatible restoration mods that can be added to get the most complete package:

 

Knights of the Old Republic 2 The Sith Lords

RESTORATION MODS AND PATCHES

 

Official Patch 1.0a

Official Patch 1.0b

TSL Patch (U.S. Version) (1.0b)

Filename: sw_pc_english_from200424_to210427.exe

http://www.filefront.com/3845913/KOTOR2--Sith-Lords-v1.0b-patch/

 

Official Music Patch (makes the music in game stero)

http://knightsoftheoldrepublic.filefront.com/file/Music_Update_Patch;52024

 

Official Movie Patch 6 parts (upgrades the movies in game to higher quality)

http://knightsoftheoldrepublic.filefront.com/file/Movies_Update_Patch_Part_2;52018

 

TSL_Restored_Content_Mod

 

http://www.deadlystream.com/downloads.php?do=cat&id=5

 

IMPORTANT NOTE! THE INSTALL WILL FAIL IF THIS IS NOT DONE FIRST!

1) The following files in the "Modules" folder, located here "C:\Program

 

Files\LucasArts\SWKotOR2\Modules" by default must have "Read-only" unchecked for the

 

installer to function properly:

211TEL_dlg.erf

401DXN_s.rim 401DXN_dlg.erf

702KOR_dlg.erf 702KOR_s.rim

853NIH_s.rim

The following files are located in the LucasArts\SWKotor2\lips folder

301NAR_loc.mod

303NAR_loc.mod

601DAN_loc.mod

602DAN_loc.mod

605DAN_loc.mod

610DAN_loc.mod

To do this quickly right click on the "Modules" folder and select "Properties".

Under the "General" tab near the bottom uncheck "Read-only" and click the "Apply" button (if "Read-only" was not checked skip to step 2). A new window will pop up.

 

Select "Apply changes to this folder, subfolders, and files" and click OK.

 

Patch 1.4a

Patch 1.4b

Patch 1.4b fix

Patch 1.4c

 

And you can add the following:

 

Prolog_Peragus_Harbinger_Issues.rar 1.1

sions_arrival_fix_2_0

nihilus_tobin

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