Forogorn Posted September 1, 2009 Share Posted September 1, 2009 I think this is the correct forum to make this thread in, but anyways, can anyone tell me how to make botfiles for my skins for Star Wars Jedi Knight 3 Jedi Academy? I know there is a botmaker for Star Wars Jedi Knight 2 Jedi Outcast. Link to comment Share on other sites More sharing options...
eezstreet Posted September 1, 2009 Share Posted September 1, 2009 You write a notepad file that looks like this --------------- //Example bot personality //Do not let this file exceed 131072 bytes. //Do not let any group exceed 8192 bytes. //Do not let the chat section exceed 8192 bytes. //Some values are base values and changed by the in-game skill. The formula for reflex and accuracy //is basevalue/skill. So if you give a base reflex of 500ms, a nightmare bot will have a reaction time of //100ms. Other values, like turnspeed_combat (higher == faster), are multiplied by the skill number. //Note also that depending on if the bot and the enemy are moving at the same time, the degrees the bot //aims off by can be greater than the maximum accuracy value. So if the bot and its enemy are both flying //through the air and accuracy is at 20, the bot could easily aim off by 25 degrees instead. That is, //unless perfectaim is 1. In this case the bot will aim perfectly at all times (as the name indicates). GeneralBotInfo { reflex 500 //base reflex value, time in ms it takes the bot to react accuracy 10 //base accuracy, number of degrees bot can aim off by. Lower value == better aim. turnspeed 0.01 //turn speed while navigating.. the higher it is, the faster. turnspeed_combat 0.05 //turn speed while in a combat situation. Same as above. maxturn 360 //make number of degrees that the bot can conceivably turn in a single frame. perfectaim 0 //Set to 1 for perfect aiming. chatability 1 //1 if the bot can chat, 0 if not. chatfrequency 3 //Should be 0-10. 10 is talk every event, 1 is talk one out of 1 times (random). hatelevel 3 //For the bot to "hate" an enemy, that enemy has to do undesireable things this many //times in a row. For example, here if an enemy kills Kyle (who we are attached to) //3 times, we will "hate" them and go after that enemy specifically, seeking revenge. camper 1 //If 1, the bot can camp over desireable areas. If 0, the bot will not camp. saberspecialist 1 //if 1, bot will not run just because it's forced to use a saber //Force power settings. Read the strings below the numbers vertically to see what each number controls. //don't exceed 20 force points total forceinfo 20-1-333003000000000333 // hlspptglrpattdssss // eepuueriarbeereaaa // aveslliggosaaaebbb // l ehlephetommi eee // d t erhfn rrr // n cbeo adt // i t ar teh // n lc tfr // g e aeo // cnw // kd //rank-side-heal.lev.speed.push.pull.tele.grip.lightning.rage.protect.absorb.teamheal.teamforce.drain.see.saberattack.saberdefend.saberthrow //1==light side 2==dark side } //Weapons with a weight of 0 will be used in special cases outside of combat //The higher the weapon weight, the more desireable the weapon will be to the bot. BotWeaponWeights { WP_STUN_BATON 1 WP_SABER 20 WP_BRYAR_PISTOL 11 WP_DESERT_EAGLE 13 WP_BLASTER 12 WP_DISRUPTOR 13 WP_BOWCASTER 14 WP_REPEATER 15 WP_DEMP2 16 WP_FLECHETTE 17 WP_ROCKET_LAUNCHER 18 WP_THERMAL 14 WP_FLASHBANG 12 WP_TRIP_MINE 0 WP_DET_PACK 0 } //This bot will protect and defend any other bots that have their name in this list. //An attachment level of 1 means this will only matter in teamplay modes if the bot //is on the same team. If the level is 2 the bots won't harm each other even on straight //DM and will attempt to get revenge on anyone who harms their beloved one. //There is a limit of 4 emotional attachments per bot. //Be sure to seperate the name and attachment level by tab characters. EmotionalAttachments { Kyle 2 } //all groups below here will be read in as chat sections //A rundown of each section: //Died - This bot ("Example") was killed by another bot. //Killed - This bot killed another bot. //BelovedKilled - Another bot killed a bot that this bot is emotionally attached to. //Hatred - Another bot exceeded the value set for "hatelevel" (above), so this bot has decided to go after them. //KilledHatedOne - This bot went into "hate" mode, and managed to kill the bot it was angry at. //KilledOnPurposeByLove - A bot that this bot is emotionally attached to is not emotionally attached to this //bot, and this bot was killed by said bot. //LovedOneKilledLovedOne - This bot is emotionally attached to more than one bot. However, those bots are not //emotionally attached to each other, and one of them killed the other. //GeneralGreetings - This bot just joined the game, and greets the other players. //ResponseGreetings - This bot responds to a greeting from another bot joining the game. //OrderAccepted - This bot accepts a team command from the player (note: team commands are disabled in the menu..) BEGIN_CHAT_GROUPS Died { I was killed by %s! } Killed { I killed %s! } BelovedKilled { No! %s killed Kyle! } Hatred { You have defiled me one too many times, %s. You will pay. } KilledHatedOne { Do not enrage me again, %s. } KilledOnPurposeByLove { %s.. I love you. Why do you betray me? } LovedOneKilledLovedOne { %s, please don't hurt %a! } GeneralGreetings { Hello. Hello everyone. } ResponseGreetings { Hey %s. Hi %s. } OrderAccepted { Yes sir. Hai! As you wish, %s. Yes, %s. } ----------------- Save as *.jkb Put in a botfiles folder in a pk3, then write another file like this: ----------------- { //In-game name of the bot (in this case, his name will just be "Example") name "Example" //In-game model of the bot (we're using the kyle model) model kyle //The bot's saber color. This can be within the same range of the player's color1 value. //0 - red //1 - orange //2 - yellow //3 - green //4 - blue //5 - purple color1 0 //The actual personality file to use for this bot. We will use our example jkb file. personality /botfiles/example.jkb } ----------------- Save as *.bot Then put in scripts Link to comment Share on other sites More sharing options...
Forogorn Posted September 2, 2009 Author Share Posted September 2, 2009 Thanks for your kind help eezstreet, though it is a bit complicated for me I will try anyway. If there is a botmaker though, can someone tell me? Link to comment Share on other sites More sharing options...
-=*Raz0r*=- Posted September 3, 2009 Share Posted September 3, 2009 ...All you have to do is copypaste that into a notepad file. That's as simple as you're going to get it. Also, this forum is for JA Coding, referring to modifications using the MP SDK (Source code) Link to comment Share on other sites More sharing options...
Forogorn Posted September 3, 2009 Author Share Posted September 3, 2009 Hmm...I thought botfiles were coding, guess I was wrong. It's not simple though, you have to change a few parts and remove parts that aren't suppose to be there. Link to comment Share on other sites More sharing options...
acdcfanbill Posted September 3, 2009 Share Posted September 3, 2009 Yea, but this seems like the best place for it anyway, since it's clearly not mapping, modelling or skinning. That's why I left it here. Link to comment Share on other sites More sharing options...
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